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Demon Archetype 31/?? + Comments = + REPS


Legiit

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[spoiler=Cards (Click Here)]
[img]http://img713.imageshack.us/img713/329/48716i.jpg[/img]
LoRe: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up DARK monsters you control. Once per turn, you can remove from play 1 DARK monster to increase this card's ATK by 300. You can discard 1 DARK monster from your hand to draw 1 card. LIGHT monsters you control cannot attack as long as this card is face-up on your side of the Field.

[spoiler=Master Demon]
[img]http://img840.imageshack.us/img840/8591/48716v.jpg[/img]
LORE: 1 Tuner + "Revenge Demon"
This card cannot be Special Summoned. LIGHT monster cannot attack this card. All face-up DARK monsters you control gain 300 ATK and DEF. If your opponent control's 2 or more Level 4 or higher LIGHT monsters, destroy this card and remove from play 1 DARK monster from your Graveyard. If this card is destroyed by it's own Effect, Special Summon 2 Level 5 or lower DARK monsters. The selected monsters cannot attack the turn they were Special Summoned. [/spoiler]

[spoiler=Demon King]
[img]http://img823.imageshack.us/img823/8871/48716a.jpg[/img]
LoRe: This card can only be Special Summoned by Tributing 1 DARK monster you control. If this card was Special Summoned, draw 1 card. If the card you drew was a DARK monster, destroy 1 card your opponent control's. If the card you drew was a LIGHT monster, destroy this card, and all face-up DARK monsters you control. [/spoiler]

[spoiler=Solar Demon]
[img]http://img202.imageshack.us/img202/825/48716n.jpg[/img]
LORE: This card is also treated as a Pyro-Type monster. If you control 2 DARK monsters, this card gains 300 ATK. If your opponent control's 1 or more Pyro-Type monsters, this card loses 300 ATK. This card cannot attack Pyro-Type monsters. Pyro-Type monster's cannot attack this card. [/spoiler]

[spoiler=Plant Demon]
[img]http://img202.imageshack.us/img202/329/48716i.jpg[/img]
lOrE: This card is also treated as a Plant-Type monster. If you control 2 or more Plant-Type monsters, this card can attack your opponent directly. This card cannot be used as a Synchro Material Monster, except if it's a Plant-Type Synchro Monster. Destroy this card during the End Phase if you do not control 1 Plant-Type monster. [/spoiler]

[spoiler=Hidden Demon]
[img]http://img827.imageshack.us/img827/8687/48716k.jpg[/img] [/spoiler]

[spoiler=Fire Demon]
[img]http://img716.imageshack.us/img716/9681/48716.jpg[/img] [/spoiler]

[spoiler=Demon Drums]
[img]http://img716.imageshack.us/img716/8611/48716y.jpg[/img] [/spoiler]

[spoiler=Demon Warrior]
[img]http://img716.imageshack.us/img716/8871/48716a.jpg[/img] [/spoiler]

[spoiler=Water Demon]
[img]http://img823.imageshack.us/img823/2843/48716r.jpg[/img]
Lore: This card is also treated as a Aqua-Type monster. If you control 2 or more WATER monsters, this card gains 200 ATK. The Synchro Monster that used this card as a Synchro Material Monsters gain 200 ATK and loses 200 DEF. [/spoiler]

[spoiler=Centaur Fire Demon]
[img]http://img251.imageshack.us/img251/9681/48716.jpg[/img] [/spoiler]

[spoiler=Fiend Hole]
[img]http://img651.imageshack.us/img651/5014/48716q.jpg[/img] [/spoiler]

[spoiler=Demon Protectors]
[img]http://img641.imageshack.us/img641/936/48716g.jpg[/img] [/spoiler]

[spoiler=Demon Lord, Oziah The Great]
[img]http://img827.imageshack.us/img827/8806/48716c.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 DARK monsters you control. Once per turn, you can Tribute 1 face-up DARK monster you control to have this card gain ATK equal to the Tributed monster's Level x200. If this face-up card is destroyed by battle, remove it from play. This card cannot attack the turn you activated this Effect. [/spoiler]

[spoiler=Demon Mistress]
[img]http://img64.imageshack.us/img64/9681/48716.jpg[/img]
If this card is used as a Synchro Material Monster for a DARK Synchro Monster, that card gains 400 ATK. Spell or Trap Cards cannot negate this Effect. If your opponent controls 2 or more LIGHT monsters, this card cannot be used as a Synchro Material Monster. [/spoiler]

