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Pokemon Mystery Dungeon: Explorers of Card Games


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Hello everyone!
I was thinking about this for a while, and decided I was going to make cards after various elements of Pokemon Mystery Dungeon.
I will put all the cards in spoilers below with explanations as to when and why I made these cards.
The next project for these will be the wonder orbs, they will be mainly spell cards.

[spoiler=Traps]The idea of making these cards came to me while playing Explorers of Sky. While being annoyed by the traps that just HAD to be put near the staircases making you lose oh so precious supplys, I thought "Hmm... If these were trap Cards id be screaming if they were played. Oh wait, they haven't been made yet.
So I made them XD
I dont know if Ive got all the traps down, but these are what ive got so far:
Grimy Trap
Select 1 Card in your opponent's hand and destroy it. If the Card
destroyed is a Spell Card, both you and your opponent must send all Spell
Cards in your hands to the graveyard.

Sticky Trap (Continuous)
Choose one face-down Spell or Trap card on the field. That card cannot be
activated.

Power-Zero Trap (Continuous)
While this Card is face-up on the field, Neither you or your opponent can
activate the effect of Effect Monsters Face up on the field.

Explosion Trap
Both Players take damage equal to half of the monster with the highest
ATK face-up on the field's ATK points.

Pitfall Trap
Activate only when your opponent Summons a monster. Remove that monster
from play until the end of your opponent's next turn.

Trip Trap
Send 1 Equip Card on the field to the owner's hand.

Mud Trap
Select 1 monster your opponent controls and flip a coin. If Heads, the
monster loses 500 ATK and DEF. If Tails, the monster the monster gains
500 ATK and DEF.

Seal Trap
Pay 1000 Life Points to declare 1 type of Card. Your opponent cannot play
the declared Card type for the rest of the turn this card is activated.

Warp Trap
Select 1 monster on the field and roll one six sided die:
1-2: Send the selected monster back to the owner's hand.
3-4: Send the selected monster to the top of the owner's Deck.
5: Send the selected monster to the Graveyard.
6: This card is destroyed.

Blowback Trap
Send 1 monster on the field back to its owner's hand
[/spoiler]
Please, comment and help make these better, I believe there may be some OCG errors here and there, but all in all, they look good
Thank You!
edit one: changed sticky trap to make it "Stickyer"
edit two: revamps and extra trap ive just remembered
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[quote name='Crab Helmet' timestamp='1283546440' post='4596024']
Severe balance issues throughout this whole set. How could you look at Dark Bribe and think that it needed to have the card-drawing drawback removed?
[/quote]

Some of the cards do have serious overpowering issues.

To start off, the first one is overpowered. It has no cost and can be freely used without hesitation.

Try to make cards that are fair and your opponent can use, not just only you can use - this helps you make them fairer.
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[quote name='Crab Helmet' timestamp='1283546440' post='4596024']
Severe balance issues throughout this whole set. How could you look at Dark Bribe and think that it needed to have the card-drawing drawback removed?
[/quote]
In all honesty, i didnt even know this was a dark bribe de-drawbacked, never actually seen dark bribe, ill change the card now then,
I Know there are balance issues where they all seem OP, but they arent really meant to be played together unless you actually want to, this is more of a theme set that isnt actually a style of theme deck, where they are spells/traps ready to be dropped into other decks.
But after saying that ive thought of another effect for sticky trap, to make it seem like its more "sticky"
Thanks for the help :)

[quote name='LiAM' timestamp='1283547636' post='4596110']
Some of the cards do have serious overpowering issues.

To start off, the first one is overpowered. It has no cost and can be freely used without hesitation.

Try to make cards that are fair and your opponent can use, not just only you can use - this helps you make them fairer.
[/quote]

Ill think of a way to make them fairer, and change the grimy trap now, I might make it so both players lose all other spell cards in their hand if the card destroyed is a spell card. but I digress. Any thoughts on how to make these cards fairer?
Thanks for the Advice

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