► ®Ćŕý® ◄ Posted September 1, 2010 Report Share Posted September 1, 2010 [center][b]All OCG fixes are welcome, CONSTRUCTIVE critism is alowed. If you want to say there is OCG errors, than post the fixes. All images used in these cards are from JazinKay's Image Archive. Enless told other wise.[/b][/center] [center] [spoiler=Effect Monsters] [spoiler=Experimental E.L.E.P.H][img]http://img716.imageshack.us/img716/2559/269202c.jpg[/img] [spoiler=lore]You can Special Summon this card from your Hand if your opponent has 2 or more Machine-Type monsters in their Graveyard. When this card is Special Summoned this way, the card gains the following effect: If this card destroys a Machine-Type monster by battle, you can Special Summon that card to your field, in Face-Up Attack Poistion.The effect of that card is negated.[/spoiler][/spoiler] [spoiler=Experimental S.Q.U.I.D][img]http://img831.imageshack.us/img831/3173/269202.jpg[/img] [spoiler=Lore]If this card is Special Summoned, it's effect is negated. For every face-up WATER monster on the field, this card gains 500 ATK and DEF. If there is no WATER monsters on the field, other than this card, this card is switched to Defense Position. If this card isswitched to Defense Position due to this card's effect, as long as this card remains in Defense Position, this card cannot be destroyed in battle. During the 3rd Standby Phase in wich this card was in Defense Position, remove it from play.[/spoiler][/spoiler][spoiler=Experimental B.O.A.R][img]http://img835.imageshack.us/img835/3173/269202.jpg[/img] [spoiler=lore]FLIP: If the attacking monsters defence is less than this monster, apply the differnce as Battle Damage to your opponents Life Points. After your opponents Battle Phase is ended remove the attacking monster from play.[/spoiler][/spoiler] [/spoiler] [spoiler=Turners] [spoiler=Experimental B.I.R.D][img]http://img830.imageshack.us/img830/4311/269202of.jpg[/img] [spoiler=Lore]While this card is in your Graveyard, you can discard 1 card from your hand to Special Summon this card to your side of the field in face-up Defense Position. If this monster is used to Synchro Summon when it was Special Summoned by it's own effect, remove it from play. [/spoiler][/spoiler] [spoiler=Expiermental S.P.Y.D][img]http://img714.imageshack.us/img714/3173/269202.jpg[/img] [spoiler=Lore]This card cannot be destroyed be targeted by battle. You may tribute 1 Spell Card from your hand to Special Summon this card from your Hand or Deck to the field in the Attack Poistion. If this card is removed from play inflict the orginal ATK of this card to your opponents Life-Points x5.[/spoiler][/spoiler] [/spoiler] [spoiler=Synchro's] [spoiler=Experimental S.C.O.R.P][img]http://img835.imageshack.us/img835/9383/269202z.jpg[/img] [spoiler=Lore]When this card is Synchro Summoned, all Beast-Type monsters on your side of the field gain 300 ATK and DEF. Once per turn, by paying 300 life points you can select 1 card on the Spell & Trap Card Zone. If it is a face-up Spell Card destroy it. If the card is face-down, flip it face-up (Effects are not activated at this time). If it is a Spell Card, by paying 200 life points you can destroy it. [/spoiler][/spoiler] [/spoiler] [spoiler=Spell Cards] [img]http://img375.imageshack.us/img375/162/269202k.jpg[/img] [img]http://img835.imageshack.us/img835/3773/269202w.jpg[/img] [/spoiler] [/center] Link to comment Share on other sites More sharing options...
