thanonyx Posted September 11, 2010 Report Share Posted September 11, 2010 I have combined the concepts of accel synchro and double tuning and created a new type of synchro summon. Double Accel Tuning! Accel synchro using 2 synchro tuner monsters and 1 non tuner synchro monster. [img]http://img827.imageshack.us/img827/795/61958.jpg[/img] [spoiler=Lore]2 LIGHT Synchro Tuners + "Light End Dragon" While this card remains face-up on the field the effects of all DARK monsters are negated. This card is unaffected by your opponent's Spell and Trap cards. Control of this card cannot switch. By halving this card's ATK (permanently) all of your opponent's monsters ATK are reduced to 0.[/spoiler] This card uses my favorite synchro monster, Light End Dragon, as a synchro material for I have a certain attachment to it. Would you try to attempt Double Accel Tuning? Link to comment Share on other sites More sharing options...
thanonyx Posted September 12, 2010 Author Report Share Posted September 12, 2010 bump Link to comment Share on other sites More sharing options...
Just Crouton Posted September 12, 2010 Report Share Posted September 12, 2010 What about adding "When this card is Summoned, remove from play all DARK monsters on your opponent's side of the field, hand, and Graveyard from play?" Considering you need 3 hard to summon Synchros, you might as well break this more. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 12, 2010 Report Share Posted September 12, 2010 really bad card Link to comment Share on other sites More sharing options...
Smesh Posted September 12, 2010 Report Share Posted September 12, 2010 @Gala leave a better comment next time. Your comment was both spam and trolling. I don't like trolls but yeah, not useful. The effects are random, and you put too many drawbacks. ...lol I made the Icy face Link to comment Share on other sites More sharing options...
Just Crouton Posted September 12, 2010 Report Share Posted September 12, 2010 I just noticed the control cannot switch effect. Swap that effect with the one I mentioned in my previous post. Link to comment Share on other sites More sharing options...
thanonyx Posted September 12, 2010 Author Report Share Posted September 12, 2010 Removed attack restriction effect. Link to comment Share on other sites More sharing options...
Мερhilεs Posted September 12, 2010 Report Share Posted September 12, 2010 [color="#0000FF"][b][center]It's interesting. I think you could make it stronger, though, considering what Synchro Materials it needs. Reducing your opponent's monsters' ATK to 0, for permanently halving the ATK of your card (which makes it 2400)... even that's going to do some hurting XD[/center][/b][/color] Link to comment Share on other sites More sharing options...
Alex :D Posted September 12, 2010 Report Share Posted September 12, 2010 That card sucks! Link to comment Share on other sites More sharing options...
destruction duel Posted September 12, 2010 Report Share Posted September 12, 2010 I actually came up with that idea, and i bet that a couple others did 2 however, you made one awsome card Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 12, 2010 Report Share Posted September 12, 2010 By halving this card's ATK (permanently) all of your opponent's monsters ATK and [b]DEF[/b] are reduced to 0. bolded^^ better, but still up Link to comment Share on other sites More sharing options...
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