[spoiler=Demon Gunman]
[img]http://img819.imageshack.us/img819/1765/48716f.jpg[/img] [/spoiler]

[spoiler=Spellcaster Demon]
[img]http://img651.imageshack.us/img651/216/48716j.jpg[/img] [/spoiler]

[spoiler=Demon Horse]
[img]http://img831.imageshack.us/img831/5014/48716q.jpg[/img] [/spoiler]

[spoiler=Demon Prison]
[img]http://img834.imageshack.us/img834/571/48716b.jpg[/img] [/spoiler]

[spoiler=Thunder Bird Demon]
[img]http://img713.imageshack.us/img713/1968/48716z.jpg[/img] [/spoiler]

[spoiler=Deceased Demon King, Alurk]
[img]http://img827.imageshack.us/img827/8591/48716v.jpg[/img]
LORE: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 "Demon" monsters you control. As long as this card is face-up on your side of the field, you and your opponent cannot Summon LIGHT monsters. If this card is destroyed, you can remove it from play to Special Summon 2 Level 4 or lower "Demon" monsters from your Deck,Hand, or Graveyard. If your opponent activate's 2 or more Spell and Trap Cards while this card is removed from play, destroy 1 face-up monster you control. If you cannot, Pay 800 Life Points. [/spoiler]

[spoiler=Demon Eye]
[img]http://img64.imageshack.us/img64/5950/48716d.jpg[/img] [/spoiler]

[spoiler=Demon Galactic Lasers]
[img]http://img838.imageshack.us/img838/2726/48716u.jpg[/img] [/spoiler]

[spoiler=Demon Obliteration]

[img]http://img687.imageshack.us/img687/9681/48716.jpg[/img] [/spoiler]

[spoiler=5 Headed Demon Dragon]
[img]http://img837.imageshack.us/img837/571/48716b.jpg[/img]
LORE:
1 "Demon" Tuner + 2 or more non-Tuner monsters.
This card is also treated as a Dragon-Type monster. If you control 2 or more "Demon" monsters, increase the Level of 1 monster you control by 1. This card cannot be destroyed by Dragon-Type monsters. If this card was destroyed by battle, Special Summon 1 Level 5 or lower "Demon" monster from your hand or Graveyard. The monster that was Special Summoned by this Effect is destroyed during your opponent's End Phase. If this card was destroyed by a Spell or Trap Card, add 1 Spell or Trap Card from your Graveyard to your hand. [/spoiler]

[spoiler=Death Graveyard]
[img]http://img833.imageshack.us/img833/5950/48716d.jpg[/img] [/spoiler]

[spoiler=Demon Bug]
[img]http://img715.imageshack.us/img715/672/48716o.jpg[/img] [/spoiler]
LORE:
This card is also treated as a Insect-Type monster. You can Special Summon this card from your hand if you control 2 or more "Demon" monsters. By removing from play this card, you may negate the activation of a Spell or Trap Card and destroy it. If this card is removed from play, add 1 "Demon" monster from your Graveyard to your hand. This card can only be used as a Synchro Material Monster for a "Demon" Synchro Monster. [/spoiler]

[spoiler=Demon Gauntlet Dragon]
[img]http://img828.imageshack.us/img828/307/48716ah.jpg[/img] [/spoiler]

[spoiler=Demon Trap]
[img]http://img651.imageshack.us/img651/571/48716b.jpg[/img] [/spoiler]

[spoiler=Direct Protect]
[img]http://img64.imageshack.us/img64/571/48716b.jpg[/img] [/spoiler]

[spoiler=Ryio, The Fallen Demon]
[img]http://img843.imageshack.us/img843/2726/48716u.jpg[/img] [/spoiler]
LORE:
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can Negate 1 Spell or Trap Card that targets this card or 1 monster you control, and destroy it. If this card is Special Summoned, Halve the ATK of this card and all monsters you control. If this card attacks a face-down monster your opponent controls, destroy it without applying Damage Calcuation. You can remove this card from play to Draw 2 cards, instead of 1 During your Draw Phase. If the 2 cards you drew were Spell Cards, increase the ATK of all monsters you control by 500. If the 2 cards you drew were Trap Cards, destroy 1 monster your opponent controls. If the 2 cards you drew were Monster Cards, Special Summon 1 one of them. If the 2 cards you drew were different, discard both of them, and Tribute 1 monster you control. If you cannot remove from play 2 monsters in your Graveyard, and pay 500 Life Points.

