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There should be no sort of universal "Miracle Fusion".


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Simple Fusion
Normal Spell Card
Remove from play, from your hand, field or graveyard, Fusion Material Monsters listed on a non-effect Fusion Monster and Special Summon that monster from your Extra Deck. When that monster is destroyed, you can remove this card in your Graveyard from play to add 1 of your removed from play monsters to your hand.

Advanced Solidarity
Normal Spell Card
Select 1 Fusion Monster in your Extra Deck while you have 3 or more monsters of the same Type as the selected monster and only have that Type of monster in your Graveyard. Remove from play, from your field or Graveyard, the Fusion Material monsters listed on the selected monster and Special Summon it. When that monster is removed from the field, you can return the removed Fusion Material Monsters to your Graveyard.

The Trade of Metamorphosis
Normal Spell Card
Remove from play 1 Fusion Monster you control. Special Summon, from your Extra Deck, 1 Fusion Monster with the same Level as the removed monster.
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[quote name='Crab Helmet' timestamp='1284248877' post='4618604']
Advanced Solidarity doesn't need to return the Fusion Material to the Graveyard; it's awesome enough as it is.

Simple Fusion is nice.

The Trade of Metamorphosis is pointless since Metamorphosis itself is balanced and should be at 3.
[/quote]

I wanted some sort of bonus, with the requirements being fairly restrictive and all.

thanks.

What should I do to make it better? D:
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Eh, the requirements may be fairly restrictive, but they're also fairly open in that they can grab any Fusion Monster that shares its materials' Type; the restrictive Solidarity nature seems to balance that out. Maybe have it return them to the Graveyard if the Fusion Monster is from the field to the Extra Deck, since that would imply that the opponent was likely to have gotten rid of it cheaply with a bounce effect, which would make some form of compensation appropriate?

The Trade of Metamorphosis as it stands is pretty much strictly inferior to Metamorphosis itself. I'm not quite sure what to do with it, since the core concept - requiring you to get out a Fusion Monster by some more mundane means and then turn it into a different Fusion Monster that doesn't have the "except by Fusion Summon" clause - is already very situational.
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[quote name='Crab Helmet' timestamp='1284250478' post='4618740']
Eh, the requirements may be fairly restrictive, but they're also fairly open in that they can grab any Fusion Monster that shares its materials' Type; the restrictive Solidarity nature seems to balance that out. Maybe have it return them to the Graveyard if the Fusion Monster is from the field to the Extra Deck, since that would imply that the opponent was likely to have gotten rid of it cheaply with a bounce effect, which would make some form of compensation appropriate?

The Trade of Metamorphosis as it stands is pretty much strictly inferior to Metamorphosis itself. I'm not quite sure what to do with it, since the core concept - requiring you to get out a Fusion Monster by some more mundane means and then turn it into a different Fusion Monster that doesn't have the "except by Fusion Summon" clause - is already very situational.
[/quote]

That seems fine.

I think I'll just redesign TToM altogether.
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