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New Archetype ~ Quasars (4/??)


Smesh

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[center]Yeah. I like quasars. Dont know what it is? Google it.

Yes these are not like normal Psychics

[spoiler=Heathen]
Probably semi-limited, amirite?
[img]http://img843.imageshack.us/img843/8802/221030b.jpg[/img]
If this card is used for the Synchro Summon of a Psychic monster, Special Summon 1 Level 3 or lower Psychic-Type monster from your Deck. If you Special Summon "Heathen of the Quasar" with this card's effect, remove 1 Spell or Trap Card your opponent controls from play.[/spoiler]

[spoiler=Duke]
Not sure about this one...
[img]http://img831.imageshack.us/img831/5317/221030y.jpg[/img]
1 Psychic-Type Tuner + 1 non-Tuner
When this card is Synchro Summoned, decrease the ATK of all non-Psychic-Type monsters on the field by 300. Once per turn, you can change the Type of 1 monster on the field. If this card destroys a non-Psychic-Type monster by battle, inflict 700 Damage to your opponent. If this card destroys a Psychic-Type monster by battle, increase your Life Points by 700. [/spoiler]

[spoiler=Mind Disturbance]
[img]http://img824.imageshack.us/img824/1036/221030m.jpg[/img]
When this monster is attacked, change this card's Type. When a monster of the same Type attacks this monster, it's ATK is decreased by 500. During your End Phase, if this card's Type is not Psychic, take 300 Damage and change this card's Type to Psychic.[/spoiler]

[spoiler=Control Center]
[img]http://img693.imageshack.us/img693/7369/221030.jpg[/img]
During your Standby Phase, you can change the Type of 2 monsters on the field. During your End Phase, If all monsters on the field are of the same Type, inflict 500 Damage to your opponent and increase your Life Points by 500. This card is unaffected by Card Effects while you control a "Quasar" monster.[/spoiler]
[/center]
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[font="Palatino Linotype"][b]I like the new cards. Keep up the good work man. :)

[quote name='Grand_Hokage_Tsunade' timestamp='1283048630' post='4576834']
Hey Renji, you change your pics in your Soul Eater set yet? Just asking.

By the way Smesh, cool cards. 9/10
[/quote]
Can you PM me or comment on my profile for stuff like that next time?

I have a problem with it. I'll PM you.[/b][/font]

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I'm lacking a bit of time right now, mainly because my brother just of now is begging to go on. So I'll probably only be able to rate 1 right now, and the rest later / tomorrow.

[color=blue][b]Heathen of the Quasar[/b][/color]

[b]OCG / Common Sense:[/b]
Psychic = Psychic-Type

[b]Effect / Originality:[/b]
Psychics have been poorly made. Lets see if this archetype can change that. Simple searching / swarming abilities right off the bat when it's used to Synchro Summon a Psychic-Type, which is quite nice seeing there are a few nice Psychic Synchros out there. Nice how if you get out one of it's own, you get to remove from play a Spell or Trap your opponent controls. A somewhat nice, simple, original effect.

[b]Usefulness / Balance:[/b]
Quite useful the card is. This card IMO, is one of those really good Tuners that those Psychics have, which this card can easily swarm out. The card is balanced, but what disappoints me is that it has nothing to do with regaining or paying Life Points, which are Psychics key thing about them. But hey, like you said, there not like other Psychics.

[b]Ratings:[/b]
OCG / Common Sense: 1.9/2
Effect / Originality: 3.9/4
Usefulness / Balance: 3.9/4
[b]Overall: 9.7/10[/b]

That's the only card I can rate for now. After rating the rest you've posted so far, will give an archetype review of it. But so far I like what I've seen so far, that being the card I just rated above xD
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[quote name='Anbu-of-Sand' timestamp='1283055719' post='4577200']
I'm lacking a bit of time right now, mainly because my brother just of now is begging to go on. So I'll probably only be able to rate 1 right now, and the rest later / tomorrow.

