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LV4 Rituals (6)


LiAM

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[center][color="#000080"]Aim was to create a series of LV Ritual monsters which help for Ritual Summons/ breaking down some defence.
And being as Ritual Summons are treated as Special Summons, you could get a few out on the field at once.[/color]

[IMG]http://img826.imageshack.us/img826/164/61523r.jpg[/IMG][IMG]http://img716.imageshack.us/img716/7205/61523q.jpg[/IMG]
[IMG]http://img823.imageshack.us/img823/8919/61523f.jpg[/IMG][img]http://img64.imageshack.us/img64/6202/61523u.jpg[/img]
[img]http://img832.imageshack.us/img832/6202/61523u.jpg[/img][img]http://img833.imageshack.us/img833/5550/61523x.jpg[/img]
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[quote name='Bronzegoldquake' timestamp='1283612259' post='4598632']
These are really cool cards, my favorite it "mystical summoner"
don't you think the first one should be five stars though?(just a suggestion)
[/quote]

Thanks. Any other comment?
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[quote name='Kzoki' timestamp='1283612456' post='4598650']
big eyes effect needs to be changed i dont no exactly how but it says all effects negated when you flip a monster with that effect. it should say the flipped monsters effect is negated or that effects are not activate at this time or something.
[/quote]

I know but if the effect was longer it would be unreadable.

Effects of the flipped cards are not activated / Effects of the flipped cards are not activated at this time. etc/
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[b]Sonne Prowler[/b]

An interesting and balanced effect, although a little bland. Nothing much else to say...


[b]Ritual Materialisers[/b]

The picture doesn't really seem to mesh; almost as if it should be a seperate monster.


[b]Holy Diver[/b]

Broken. "Brionac" was Limited because it was easy to get out and could wreck an opponent's field. Modern Ritual Support could easily get this out ("Manju of the Ten Thousand Hands" searching for needed cards before Tributing itself for the Ritual Summon) and as long as you were confident in your defenses, you can Tribute this to return 3 cards (possibly your opponent's entire field presence) back to their hand.

Now, not only is the cost easier to fulfill than "Brionac's" (Hand Advantage IMO is more important than Field Advantage, and losing a monster is better than losing an un-Set Trap), but you gain from your opponent's loss, to the tune of 900 Life Points. That may not seem like a lot, but it can offset a direct attack enough to survive another turn.

And since it doesn't have good ATK or DEF, it would only be used for its effect, then recycled back to your Deck to be used again. You need to rethink this one.


[b]Mirage Shifter[/b]

Ritual-based Ritual Support. Not bad. Useful if combined with "Preparation of Rites" afterwards to easily get another Ritual Monster out.


[b]Big Eye McGee[/b]

Terrible name, but an effect similar to "A Man with a Wdjat", so simple but could stop you from running into a "Dimensional Prison". The OCG fix is:

'You can pay 500 Life Points to flip 1 face-down card your opponent controls face-up (card effects are not activated) and return it to its original position.'


[b]Mystical Summoner[/b]

'Mystic' might sound better than 'Mystical'. And again, simple Ritual support with a hint of "Samsara" at the end.

'Up to twice per duel, you can return this card in your hand to your Deck to add 1 Ritual Spell Card from your Deck to your hand. While this card remains face-up on the field, you can return the monster(s) used for that Ritual Summon to your Deck instead of sending them to the Graveyard.'


Overall, standard Ritual Support. Balanced stats and effects (except for "Holy Diver"), so useful in a dedicated Ritual Deck.

8/10
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