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Champion Seto Kaiba

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So, I remade an overpowered card.

Tell me if I need to rebalance this:

[img]http://img829.imageshack.us/img829/2078/260299l.jpg[/img]

"A heroine knight which is the Westphalic knight named "Suzuki Myxomatosis". She is rumored to be the Joan of Arc of Westphalia."

Here's my others:

[img]http://img687.imageshack.us/img687/7070/260299.jpg[/img]

"This card cannot be resurrected. When this card is in play, all DARK monsters gain an extra 300 ATK points. When this card is destroyed, instead of going to the graveyard, put it on the top of you're deck then shuffle it." (You cannot do this again.)

[img]http://img52.imageshack.us/img52/7070/260299.jpg[/img]

"This card cannot be resurrected. When this card is in play, all LIGHT monsters gain an extra 300 DEF points. When this card is destroyed, instead of going to the graveyard, put it on the bottom of you're deck then shuffle it." (You cannot do this again)

Now, for the tricky part:

[img]http://img842.imageshack.us/img842/4604/260299g.jpg[/img]

"This card cannot be Normal Summoned. When this card is in play, flip a coin.

• If heads, when this card is destroyed, the attacking monster is destroyed too. All EARTH monsters gain an additional 400 DEF points.
• If tails, when this card is destroyed, one of your monsters also gets destroyed. All EARTH monsters loose 400 DEF points and gains 400 ATK points."

[img]http://img821.imageshack.us/img821/9128/260299c.jpg[/img]

"This card cannot be Normal Summoned. When this card is in play, flip a coin.

* If heads, the opponent looses 1000 lifepoints if this card is destroyed and all FIRE monsters gain an extra 400 ATK points.
* If tails, you loose 1000 lifepoints if this card is destroyed, but all FIRE monsters gain an extra 400 DEF points."

[img]http://img830.imageshack.us/img830/2055/260299u.jpg[/img]

This card cannot be Normal Summoned. When this card is in play, flip a coin.

* If heads, when this card is destroyed, select a Spell Card and destroy it. If it's a Set, pick up and see it. If its a Trap Card, return it to its original position. All WATER monsters gain an additional 400 DEF points.
* If tails, when this card is destroyed, select one of your Spell Cards and destroy it. If it's a Set, your opponent picks it up and sees it. If its a Trap Card, your opponent returns it to its original position. All WATER monsters loose 200 DEF and ATK points.

[img]http://img828.imageshack.us/img828/7070/260299.jpg[/img]

This card cannot be Normal Summoned. When this card is in play, flip a coin.

* If heads, when this card is destroyed, select a Trap Card and destroy it. If it's a Set, pick up and see it. If its a Spell Card, return it to its original position. All WIND monsters become immune to traps.
* If tails, when this card is destroyed, select one of your Trap Cards and destroy it. If it's a Set, your opponent picks it up and sees it. If its a Spell Card, your opponent returns it to its original position. All WIND monsters become immune to Spell Cards.

And to summon the knights:

[img]http://img820.imageshack.us/img820/8031/260299f.jpg[/img]

"This card is used to Special Summon "Wind Knight", "Fire Knight", "Water Knight" and "Earth Knight"."

If you fuse them:

[img]http://img842.imageshack.us/img842/7679/260299q.jpg[/img]

""Fire Knight", "Water Knight", "Wind Knight", "Earth Knight"."

Fire, Water, Wind and Earth is Rare, so you may only get one knight. It's Limited, so only one elemental knight can be put in your deck and side deck. This applies to Elemental Knight Fusion Monster.

Suzuki Knight is Super Rare, so you can't find her inside of booster packs except one starter deck.

Knights Oath is Ultra Rare, so it's hard to find.

That's all for now. If it is overpowered, let me know, and I will fix it.
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