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Lucky Cards


SP0RE

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I'm considered to be lucky, when it comes to card games... So why no take advantage of it?
[spoiler=Symbol of Luck]
[color=green]Symbol of Luck[/color]
[img]http://img827.imageshack.us/img827/9132/47480a.jpg[/img]
Toss a coin, if the result is heads, draw 2 cards. If the result is tails, draw 2 cards and discard 2. If this card exists in your Graveyard, you can remove it from play to negate the result of any Dice Roll or coin toss and select the outcome. You can send 5 cards from the top of your Deck to the Graveyard to add this removed from play card to your hand.
[/spoiler]

[spoiler=Luck Monsters]
[spoiler=Luckstone Golem]
[img]http://img829.imageshack.us/img829/5051/47480k.jpg[/img]
Once per turn during your Main Phase if this card exists in your hand, you can show it to your opponent and pay 800 Life Points to toss a coin. If the result is heads, Special Summon this card, if the result is tails, draw 1 card and discard 1 card from your hand.
[/spoiler]
[/spoiler]

[Spoiler=Other Luck!]
[spoiler=Luck of Life]
[img]http://img821.imageshack.us/img821/1688/47480j.jpg[/img]
Pay 1000 Life Points to roll a six-sided dice. If you rolled a number between 1-5 Special Summon a number of "Lucky Clover Tokens" (Plant-Type/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position, equal to the dice result. If you roll a 6, you can Special Summon 1 Level 6 or lower monster from your Deck.
[/spoiler]
[spoiler=Fields of Luck]
[img]http://img688.imageshack.us/img688/5303/47480.jpg[/img]
When a monster is Summoned, flip a coin. If heads, it gains 500 ATK and loses 500 DEF. If tails, it gains 500 DEF and loses 500 ATK. Gain 200 Life Points every time an effect that involves flipping a coin is activated. Gain 600 Life Points every time an effect that involves rolling a dice is activated.
[/spoiler]
[spoiler=Lucky Coin of Normality]
[img]http://img823.imageshack.us/img823/9189/47480e.jpg[/img]
Toss a coin, if the result is heads, you can Special Summon 1 Level 3 or Lower Normal Monster from your Deck or hand. If the result is tails, draw 2 cards and discard 2. If this card exists in your Graveyard, you can remove it from play to increase the ATK of 1 Normal Monster by 1000 until the End Phase.
[/spoiler]
[/spoiler]

[spoiler=Lucky hints]
When using a Luck Deck, do not be disheartened by some bad luck.
Always plan for the worse outcome...
NEVER Rely on luck! It will almost always disappear when you do so!
[/spoiler]
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Toss a coin, if the result is heads, draw 2 cards. If the result is tails, draw 2 cards and discard 1. If this card exists in your Graveyard, you can remove it from play to negate the result of any Dice Roll or coin toss and select the outcome. You can send 3 cards from the top of your Deck to the Graveyard to add this removed from play card to your hand.


Once per turn during your Main Phase if this card exists in your hand, you can show it to your opponent and pay 800 Life Points to toss a coin. If the result is heads, Special Summon this card, if the result is tails, draw 1 card.


Pay 1000 Life Points to roll a six-sided dice. If you roll a number between 1-5, Special Summon a number of "Lucky Clover Tokens" (Plant-Type/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position, equal to the number on the dice result. If you roll a 6, you can Special Summon 1 Level 6 or lower monster from your Deck.

That should be ok
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[quote name='chedbonlahor' timestamp='1284202672' post='4616316']
Toss a coin, if the result is heads, draw 2 cards. If the result is tails, draw 2 cards and discard 1. If this card exists in your Graveyard, you can remove it from play to negate the result of any Dice Roll or coin toss and select the outcome. You can send 3 cards from the top of your Deck to the Graveyard to add this removed from play card to your hand.


Once per turn during your Main Phase if this card exists in your hand, you can show it to your opponent and pay 800 Life Points to toss a coin. If the result is heads, Special Summon this card, if the result is tails, draw 1 card.


Pay 1000 Life Points to roll a six-sided dice. If you roll a number between 1-5, Special Summon a number of "Lucky Clover Tokens" (Plant-Type/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position, equal to the number on the dice result. If you roll a 6, you can Special Summon 1 Level 6 or lower monster from your Deck.

That should be ok
[/quote]

Thanks a lot...

One +Rep coming your way!
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[quote name='Sotos' timestamp='1284205618' post='4616367']
Well... Pretty OP'd I have to say... I mean, the meaning of the flipping or the rolling is that you can either gain or lose something... I think you should add some negative effects in your cards...
[/quote]

I did think the downsides where a little to weedy...

Time for some more improvements!
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