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I had a wightmare, but I could've lightsworn it was real.


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I was falling asleep and this popped into my head.

Total: 43

Monsters: 28
[s][3] Skull Servant[/s]
[3] King of Skull Servants
[3] The Lady in Wight
[3] Wightmare
[1] DaD
[1] Plague
[1] Sangan
[1] Goblin Zombie
[2] Ryko
[1] Lumina
[1] Lyla
[2] Garoth
[s][1] Jain[/s]
[b][1] Celestia[/b]
[b][2][/b] Wulf
[2] JD
[2] Chaos Sorc
[b][2] Honest[/b]

Spells: 12
[1] Foolish
[1] Allure
[1] 141
[s][2] Reincarnation[/s]
[1] Reborn
[2] Dark Eruption
[1] MST
[2] Solar Recharge
[1] CotLB
[b][2] My Body as a Shield[/b]

Traps: [s]4[/s] 3
[s][2] BTH[/s]
[2] Trap Stun
[b][1] Beckoning Light[/b]

Extra: 15
(Not sure yet, just imagine your favorite Synchros here).
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[quote name='TMD (Barushi)' timestamp='1283084317' post='4577721']
I would add another MST.
[/quote]
Well, I figured I was covered by Lyla, or at the least, DAD. But what to neg for the second MST?

[quote name='Mr.Woof Woof' timestamp='1283084641' post='4577729']
Wulf can only be ran at 0, 2 or the best option in Lightsworn decks would be 3.At 1 you will mostly draw it.
[/quote]
Again, what to neg?
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[quote name='a gigantic f**' timestamp='1283113495' post='4579233']
-2 bth
-2 reincarnation
-1 jain

+1 beckoning
+2 honest
[/quote]
Well, I like BTH because it stops a lot of things I don't want, and Reincarnation over Beckoning because it lets me grab any kind of monster, and I don't want to dump my hand with Beckoning for just LIGHT monsters.

On that note, I had Jain simply because he's another LS beater that mills, and I was avoiding Honest because I have more DARK targets than anything.
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[quote name='touzaikokon' timestamp='1283124252' post='4579943']
Well, I like BTH because it stops a lot of things I don't want, and Reincarnation over Beckoning because it lets me grab any kind of monster, and I don't want to dump my hand with Beckoning for just LIGHT monsters.

On that note, I had Jain simply because he's another LS beater that mills, and I was avoiding Honest because I have more DARK targets than anything.
[/quote]

activate beckoning, dump dead skull servants, get double JD double honest.
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It's illogical to say that at 1, you will mostly draw wulf, but at any other number you won't.

You can only argue that you can't expect to come across him with any consistency. But the fact is that I've used Wulf at 1 before on multiple occasions before when space was short. It's still better to run 1 than 0 because he's another name for Judgment, and Foolish can still be used to produce a Wulf play.
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