LiAM Posted September 2, 2010 Report Share Posted September 2, 2010 Another addition to the Archtype... wasn't sure. Meta blocker mainly [center][u][b]Master of Negation + Master Spawn[/b][/u] [img]http://img823.imageshack.us/img823/5087/61523o.jpg[/img][img]http://img695.imageshack.us/img695/2032/61523m.jpg[/img] [img]http://img842.imageshack.us/img842/164/61523r.jpg[/img][/center] Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted September 2, 2010 Report Share Posted September 2, 2010 Seems kinda UP'd. But I'm really liking this archetype. Link to comment Share on other sites More sharing options...
LiAM Posted September 2, 2010 Author Report Share Posted September 2, 2010 2000 LP can stop a chain of attacks. It could put a block on a Blackwing attack or Synchro etc. Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted September 2, 2010 Report Share Posted September 2, 2010 True, but a fourth of your original LP for 1 monster? That just seems sorta... not worth it. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 2, 2010 Report Share Posted September 2, 2010 [color=blue][b]Meister der Vernenung[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] Scary, I just bumped one of my threads using this picture. And you should make a thread for the archetype soon xD Well, it's pretty much a watered down version of Bottomless Trap Hole. Seeing you have to pay 2000 Life Points just to stop 1 Special Summon, and that it's only once per turn kinda sucks. With what I just mentioned, it lacks originality. [b]Usefulness / Balance:[/b] To be honest, I wouldn't use it. Even though balanced, still wouldn't be used in the TCG, and I don't know how well it would work in the archetype. Lots of ways to make this better. For example, lower the 2000 to 1000 if your going to make it target only 1 monster and only be once per turn. Another thing is change the destruction to a [strike]bounce or spin[/strike] removing from play effect. Yes you just did it with the other Meister, but seeing you only posted 3 Meisters so far, 1 involving the removed from play zone, you can give this a remove from play effect as well, adding yet another concept to the archetype, even though this is kinda ripping off D.D monsters. Maybe even remove the once per turn cap as well. So maybe make the effect to something like this. I know, not the best redoing of an effect, but IMO, is better than the current effect it has. [quote]When your opponent Special Summons a monster(s), you can pay 1000 Life Points for each monster Special Summoned, and remove the Summoned monster(s) from play.[/quote] [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 1.2/4 Usefulness / Balance: 2/4 [b]Overall: 5.2/10[/b] Link to comment Share on other sites More sharing options...
LiAM Posted September 2, 2010 Author Report Share Posted September 2, 2010 Well these cards in the Archtype use similar technique to Psychics. A cost of Life Points to use effects (which means you can't use the powerful ones if your low ;D) But Spell + Traps give you Life Points etc. Plus I made a Continous spell which lets you do this effect for free Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 2, 2010 Report Share Posted September 2, 2010 [quote name='LiAM' timestamp='1283465375' post='4593326'] Well these cards in the Archtype use similar technique to Psychics. [b]OH GAWD D:[/b] A cost of Life Points to use effects (which means you can't use the powerful ones if your low ;D) [b]Kinda sucks. Whatever happened to your first card, saying you'll make the concept based on ATK manipulation and such?[/b] But Spell + Traps give you Life Points etc. [b]True. [strike]DIAN KETO FTW![/strike][/b] Plus I made a Continous spell which lets you do this effect for free [b]Post. Now.[/b] [/quote] Link to comment Share on other sites More sharing options...
LiAM Posted September 2, 2010 Author Report Share Posted September 2, 2010 lol the Life Points thing does give ATK too as well do other stuff. Essentially you've got to risk your Life Points, using too many can make you lose the duel too early or help you win.EDIT: Added Spell Link to comment Share on other sites More sharing options...
Legiit Posted September 2, 2010 Report Share Posted September 2, 2010 The monster seems a bit UP but also not. Lets say I Special Summon A monster with 3000 or more ATK! pay 2000 and destroy it Link to comment Share on other sites More sharing options...