[/spoiler]


IMAGE CREDIT GOES TO JAZIN KAY. WILL BE MAKING MORE SUPPORT SPELL AND TRAP CARDS. This is not my FULL SET.

BUMP

PLEASE comment and rate.

BUMP* + TOMMOROW Will be the Future of amazing cards. (more Demons coming soon tommorow)

[size=7]COMMENT [/size]

UPDATE* ADDING MORE CARDS

UPDATED** ADDED 10 more CARDS
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[quote name='Grand_Hokage_Tsunade' timestamp='1283266249' post='4584734']
Hey Legit, cool "Demon" cards. ^^ 9/10
[/quote]
Thanks man. I'll be adding more cards when i stop being lazy.

SUPER MEGA ULTRA OMEGA BUMP* BORED BTW PLEASE COMMENT AND RATE
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[quote name='δαίμονας' timestamp='1283315963' post='4587822']
"Demon" is kinda unoriginal tbh :/
But I like them. Can't wait to see more :D
Keep it up!
[/quote]
Thanks man, keep viewing this set cause now you just inspired me to continue. I was hoping to stop. But if you like and others like it im neva gonna stp. Continue to CoC ty. Will be adding today or Tommorow. ill have to wake up early tommorow so i do not know if i can make alot.

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[quote name='Legiit' timestamp='1283316418' post='4587855']
Thanks man, keep viewing this set cause now you just inspired me to continue. I was hoping to stop. But if you like and others like it im neva gonna stp. Continue to CoC ty. Will be adding today or Tommorow. ill have to wake up early tommorow so i do not know if i can make alot.
[/quote]

Cool, I'll check it out then.

Off Topic: W00T 5 STAR!!!!1!!11!
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Well, that was exhilarating to go through. :D
Anyways, as said before, the word "Demon" is a bit bland, so maybe you could make a word that makes it sound more original.
Maybe: Succubus, Rogue, Hellion, etc. (they're all real words)
Also, I seem to see 2 Levels of strength here. The first few cards seem to be OP'ed (especially against particular decks), because of their Lockdown effects. Though the Allies of Justice handicap LIGHT decks, one of your cards simply prevents monsters of an Attribute from being Normal Summoned, and that's going a bit overboard. On the other hand, there are cards like Demon Mistress which actually seem UP'ed to me. A 400 ATK point boost is nothing overwhelming...
Overall, I like the idea quite a lot. Keep going with the set! 9/10

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[quote name='Zextra' timestamp='1283323185' post='4587971']
Well, that was exhilarating to go through. :D
Anyways, as said before, the word "Demon" is a bit bland, so maybe you could make a word that makes it sound more original.
Maybe: Succubus, Rogue, Hellion, etc. (they're all real words)
Also, I seem to see 2 Levels of strength here. The first few cards seem to be OP'ed (especially against particular decks), because of their Lockdown effects. Though the Allies of Justice handicap LIGHT decks, one of your cards simply prevents monsters of an Attribute from being Normal Summoned, and that's going a bit overboard. On the other hand, there are cards like Demon Mistress which actually seem UP'ed to me. A 400 ATK point boost is nothing overwhelming...
Overall, I like the idea quite a lot. Keep going with the set! 9/10
[/quote]
Ty, i think i will continue with the set, for sure not today im tired as hell. I kinda like Demon. its kinda my demon archetype i cant change it now.

+ rep for you Zextra, thx for the info. and for some reason i likw long comments

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[spoiler=Super Long CnC on the Cards]
[color=blue][b]Revenge Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Not really a nomi if you think about it, mainly because the only other requirements is that the monsters have to be face-up and DARK, automatically giving this a chance in swarming Decks. This card can easily become a 3000 beater for the turn just at the cost of removing from play a DARK monster from...yeah where do you remove it from? The Graveyard I suppose? This card has simple but massive draw power at the cost of discarding a DARK, which is great for fueling up the Graveyard for cards such as Dark Armed Dragon.

