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Meister der Verneinung


LiAM

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Another addition to the Archtype... wasn't sure. Meta blocker mainly
[center][u][b]Master of Negation + Master Spawn[/b][/u]
[img]http://img823.imageshack.us/img823/5087/61523o.jpg[/img][img]http://img695.imageshack.us/img695/2032/61523m.jpg[/img]
[img]http://img842.imageshack.us/img842/164/61523r.jpg[/img][/center]
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[color=blue][b]Meister der Vernenung[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Scary, I just bumped one of my threads using this picture. And you should make a thread for the archetype soon xD Well, it's pretty much a watered down version of Bottomless Trap Hole. Seeing you have to pay 2000 Life Points just to stop 1 Special Summon, and that it's only once per turn kinda sucks. With what I just mentioned, it lacks originality.

[b]Usefulness / Balance:[/b]
To be honest, I wouldn't use it. Even though balanced, still wouldn't be used in the TCG, and I don't know how well it would work in the archetype. Lots of ways to make this better. For example, lower the 2000 to 1000 if your going to make it target only 1 monster and only be once per turn. Another thing is change the destruction to a [strike]bounce or spin[/strike] removing from play effect. Yes you just did it with the other Meister, but seeing you only posted 3 Meisters so far, 1 involving the removed from play zone, you can give this a remove from play effect as well, adding yet another concept to the archetype, even though this is kinda ripping off D.D monsters. Maybe even remove the once per turn cap as well.

So maybe make the effect to something like this. I know, not the best redoing of an effect, but IMO, is better than the current effect it has.
[quote]When your opponent Special Summons a monster(s), you can pay 1000 Life Points for each monster Special Summoned, and remove the Summoned monster(s) from play.[/quote]

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 1.2/4
Usefulness / Balance: 2/4
[b]Overall: 5.2/10[/b]
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Well these cards in the Archtype use similar technique to Psychics.

A cost of Life Points to use effects (which means you can't use the powerful ones if your low ;D)

But Spell + Traps give you Life Points etc.

Plus I made a Continous spell which lets you do this effect for free :D

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[quote name='LiAM' timestamp='1283465375' post='4593326']
Well these cards in the Archtype use similar technique to Psychics.
[b]OH GAWD D:[/b]

A cost of Life Points to use effects (which means you can't use the powerful ones if your low ;D)
[b]Kinda sucks. Whatever happened to your first card, saying you'll make the concept based on ATK manipulation and such?[/b]

But Spell + Traps give you Life Points etc.
[b]True. [strike]DIAN KETO FTW![/strike][/b]

Plus I made a Continous spell which lets you do this effect for free :D
[b]Post. Now.[/b]
[/quote]

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That's the point of this monster XD If you can keep it on the field, (with support that comes in the archtype)

and keep it long enough to abuse the continuous spell, then you're done :D

EDIT: Now showing the Meister stall.

There are about 20 cards still not shown, will reveal when I'm nearly done.

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[color=blue][b]Magic Meister Totem[/b][/color]

[b]OCG / Common Sense:[/b]
put = place

[b]Effect / Originality:[/b]
Can easily gain those Meister Counters. The first effect for removing 1-4 Meister Counters is just...sad. Even though this effect can be used repeatedly seeing there is no once per turn cap, you can gain a total of 1600 Life Points. I was hoping for something like a "gain __ Life Points for each Meister Counter removed" kind of thing. It also like you said, at the cost of only 5 Meister Counter, make you use your Life Points at free will as long as this face-up, seeing it's lacking an "until the End Phase of this turn." at the end. It also can easily swarm out those Meisters as well. Somewhat original, seeing it's a bunch of somewhat random effects mushed up.

[b]Usefulness / Balance:[/b]
Even though useful, I see a small sign of laziness here. I was thinking a certain effect, depending on the number of the Meister Counters removed. I'm also not sure if you misdone the effect in a few spaces, like no cap on how long or how many times you can use an effect. The card seems just a tad OP'd to me with no caps.

[b]Ratings:[/b]
OCG / Common Sense: 1.9/4
Effect / Originality: 3.2/10
Usefulness / Balance: 2/4
[b]Overall: 7.1/10[/b]

[color=blue][b]Meister Laich[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
No originality, seeing it's just your basic swarmer with an overused effect.

[b]Usefulness / Balance:[/b]
Read the above. Seeing it's an original effect, of course it's useful and balanced.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 0/4
Usefulness / Balance: 4/4
[b]Overall: 6/10[/b]
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Alright, made it once per turn and 600 LP.

Not gonna make the LP gain increase for counters :P

And the Cap is 8 Counters D: (it was before)

And thanks lol, it's very basic and bland as it's just a stall, but I want these to be REALISTIC... Not do 20 different effects to one thing

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[quote name='LiAM' timestamp='1283466914' post='4593408']
Alright, made it once per turn and 600 LP.
[b]Eh, make it 800 xD[/b]

Not gonna make the LP gain increase for counters :P
[b]Fine, I understand[/b]

And the Cap is 8 Counters D: (it was before)
[b]By cap I meant how long you can use an effect or how long the effect last. The effect for not having to pay Life Points for Meister effects has no cap, meaning for the rest of the duel you won't have to pay Life Points.[/b]

And thanks lol, it's very basic and bland as it's just a stall, but I want these to be REALISTIC... Not do 20 different effects to one thing
[b]Even though bland effects are realistic, people on YCM like to see something creative, original and new ;D[/b]
[/quote]

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True, but I was posting these cards to get balance/ fixing stuff.

I didn't want them to be revolutionary. Just want a usable and fair Deck XD

I'll cap the second effect.

[b]Spell card fixed.

Wont change stall.

I think the first looks balanced?[/b]
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I like them all ^_^ Wow thats bland even for me but im pondering stuff so im to lazy to post a review of each card... But i am curious, are you going to post these all in one big archtype post? i know archtype posts dont get many replys but i prefer it when their all together and i dont have to hunt them down... Oh and one last thing for us idiots how put down spanish instead of geman as a class (I hate the choice right now...) can you put the translation of thier name? Champion ______ ? 8.8/10

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[quote name='Archwing' timestamp='1283467842' post='4593455']
I like them all ^_^ Wow thats bland even for me but im pondering stuff so im to lazy to post a review of each card... But i am curious, are you going to post these all in one big archtype post? i know archtype posts dont get many replys but i prefer it when their all together and i dont have to hunt them down... Oh and one last thing for us idiots how put down spanish instead of geman as a class (I hate the choice right now...) can you put the translation of thier name? Champion ______ ? 8.8/10
[/quote]

XD lol thanks.

Could post the whole thing, no one will comment though,

Mater of Negation + Master Spawn

XD

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