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It's Clear to me that I am making cards for Clarity


Lonk

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Clear Judge
Level 8
DARK
Fairy/Effect
ATK/2500 DEF/1500

You are unaffected by the effects of "Clear World". Once per turn if you control a "Clear World", while your opponent controls at least 1 monster, activate the appropriate effects: *LIGHT: Your opponent cannot Special Summon monsters until the End Phase of your next turn. *DARK: Remove from play 1 monster your opponent controls. *WATER: Take control of 1 monster your opponent controls until the End Phase. *FIRE: Your opponent loses 400 Life Points for each FIRE monster they control. *EARTH: Destroy up to 2 cards on the field. *WIND: Return 1 card your opponent controls to the top of the owner's Deck.

Clear Destroyer
Level 6
DARK
Fairy/Effect
ATK/2300 DEF/2000

You are unaffected by the effects of "Clear World". During your opponent's Standby Phase, if you control a "Clear World" and while your opponent controls more cards than you do, your opponent must destroy cards until your opponent controls the same amount of cards on the field as you do.

Clear Manticore
Level 5
DARK
Beast/Effect
ATK/2400 DEF/1000

You are unaffected by the effects of "Clear World". Your opponent cannot Summon Level 5 or 6 monsters.

Clear Marionette
Level 3
DARK
Fiend/Effect
ATK/1300 DEF/800

You are unaffected by the effects of "Clear World". While you control a "Clear World", during the turn your opponent summons 3 or more monsters, destroy all monsters on your opponent's side of the field. Your opponent cannot summon any monsters during the turn this card's effect was used.

Clear Guardian
Level 2
DARK
Warrior/Effect
ATK/0 DEF/1600

You are unaffected by the effects of "Clear World". Your opponent cannot select any other "Clear" monsters as an attack target.

Clear Gatekeeper
Level 4
DARK
Warrior/Effect
ATK/1800 DEF/1600

While this card is face-up on the field, this card is not treated as a DARK monster. You can discard this card to add 1 "Clear World" to your hand.

Clear Vortex
Normal Spell Card

Activate while you control a "Clear World". Destroy up to 2 cards your opponent controls.

Lucid Riches
Normal Spell Card

Activate while you control a "Clear World". Remove from play 2 "Clear" monsters in your Graveyard. Draw 2 card.

Clear Portal
Quick-Play Spell Card

Activate while you control a "Clear World" and while your opponent controls at least 2 monsters of the same attribute. Special Summon 1 "Clear" monster from your Graveyard. You cannot declare an attack on the turn this card was activated.

Clear Stun
Normal Trap Card

Negate the effects of all non-"Clear" cards on the field until the End Phase.

Gateway to the Clear Dimension
Continuous Trap Card

You can add 1 "Clear World" from your Deck or Graveyard to your hand instead of conducting your normal draw during your Draw Phase. If a "Clear" monster you control would be destroyed, you can send this face-up card to the Graveyard instead.

I took the Anti-Meta approach. Please rate my written cards.
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