[b]Usefulness / Balance:[/b]
This card I can honestly say, is really useful, but will get hit by the ban list. Limited or Banned at most. Why you may ask? Well to start off, it's draw power can be used more then once per turn. There are a lot of ways to recycle those discarded DARKS. For example, Pot of Avarice, recycle 5, draw 2, which will most likely be DARK, then discard those for more draw power. That last drawback...isn't really a drawback. Is useless if your running all DARKS, so I'd add another drawback and limit the draw power to once per turn.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.5/4
Usefulness / Balance: 2/4
[b]Overall: 6.5/10[/b]

[color=blue][b]Master Demon[/b][/color]

[b]OCG / Common Sense:[/b]
Effect = effect

Uhm...first off, this card cannot be Special Summoned. If I'm correct, isn't a Synchro Summon a sort of Special Summon? So I'd scratch that off.

[b]Effect / Originality:[/b]
This card is protected against LIGHT monsters, but you don't see as much LIGHT monsters in the current meta now so...this card gives your monsters a nice 300 ATK and DEF boost, already making this a whopping 3300. When it IS facing LIGHT's though, it can easily destroy it self, making a -2 for you, mainly because you have to remove from play a DARK in your Graveyard as well. But when it's destroyed, you can Special Summon 2 Level 5 or lower DARK's from...somewhere.

[b]Usefulness / Balance:[/b]
Although it seems OP'd, it is somehow not. Seeing this is a Level 9 and Revenge Demon being a Level 8, you need a decent Level 1 Tuner (preferably DARK) to get this out. This card also can easily get destroyed against LIGHT Decks, but has a few more drawbacks like when it Special Summons 2 monsters they can't attack that turn. So I guess the card is a bit balanced, but a bit OP'd.

[b]Ratings:[/b]
OCG / Common Sense: 1.8/2
Effect / Originality: 3/4
Usefulness / Balance: 3/4
[b]Overall: 7.8/10[/b]

[color=blue][b]Demon King[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
I laugh at this card to be honest, not because it sucks, but because it's a King and yet only a Level 5. I guess this is a messed up nomi, but hey, it gives you draw power. It also gives you a chance to destroy a card on the field. Which is quite simple for a King, but helpful.

[b]Usefulness / Balance:[/b]
Card is somewhat OP'd. Most likely won't be hit by the ban list, but OP'd. Why? Well with that major drawback when drawing a LIGHT, theres no use of such a drawback if your Deck doesn't run LIGHT monsters. The card is a tad useful.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.8/4
Usefulness / Balance: 2.5/4
[b]Overall: 7.3/10[/b]

[color=blue][b]Solar Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Can easily become an 1800 beater when your Deck swarms like no tomorrow. Protecting itself from Pyro-Types is nice, however it cannot attack Pyro-Types in return.

[b]Usefulness / Balance:[/b]
The drawbacks on this card is somewhat useless. Why? Because the closest Pyro-Type monsters that have reached the current meta are Flamvell, but otherwise, it's all the DARK, LIGHT and EARTH that reign supreme in the meta. That's IMO though. So maybe change the drawback.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2/4
Usefulness / Balance: 2/4
[b]Overall: 6/10[/b]

[color=blue][b]Plant Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Can do simple 1000 direct damage attacks as long as you have another Plant-Type on the field.

[b]Usefulness / Balance:[/b]
The drawbacks...kinda suck to be honest. For example. It can only be used for a Plant-Synchro monster. You can easily avoid this by either not running Synchros. And just for the record, there are only 2 TCG Plant-Type Synchro Monsters as of right now; Queen of Thorns and Splendid Rose. Second, this card will most likely not be destroyed during the End Phase because this card alone, is still treated as a plant, is it not? So change that to 1 other Plant-Type.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 1.1/4
Usefulness / Balance: 1.7/4
[b]Overall: 4.8/10[/b]

[color=blue][b]Hidden Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Has a bit of hate on the LIGHT's, seeing they cannot be Normal Summoned. Also beneficial seeing it's a Tuner as well.

[b]Usefulness / Balance:[/b]
Sided is where this card is at. Siding it is key. That all depends on the current meta though. Seeing this card's only drawback is that other Synchro Material Monsters have to be DARK when this is used for a Synchro Summon, this card is pretty much a simple cost-free kind of card. But for some reason, seems just the tiniest of being OP'd.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.7/4
Usefulness / Balance: 3.8/4
[b]Overall: 8.5/10[/b]

[color=blue][b]Fire Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Has protection against WATER, making it nice against Ice Barriers and Frogs. Can easily protect your other Fiend-Types at the cost of discarding a card, which can be beneficial and Tributing this card instead.

