Lonk Posted September 5, 2010 Report Share Posted September 5, 2010 Clear Judge Level 8 DARK Fairy/Effect ATK/2500 DEF/1500 You are unaffected by the effects of "Clear World". Once per turn if you control a "Clear World", while your opponent controls at least 1 monster, activate the appropriate effects: *LIGHT: Your opponent cannot Special Summon monsters until the End Phase of your next turn. *DARK: Remove from play 1 monster your opponent controls. *WATER: Take control of 1 monster your opponent controls until the End Phase. *FIRE: Your opponent loses 400 Life Points for each FIRE monster they control. *EARTH: Destroy up to 2 cards on the field. *WIND: Return 1 card your opponent controls to the top of the owner's Deck. Clear Destroyer Level 6 DARK Fairy/Effect ATK/2300 DEF/2000 You are unaffected by the effects of "Clear World". During your opponent's Standby Phase, if you control a "Clear World" and while your opponent controls more cards than you do, your opponent must destroy cards until your opponent controls the same amount of cards on the field as you do. Clear Manticore Level 5 DARK Beast/Effect ATK/2400 DEF/1000 You are unaffected by the effects of "Clear World". Your opponent cannot Summon Level 5 or 6 monsters. Clear Marionette Level 3 DARK Fiend/Effect ATK/1300 DEF/800 You are unaffected by the effects of "Clear World". While you control a "Clear World", during the turn your opponent summons 3 or more monsters, destroy all monsters on your opponent's side of the field. Your opponent cannot summon any monsters during the turn this card's effect was used. Clear Guardian Level 2 DARK Warrior/Effect ATK/0 DEF/1600 You are unaffected by the effects of "Clear World". Your opponent cannot select any other "Clear" monsters as an attack target. Clear Gatekeeper Level 4 DARK Warrior/Effect ATK/1800 DEF/1600 While this card is face-up on the field, this card is not treated as a DARK monster. You can discard this card to add 1 "Clear World" to your hand. Clear Vortex Normal Spell Card Activate while you control a "Clear World". Destroy up to 2 cards your opponent controls. Lucid Riches Normal Spell Card Activate while you control a "Clear World". Remove from play 2 "Clear" monsters in your Graveyard. Draw 2 card. Clear Portal Quick-Play Spell Card Activate while you control a "Clear World" and while your opponent controls at least 2 monsters of the same attribute. Special Summon 1 "Clear" monster from your Graveyard. You cannot declare an attack on the turn this card was activated. Clear Stun Normal Trap Card Negate the effects of all non-"Clear" cards on the field until the End Phase. Gateway to the Clear Dimension Continuous Trap Card You can add 1 "Clear World" from your Deck or Graveyard to your hand instead of conducting your normal draw during your Draw Phase. If a "Clear" monster you control would be destroyed, you can send this face-up card to the Graveyard instead. I took the Anti-Meta approach. Please rate my written cards. Link to comment
Buttercup Posted September 6, 2010 Report Share Posted September 6, 2010 Support is broken, as it needs to be to make a Field Spell based strategy work. Add a tutor like Harpie Queen for Clear World and your set is made. Link to comment
Lonk Posted September 6, 2010 Author Report Share Posted September 6, 2010 Alright. Thanks for advice. Link to comment
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