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Synchro Trinity


Max Darkness

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As I'm not a fan of Synchros, this is the first time I've actually decided to build a Synchro Deck, so I have limited experience with which to judge this Deck. Based on a rather simple idea a friend told me, it's a Deck based on using Level 3 Tuners and non-Tuners to quickly Summon Level 6 and 9 Synchros. It's done relatively well, but it's very inconsistant. Sometimes it will be a walkover, but other times it will fail dramatically.

I'm wondering if there's a way to improve it to make it more consistant. Please note this is based on cards I have IRL. Otherwise there would be a "Brionac" and "Trishula" in there...


[spoiler=Main Deck (42)]
[b][u]Monsters (18):[/b][/u]

2 Chamberlain of the Six Samurai
2 Gilasaurus
3 Marauding Captain
1 Mind Protector
3 Psychic Commander
2 Spell Striker
3 Tune Warrior
2 X-Saber Airbellum

[b][u]Spells (12):[/b][/u]

1 Book of Moon
2 Double Summon
1 Emergency Teleport
1 Gaia Power
1 Gold Sarcophagus
1 Hammer Shot
1 Lightning Vortex
1 Mystical Space Typhoon
1 Pot of Avarice
1 Reinforcement of the Army
1 Rush Recklessly

[b][u]Traps (12):[/b][/u]

2 Bottomless Trap Hole
1 Call of the Haunted
1 Compulsory Evacuation Device
2 Dark Bribe
1 Dimensional Prison
1 Karma Cut
1 Mirror Force
1 Spiritual Earth Art-Kurogane
1 The Transmigration Prophecy
1 Waboku
[/spoiler]


[spoiler=Extra (7)]1 Ally of Justice Field Marshal
1 Gaia Knight, the Force of Earth
1 Goyo Guardian
2 Iron Chain Dragon
1 Naturia Leodrake
1 XX-Saber Gottoms
[/spoiler]
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