[b]Usefulness / Balance:[/b]
Most of the time, things that semi-target like this card, kinda suck. Mainly because if the person your facing has a Deck that does not fill those targets, it automatically somewhat makes the card useless. I can say this card can be UP'd, seeing you have to discard 1 and Tribute this card. I'd make it one or the other, not both.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2/4
Usefulness / Balance: 2/4
[b]Overall: 6/10[/b]

[color=blue][b]Demon Drums[/b][/color]

[b]OCG / Common Sense:[/b]
selected = equipped

[b]Effect / Originality:[/b]
Decent 500 ATK boost for Fiends. Making monsters as low as 1500 ATK to suddenly 2000 ATK beaters. You have to discard a card or Tribute a DARK card to keep this on the field, the problem is, when do you Tribute or discard? As a bigger drawback, when this is destroyed, the selected monster loses 500 ATK and is removed from play when removed from the field.

[b]Usefulness / Balance:[/b]
Terribly UP'd. You play this, get happy because of the decent ATK boost, then see the drawbacks then suddenly get all sad again. This card most likely wouldn't be used with only a small +.5 to you and a -2 on the other hand. Making this in all a profit of a -1.5, which isn't even a profit at all in this case. Add a bigger, better effect if you want a drawback like that.

[b]Ratings:[/b]
OCG / Common Sense: 1.9/2
Effect / Originality: 2/4
Usefulness / Balance: 1/4
[b]Overall: 4.9/10[/b]

[color=blue][b]Demon Warrior[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
This card is all about the hand to pull it's nice effect off. Reveal a Demon, Tribute this, pop 2 Spells or Traps on the field.

[b]Usefulness / Balance:[/b]
The most decent out of most of the cards I've rated so far. It's a beater and a semi field clearer as well. Balanced as well.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3/4
Usefulness / Balance: 3.5/4
[b]Overall: 8.5/10[/b]

[color=blue][b]Water Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
I've heard Ice Barriers rely on each other to use their effects, making this a good addition to them, also making this an 1800 beater. Also good in some Synchro Decks, making high ATK Syncho Monsters with as high as 2800 ATK to a whopping 3000 ATK.

[b]Usefulness / Balance:[/b]
The biggest use in this card is the ATK boost it can give to Synchro Monsters. The -200 DEF though is barely enough to balance this card out, even though it already is somewhat balanced. I'd make it 400 instead of a 200 for the DEF loss. Can be somewhat useful in some WATER based Decks.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.2/4
Usefulness / Balance: 3.6/4
[b]Overall: 8.8/10[/b]

[color=blue][b]Centaur Fire Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Discard a card, a monster your opponent controls loses 200 ATK...that's it.

[b]Usefulness / Balance:[/b]
This card is lacking originality and a good effect. Would barely be used in some occasions, but it is balanced.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 1/4
Usefulness / Balance: 2/4
[b]Overall: 5/10[/b]

[color=blue][b]Fiend Hole[/b][/color]

[b]OCG / Common Sense:[/b]
LIGHT Attribute Monster = LIGHT monster

[b]Effect / Originality:[/b]
Tributing a Fiend to destroy and hopefully remove from play an attacking monster. Once again, that's it?

[b]Usefulness / Balance:[/b]
Outclassed by the simplest cards out there. Dimensional Prison, Sakuretsu Armor, etc. Needs a better, and much much much more original effect. You pretty much changed Sakuretsu Armor a bit by adding a bit more requirements and such in their.

[b]Ratings:[/b]
OCG / Common Sense: 1.8/2
Effect / Originality: 1.4/4
Usefulness / Balance: 1.2/4
[b]Overall: 4.4/10[/b]

[color=blue][b]Demon Protectors[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Protects a Demon monster if you control 2 or more. Then, can save that monster from Spell or Trap destruction by Tributing this card, but that makes the whole thing somewhat redundant now IMO.

[b]Usefulness / Balance:[/b]
With a cost of having to pay 500 Life Points during somewhere of your turn, I'd say having to Tribute it to save the monster is not needed. Like I have said quite a few times, more originality and such please. Wouldn't be used that much, but somewhere in the UP'd area.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.3/4
Usefulness / Balance: 2.2/4
[b]Overall: 7.5/10[/b]

[color=blue][b]Demon Lord, Oziah the Great[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
A nomi that is a 3000 beater, but needs 3 DARK monsters to be Tributed to get it out. Tribute another DARK during your turn, this can become even more massive, a +200 to be exact, x the Level of the monster you had just Tribute. Not being able to attack when you use this effect though once again, makes the whole thing redundant. Kinda sucks it gets removed from play when ran over, but then again, what can run over this beast? Lacking of an original concept.

