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Serenity, Keeper of Balance


Serenity the Candyman

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[img]http://img824.imageshack.us/img824/6261/73464g.jpg[/img]

[i]Once per turn, you can look through both Decks and select 1 card and remove it from play. During your next Main Phase after activating this effect, take that card and select 2 other cards from either player's Graveyard and place the selected cards face-down on any unnoccupied card zones of your side of the field. Then have your opponent mix them up in any order as long as they stay face down and you do not watch. When your opponent is finished, select 1 of those cards. If the selected card is not the card you removed from play earlier, remove from play all 3 cards from the game. If it is the card, Activate 1 of the following effects:
* If the card is a Monster Card, Special Summoned it to your side of the field ignoring the Summoning conditions.
* If the card is a Spell Card activate the Spell Card immediately.
* If the card is a Trap Card set the card in your Spell/Trap Zone.
When the card is destroyed, it is sent to the Respectful Graveyard. You can not use this effect as long as your have 1 card that was used for this effect on the field.[/i]

Enjoy
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Man Serenity this must b your most complicated card yet. :) I couldnt even couldnt figure out what this card does. I'll try to simplify this:

Serenity, Keeper Of Balanced:
Once per turn if this card is the only monster you control, you can look through both Decks and select 1 card those card are removed from play. During your next Main Phase after activating this effect, take that card and select 2 other cards from either player's Graveyard and place the selected cards face-down on any unnoccupied card zones of your side of the field. Then have your opponent mix them up in any order as long as they stay face down and you do not watch. When your opponent is finished, select 1 of those cards. If the selected card is not the card you removed from play earlier, remove from play all 3 cards from the game. If it is the card, Activate 1 of the following effects:
* If the card is a Monster Card, Special Summoned it to your side of the field ignoring the Summoning conditions.
* If the card is a Spell Card activate the Spell Card immediately.
* If the card is a Trap Card set the card in your Spell/Trap Zone.

IDK if this was the effect your going 4. But that's what I c in this card. LOL

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