[color=blue][b]Heathen of the Quasar[/b][/color]

[b]OCG / Common Sense:[/b]
[b]Psychic = Psychic-Type[/b]

[b]Effect / Originality:[/b]
Psychics have been poorly made. Lets see if this archetype can change that. Simple searching / swarming abilities right off the bat when it's used to Synchro Summon a Psychic-Type, which is quite nice seeing there are a few nice Psychic Synchros out there. Nice how if you get out one of it's own, you get to remove from play a Spell or Trap your opponent controls. A somewhat nice, simple, original effect.

[b]Usefulness / Balance:[/b]
Quite useful the card is. This card IMO, is one of those really good Tuners that those Psychics have, which this card can easily swarm out. The card is balanced, but what disappoints me is that it has nothing to do with regaining or paying Life Points, which are Psychics key thing about them. But hey, like you said, there not like other Psychics.

[b]Ratings:[/b]
OCG / Common Sense: 1.9/2
Effect / Originality: 3.9/4
Usefulness / Balance: 3.9/4
[b]Overall: 9.7/10[/b]

That's the only card I can rate for now. After rating the rest you've posted so far, will give an archetype review of it. But so far I like what I've seen so far, that being the card I just rated above xD
[/quote]

*facepalm*

I'm gonna try to keep it as far away from being like psychics, while keeping it close to them, so i just contradicted myself.

Thanks for such an in depth review!
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[color=blue][b]The Quasar's Duke[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Right off the bat when Synchro'd, permanently decreases non-Psychics on the field by 300, which can really hurt them. Can make the strongest 3000 ATK beaters to a somewhat crushable 2700. This card can dish out some simple burn damage of 700 when running over a non-Psychic, which is nice, seeing it has the effect to change Types, AND has a nice 2700 ATK. Then again, this monster can also regain Life Points for you by 700 when it DOES run over a Psychic. It's a somewhat simple, somewhat original effect.

[b]Usefulness / Balance:[/b]
The card is quite useful. Can be used in some / most Decks. It has a great way of burning and regaining Life Points, but has one BIG major flaw. No drawbacks whatsoever this card has. Even if it says '1 non-Tuner', not '1 or more', there are many ways people will find out on how to abuse the living shiz of this card's effect. Needs a few drawbacks, 2 at most, but otherwise, it's a good card.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.5/4
Usefulness / Balance: 3/4
[b]Overall: 8.5/10[/b]

[color=blue][b]Quasar Mind Disturbance[/b][/color]

[b]OCG / Common Sense:[/b]
Psychic = Psychic-Type (Last sentence)

[b]Effect / Originality:[/b]
This card right here just told me what's this archetypes concept. This card has the potential to run over a decent amount of monsters, seeing when it's attacked, you can right out of nowhere change it to the same Type of the attacking monster, making that monster get 500 ATK points lower then it was, and even if it doesn't run over that monster, at least you got to soften the damage you would have taken during that battle. Effect is kinda original, but an overused concept.

[b]Usefulness / Balance:[/b]
This card is splashable. Can fit in most Decks, but probably won't be used in them. The card even though with somewhat low stats but with a nice effect, it really has only the potential to run over monsters with up to 2000 ATK with it's effect, decreasing them by 500. I guess this is the semi-beater of the archetype. That last drawback though, IMO, 300 isn't enough. 400 or 500 should be good enough.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.6/4
Usefulness / Balance: 3.8/4
[b]Overall: 9.4/10[/b]

[color=blue][b]Quasar Control Center[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Has an easy way to change monster Types. Quite hard to pull off that effect, seeing ALL monsters needs to be the same Type, and even if this card can change 2 monsters Types during the Standby, I think the 500 might not be worth it. Protects itself quite nicely as long as you control a Quasar. Somewhat original concept, but effect, kinda original I guess.

[b]Usefulness / Balance:[/b]
This card only benefits the archetype in 1 way: Type changing. Other than that, doesn't really help the archetype that much. The burn it inflicts IMO should be boosted to a 1000 and you gaining only half of that. Seeing even with 3 of the cards being able to change Types of monsters on the field, this may be hard to pull off. The card is balanced though with such a simple effect.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.7/4
Usefulness / Balance: 3.6/4
[b]Overall: 9.5/10[/b]

Will post an archetype review after maybe, 2 more cards are added.
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