[b]Usefulness / Balance:[/b]
It's...decent. Needs a better drawback, and maybe a better effect. But as of right now, where it's in the decent area, it seems balanced enough for me.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.7/4
Usefulness / Balance: 2.2/4
[b]Overall: 6.9/10[/b]

[color=blue][b]Demon Mistress[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Use it for a Synchro Summon, BOOM that monster is 400 ATK stronger. Nice (but OP'd) how it can't be negated. Barely original.

[b]Usefulness / Balance:[/b]
This card's only threat is LIGHT Decks. Is somewhat usable. 400 ATK with no cost though is like I said earlier, OP'd, especially since it can't be negated. Makes even 2400 beaters an automatic 2800, matching some of the low Level Synchros with some of the Level 8 and higher ones.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.9/4
Usefulness / Balance: 2.1/4
[b]Overall: 7/10[/b]

[color=blue][b]Demon Gunman[/b][/color]

[b]OCG / Common Sense:[/b]
attact = attack

[b]Effect / Originality:[/b]
As a Level 5, 100 per Fiend-Type in the Graveyard is very, very, very poor. Gets removed from play when ran over, but has the power to attack twice during the turn. Lacking originality everywhere.

[b]Usefulness / Balance:[/b]
Make it's ATK 2000, give it a boost of 200-300 per Fiend-Type in the Graveyard, give it another original effect, then it's good. Right now though, horribly UP'd.

[b]Ratings:[/b]
OCG / Common Sense: 1.9/2
Effect / Originality: 0.5/4
Usefulness / Balance: 0.2/4
[b]Overall: 2.6/10[/b]

[color=blue][b]Spellaster Demon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Simple draw power.

[b]Usefulness / Balance:[/b]
Works great with Counter Fairies. Does a much better purpose then it would in a Demon based Deck. Card seems balanced though.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 0.2/4
Usefulness / Balance: 3.1/4
[b]Overall: 5.3/10[/b]

[color=blue][b]Demon Horse:[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
The requirements are somewhat easy for you, or apparently your opponent to fulfill. And when they are, your opponent will have to face a direct 1600.

[b]Usefulness / Balance:[/b]
Quite useful for direct damage, but nothing else. Needs an additional drawback. Otherwise, it's a balanced 'meh' kind of card.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 1.6/4
Usefulness / Balance: 1.8/4
[b]Overall: 5.4/10[/b]

[color=blue][b]Demon Prison[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Freezes a monster in place after Tributing one of your Fiends, but that still lets your opponent use it's effect, which is most likely going to be quite awesome. But then again, has a tad bit of Anti-Meta because that frozen monster gets removed from play when removed from the field, in fact, it brings this card with it.

[b]Usefulness / Balance:[/b]
Decent, balanced and semi-original. Can be better though. Maybe tweak the effect here and there and there you go, a good card.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.7/4
Usefulness / Balance: 3.1/4
[b]Overall: 7.8/10[/b]

[color=blue][b]Thunder Bird Demon[/b][/color]

[b]OCG / Common Sense:[/b]
Monster Cards = monster

[b]Effect / Originality:[/b]
Invincible from Level 4's and higher.

[b]Usefulness / Balance:[/b]
Read the above. Quite useful actually for stall. Mainly because it's only other threat is Spells, Traps and Level 3 and lowers. Don't know what Deck this would be in though. The card seems balanced enough.

[b]Ratings:[/b]
OCG / Common Sense: 1.8/2
Effect / Originality: 1.5/4
Usefulness / Balance: 2.4/4
[b]Overall: 5.7/10[/b]

[color=blue][b]Deceased Demon King, Alurk[/b][/color]

[b]OCG / Common Sense:[/b]
Deck,Hand, or Graveyard = Deck, hand or Graveyard

[b]Effect / Originality:[/b]
Damn those are hight stats. Is hugely Anti-LIGHT here, seeing it restricts your opponent from Summoning them at all. Has massive swarming abilities from anywhere pretty much except the removed from play zone. BUT, has a massive drawback. It has decent originality in it.