LiAM Posted September 2, 2010 Author Report Share Posted September 2, 2010 That's the point of this monster XD If you can keep it on the field, (with support that comes in the archtype) and keep it long enough to abuse the continuous spell, then you're done EDIT: Now showing the Meister stall. There are about 20 cards still not shown, will reveal when I'm nearly done. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 2, 2010 Report Share Posted September 2, 2010 [color=blue][b]Magic Meister Totem[/b][/color] [b]OCG / Common Sense:[/b] put = place [b]Effect / Originality:[/b] Can easily gain those Meister Counters. The first effect for removing 1-4 Meister Counters is just...sad. Even though this effect can be used repeatedly seeing there is no once per turn cap, you can gain a total of 1600 Life Points. I was hoping for something like a "gain __ Life Points for each Meister Counter removed" kind of thing. It also like you said, at the cost of only 5 Meister Counter, make you use your Life Points at free will as long as this face-up, seeing it's lacking an "until the End Phase of this turn." at the end. It also can easily swarm out those Meisters as well. Somewhat original, seeing it's a bunch of somewhat random effects mushed up. [b]Usefulness / Balance:[/b] Even though useful, I see a small sign of laziness here. I was thinking a certain effect, depending on the number of the Meister Counters removed. I'm also not sure if you misdone the effect in a few spaces, like no cap on how long or how many times you can use an effect. The card seems just a tad OP'd to me with no caps. [b]Ratings:[/b] OCG / Common Sense: 1.9/4 Effect / Originality: 3.2/10 Usefulness / Balance: 2/4 [b]Overall: 7.1/10[/b] [color=blue][b]Meister Laich[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. [b]Effect / Originality:[/b] No originality, seeing it's just your basic swarmer with an overused effect. [b]Usefulness / Balance:[/b] Read the above. Seeing it's an original effect, of course it's useful and balanced. [b]Ratings:[/b] OCG / Common Sense: 2/2 Effect / Originality: 0/4 Usefulness / Balance: 4/4 [b]Overall: 6/10[/b] Link to comment Share on other sites More sharing options...
Legiit Posted September 2, 2010 Report Share Posted September 2, 2010 Love the NEW CARD 10/10 Link to comment Share on other sites More sharing options...
LiAM Posted September 2, 2010 Author Report Share Posted September 2, 2010 Alright, made it once per turn and 600 LP. Not gonna make the LP gain increase for counters And the Cap is 8 Counters D: (it was before) And thanks lol, it's very basic and bland as it's just a stall, but I want these to be REALISTIC... Not do 20 different effects to one thing Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted September 2, 2010 Report Share Posted September 2, 2010 [quote name='LiAM' timestamp='1283466914' post='4593408'] Alright, made it once per turn and 600 LP. [b]Eh, make it 800 xD[/b] Not gonna make the LP gain increase for counters [b]Fine, I understand[/b] And the Cap is 8 Counters D: (it was before) [b]By cap I meant how long you can use an effect or how long the effect last. The effect for not having to pay Life Points for Meister effects has no cap, meaning for the rest of the duel you won't have to pay Life Points.[/b] And thanks lol, it's very basic and bland as it's just a stall, but I want these to be REALISTIC... Not do 20 different effects to one thing [b]Even though bland effects are realistic, people on YCM like to see something creative, original and new ;D[/b] [/quote] Link to comment Share on other sites More sharing options...
LiAM Posted September 2, 2010 Author Report Share Posted September 2, 2010 True, but I was posting these cards to get balance/ fixing stuff. I didn't want them to be revolutionary. Just want a usable and fair Deck XD I'll cap the second effect. [b]Spell card fixed. Wont change stall. I think the first looks balanced?[/b] Link to comment Share on other sites More sharing options...
Archwing Posted September 2, 2010 Report Share Posted September 2, 2010 I like them all Wow thats bland even for me but im pondering stuff so im to lazy to post a review of each card... But i am curious, are you going to post these all in one big archtype post? i know archtype posts dont get many replys but i prefer it when their all together and i dont have to hunt them down... Oh and one last thing for us idiots how put down spanish instead of geman as a class (I hate the choice right now...) can you put the translation of thier name? Champion ______ ? 8.8/10 Link to comment Share on other sites More sharing options...
LiAM Posted September 2, 2010 Author Report Share Posted September 2, 2010 [quote name='Archwing' timestamp='1283467842' post='4593455'] I like them all Wow thats bland even for me but im pondering stuff so im to lazy to post a review of each card... But i am curious, are you going to post these all in one big archtype post? i know archtype posts dont get many replys but i prefer it when their all together and i dont have to hunt them down... Oh and one last thing for us idiots how put down spanish instead of geman as a class (I hate the choice right now...) can you put the translation of thier name? Champion ______ ? 8.8/10 [/quote] XD lol thanks. Could post the whole thing, no one will comment though, Mater of Negation + Master Spawn XD Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.