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"Exodia Apeiron"


SomeGuy117

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[IMG]http://i54.tinypic.com/ezn23l.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Unchaining The Forbidden One". This card cannot be destroyed by battle, and any damage taken by the controller of this card is reduced to 0. This card cannot attack the turn it is Special Summoned to your side of the Field. The ATK of this card is treated as INFINITE during your turn only. If this card is removed from your side of the Field by your opponant's card effect, you automatically lose the Dual.

[IMG]http://i52.tinypic.com/14lipsg.jpg[/IMG]
As long as this card is on the Field, discard one card from your hand, if you do not, this card is destroyed. Once per turn, select one card in your Hand or Deck with "Forbbiden One" in it's name, and Summon it face-up on your side of the Field. When you have 5 different cards with "Forbbiden One" in their names on your side of the Field, you can tribute them to Special Summon 1 "Exodia Apeiron" from your Hand or Deck.

So...yep. Infinite ATK, but a way to balance it.
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Creative, innovative, but too much of a hassle to summon when I could just play a lot of draw cards and draw Exodia pieces quicker, or use Exodius and Diffusion Wave-Motion. Also, the Exodia pieces can be run over by a crappy card like Beaver Warrior, making Aperion impossible to summon.

The you take no damage effect is pointless, since Apeiron will likely swing for game with infinite ATK on your turn. Considering the crap you go through to summon this, the no-attack on summoned turn is unneeded.
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