[b]Usefulness / Balance:[/b]
Anti-LIGHT is balanced, swarming, is not. If your going to be able to Special Summon from anywhere, add a massive drawback, like the monster has their effects negated for ___ turns. Also has a big drawback, making you lose 800 Life Points or a face-up monster for every 2 Spells and / or Traps your opponent activates while this is removed from play. This may make the card look UP'd, but there are a few cards that can return cards from the removed from play zone to the Graveyard and whatnot. It's a bit situational.

[b]Ratings:[/b]
OCG / Common Sense: 1.7/2
Effect / Originality: 3.2/4
Usefulness / Balance: 2.9/4
[b]Overall: 7.8/10[/b]

[color=blue][b]Demon Eye[/b][/color]

[b]OCG / Common Sense:[/b]
Effect = effect
Flip = flip
face-down = face-up (The second time you used it)

By the looks of it, should be a Continuous Spell.

[b]Effect / Originality:[/b]
Flips monsters face-down while negating their effects. Once again, a bit of Anti-Meta. Quite original, even though it is somewhat similar to a Book of Moon and a Skill Drain combined.

[b]Usefulness / Balance:[/b]
One of the good cards of the archetype. Mainly because it's original, and balanced, and useful too. Has it's standard drawbacks on relying on Demons on your field and at the same time might having you to pay 500 Life Points.

[b]Ratings:[/b]
OCG / Common Sense: 1.7/2
Effect / Originality: 3.8/4
Usefulness / Balance: 3.7/4
[b]Overall: 9.2/10[/b]

[color=blue][b]Demon Galactic Lasers[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
It's Axe of Despair with a few additional cost and effects. One being you can return the Tributed monster if your opponent activated a Spell or Trap during that turn. A bit original, and a bit well, not.

[b]Usefulness / Balance:[/b]
Has standard costs and drawbacks to make it well balanced, and at the same time quite useful as well.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.1/4
Usefulness / Balance: 2.9/4
[b]Overall: 8/10[/b]

[color=blue][b]Demon Obliteration[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Sakuretsu Armor + a free Level 4 or lower Demon from your Graveyard.

[b]Usefulness / Balance:[/b]
As you can see, it's pretty much the above, but more specific.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 0.5/4
Usefulness / Balance: 1/4
[b]Overall: 3.5/10[/b]

[color=blue][b]5 Headed Demon Dragon[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Level manipulation and protects itself from other monsters like Dark Armed Dragon, Judgement Dragon, Stardust Dragon, Black Rose Dragon, etc. It has decent swarming abilities when it's finally defeated. But then again, that monster gets destroyed after a turn or so. Has the chance to recycle a Spell or Trap in your Grave, which is also nice. It's a half and half when it comes to the concept and originality.

[b]Usefulness / Balance:[/b]
Quite useful, but like some / most of the Demons, quite random when it comes to the effect. The card seems just a tiny bit OP'd though.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.4/4
Usefulness / Balance: 3.2/4
[b]Overall: 8.6/10[/b]

[color=blue][b]Death Graveyard[/b][/color]

[b]OCG / Common Sense:[/b]
Effect = effect

[b]Effect / Originality:[/b]
You get a free Vanilla version of a Demon in your Graveyard that gets destroyed overtime. Gives no battle damage, which is good for both players, but has a bit of a drawback of having to remove from play a monster in your Grave. Then the rest seem like a shiz load of -1's for you and just only a mere -1 for your opponent.

[b]Usefulness / Balance:[/b]
The card horribly / terribly UP'd. Needs more +1's and reduce the -1's by a bit. Otherwise, it can be used, but most likely won't.

[b]Ratings:[/b]
OCG / Common Sense: 1.9/2
Effect / Originality: 1.3/4
Usefulness / Balance: 1/4
[b]Overall: 4.2/10[/b]

[color=blue][b]Demon Bug[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Simple way to get onto the field and has a built in Dark Bribe effect. Can also recycle any Demons in the Graveyard.

[b]Usefulness / Balance:[/b]
Simple-ish effect with the simple drawbacks. Overall, like I said before, one of the good cards in the archetype.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.5/4
Usefulness / Balance: 3.5/4
[b]Overall: 8/10[/b]
[/spoiler]
Will give CnC on the other 4 cards later on.
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