crossader Posted September 1, 2010 Report Share Posted September 1, 2010 [color="#800080"][size="3"][font="Comic Sans MS"][b]OCG FIX:[/b][/font][/size][/color] Experimental E.L.E.P.H. [b][color="#FF0000"]OP'd WARNING !!![/color][/b] [b]You can [/b] Special Summon [b]this card from your Hand[/b] if your opponent has 2 or more Machine-Type monsters in their [b]G[/b]raveyard. When this card is Special Summoned this way[b],[/b] the card gains the following effect[b]:[/b] If this card destroys a Machine-Type monster by battle[b],[/b] you [b]can[/b] Special Summon that card to your field, in Face-Up Attack Poistion.The effect of that card is negated. Experimental S.Q.U.I.D. [color="#48D1CC"][b]Weird, bu interesting.[/b][/color] If this card is Special Summoned[b], it's effect [/b] is negated. For every [b]f[/b]ace-[b]u[/b]p WATER monster on the field, this card gains 500 ATK and DEF. If there is no WATER monsters on the field[b], other than this card,[/b] this card is switched to [b]Defense[/b] Po[b]si[/b]tion. If this card is[b]switched to Defense[/b] [b]P[/b]o[b]si[/b]tion [b]due to this card's effect, as long as this card remains in Defense Position, this card cannot be destroyed in battle. During the 3rd Standby Phase in wich this card was in Defense Position, remove it from play.[/b] Experimental B.O.A.R.[color="#48D1CC"][b]Weird, but interesting.[/b][/color] [b]When this face-down card is selected as an attack target, and this card's DEF is higher than the DEF of the attacking monster, inflict the diference as battle damage to your opponent's life points. During the end of the Battle Phase, remove from play the attacking monster.[/b] Experimental B.I.R.D. [color="#FF8C00"][b]It's very usable.[/b][/color] W[b]hile [/b]this card is in your Graveyard[b],[/b] you can discard 1 card from your hand to Special Summon this card to [b]your side of [/b]the field in [b]face-up Defense P[/b]o[b]si[/b]tion. If this monster is used to Synchro Summon [b]when it was Special Summoned by it's own effect, [/b]remove it from play. Exp[b]eri[/b]mental S.P.Y.D. [b][color="#FF0000"]OP'd WARNING !!![/color][/b] This card cannot be destroyed[b] in[/b] battle. You [b]can send[/b] 1 Spell Card from your hand [b]to the Graveyard[/b] to Special Summon this card from your Hand or Deck to the field in [b]face-up[/b] Attack Poistion. If this card is removed from play[b],[/b] inflict [b]damage to your opponent's life points by an amount equal to [/b]the orginal ATK of this card x5. Experimental S.C.O.R.P [color="#9ACD32"][b]Decent.[/b][/color] 1 [b]Tuner[/b] + 2 or more [b]n[/b]on-[b]Tuner[/b] "Experimental" monsters When this card is Synchro Summoned[b],[/b] all Beast-Type monsters on your side of the field gain 300 ATK and DEF. Once per turn[b], by paying 300 life points you can select 1 card on the Spell & Trap Card Zone. If it is a face-up Spell Card destroy it. If the card is face-down, flip it face-up (Effects are not activated at this time). If it is a Spell Card, by paying 200 life points you can destroy it.[/b] Project I.C.E. [color="#4169E1"][b]Non-sense[/b][/color] The monster equiped with this card is treated as a Trap Card and placed in the Spell[b] & Trap Card[/b] Zone. This card cannot be destroyed in battle [b](damage calculation is applied normally).[/b] Bubble Swarm [color="#2E8B57"][b]Field Trap Card doesn't exist. FAIL![/b][/color] When this card [b] is activated, remove from play all Fairy-Type monsters on the Field. As long as this card remains face-up on the Field, neither player can Summon Fairy-Type monsters[/b] on the[b] F[/b]ield. [color="#800080"][size="3"][font="Comic Sans MS"][b]That's it.[/b][/font][/size][/color] Link to comment Share on other sites More sharing options...
► ®Ćŕý® ◄ Posted September 3, 2010 Author Report Share Posted September 3, 2010 Thanks for posting your Fixes, and comments. I will take all of your comments into consideration thanks. ;] Link to comment Share on other sites More sharing options...
► ®Ćŕý® ◄ Posted September 4, 2010 Author Report Share Posted September 4, 2010 bump Link to comment Share on other sites More sharing options...
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