Max Darkness Posted September 5, 2010 Report Share Posted September 5, 2010 As I'm not a fan of Synchros, this is the first time I've actually decided to build a Synchro Deck, so I have limited experience with which to judge this Deck. Based on a rather simple idea a friend told me, it's a Deck based on using Level 3 Tuners and non-Tuners to quickly Summon Level 6 and 9 Synchros. It's done relatively well, but it's very inconsistant. Sometimes it will be a walkover, but other times it will fail dramatically. I'm wondering if there's a way to improve it to make it more consistant. Please note this is based on cards I have IRL. Otherwise there would be a "Brionac" and "Trishula" in there... [spoiler=Main Deck (42)] [b][u]Monsters (18):[/b][/u] 2 Chamberlain of the Six Samurai 2 Gilasaurus 3 Marauding Captain 1 Mind Protector 3 Psychic Commander 2 Spell Striker 3 Tune Warrior 2 X-Saber Airbellum [b][u]Spells (12):[/b][/u] 1 Book of Moon 2 Double Summon 1 Emergency Teleport 1 Gaia Power 1 Gold Sarcophagus 1 Hammer Shot 1 Lightning Vortex 1 Mystical Space Typhoon 1 Pot of Avarice 1 Reinforcement of the Army 1 Rush Recklessly [b][u]Traps (12):[/b][/u] 2 Bottomless Trap Hole 1 Call of the Haunted 1 Compulsory Evacuation Device 2 Dark Bribe 1 Dimensional Prison 1 Karma Cut 1 Mirror Force 1 Spiritual Earth Art-Kurogane 1 The Transmigration Prophecy 1 Waboku [/spoiler] [spoiler=Extra (7)]1 Ally of Justice Field Marshal 1 Gaia Knight, the Force of Earth 1 Goyo Guardian 2 Iron Chain Dragon 1 Naturia Leodrake 1 XX-Saber Gottoms [/spoiler] Link to comment Share on other sites More sharing options...
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