NightGuardian1764 Posted September 3, 2010 Report Share Posted September 3, 2010 I've made these for 1 on 1. I need someone to rate and comment. [img]http://img844.imageshack.us/img844/9602/209638.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters When this card is successfully Synchro Summoned, select up 3 cards in your opponent's Graveyard and remove them from play. Once per turn, you can discard 1 card to activate 1 of the following effects. -Selects and remove from play 2 cards in your opponent's Graveyard. -If your opponent has no card in their Graveyard, inflict 1000 Damage to your opponent. [img]http://img839.imageshack.us/img839/9602/209638.jpg[/img] "Cursed Dark Hole Archfiend" + 1 non-Synchro Fiend-Type monster This card cannot be Special Summoned except by Fusion Summoned. Once per turn, you can discard 1 card to remove from play 1 face-up card your opponent controls and select 1 card in your opponent's hand, if the selected card is the same card type as the removed card. Remove from play that card and this card gains the following effects depending on the type of the card you removed from play in your opponent's hand until the End Phase. Monster: When this card destroys an opponent's monster by battle, if there is 10 or more cards in your opponent's removed from play zone, inflict 1500 Damage to your opponent. Spell: Once per turn, You can return 3 removed from play monsters from either's player Graveyard to the Deck to draw 2 cards. Trap: you can remove from play 2 other face-up monsters you control to destroys and remove from all cards your opponent controls. Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted September 4, 2010 Author Report Share Posted September 4, 2010 BUMP. Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted September 4, 2010 Author Report Share Posted September 4, 2010 BUMP. Link to comment Share on other sites More sharing options...
Six Samz 500 Posted September 4, 2010 Report Share Posted September 4, 2010 yea all pretty good but noticed some missing words and some spellings but otherwise really good and inventive 8/10 Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted September 4, 2010 Author Report Share Posted September 4, 2010 [quote name='yamibakura51' timestamp='1283617787' post='4598992'] yea all pretty good but noticed some missing words and some spellings but otherwise really good and inventive 8/10 [/quote] Did you notice any missing word or wrong spelling? Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted September 5, 2010 Author Report Share Posted September 5, 2010 BUMP. Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted September 6, 2010 Author Report Share Posted September 6, 2010 BUMP. Link to comment Share on other sites More sharing options...
Buttercup Posted September 6, 2010 Report Share Posted September 6, 2010 The first one's decent enough in some situations, though a little UP- 2800 would be nice so Goyo can't run over it. 7/10 because it's quite good. The Synchro fusion is worse than Gaia's for some reason. 5/10 because it's balanced. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted September 6, 2010 Report Share Posted September 6, 2010 They're both kinda OP'd really, even for Synchro/Fusion combos. Here's what I suggest. Cursed Dark Hole Archfiend: 1 Tuner + 1 or more non-Tuner monsters When this card is successfully Synchro Summoned, select up 3 cards in your opponent's Graveyard and remove them from play. Once per turn, you can discard 1 card to activate 1 of the following effects. -Select and remove from play 1 card in your opponent's Graveyard. -If your opponent has no card in their Graveyard, inflict 500 Damage to your opponent. Fiendish Chaos Hole Archfiend: "Cursed Dark Hole Archfiend" + 1 non-Synchro Fiend-Type monster This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can discard 1 card to remove from play 1 face-up card your opponent controls and select 1 card in your opponent's hand, if the selected card is the same card type as the removed card. Remove from play that card and this card gains the following effects depending on the type of the card you removed from play in your opponent's hand until the End Phase. Monster: When this card destroys an opponent's monster by battle, if there is 10 or more cards in your opponent's removed from play zone, inflict 1000 Damage to your opponent. Spell: Once per turn, You can return 2 removed from play monsters from your opponent's Graveyard to their Deck to draw 2 cards. Trap: you can remove from play 1 other face-up monsters you control to remove from play 2 cards your opponent controls. Very inventive overall Wily, you'll get Megaman yet. Link to comment Share on other sites More sharing options...
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