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Final form of the "Helios" monsters: Helios Ultimus Magistus.


Dandelo

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Just like the other "Helios" monsters, it's basically just an improved version of the last form, only he looks way more badass.

[img]http://img837.imageshack.us/img837/1091/212065x.jpg[/img]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Herlios Trice Magistus" you control from play. This card's ATK and DEF are each equal to the number of removed from play monsters x 400. You can return 1 removed from play monster to your Graveyard to negate the activation of a Spell or Trap Card and destroy it. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and remove 1 card on the field from play.
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[quote name='waters27' timestamp='1284267190' post='4619655']
Just like the other "Helios" monsters, it's basically just an improved version of the last form, only he looks way more badass.

[img]http://img163.imageshack.us/img163/7673/212065d.jpg[/img]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Herlios Trice Magistus" you control from play. This card's ATK and DEF are each equal to the number of removed from play monsters x 400. You can return 1 removed from play monster to your Graveyard to negate the activation of a Spell or Trap Card and destroy it. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 800 ATK and DEF.
[/quote]


The 800 ATK and DEF is a bit much considering it's heavy stack it already has. If it were lower it would be a bit more balanced. I suggest instead of having the extra stack, to give it a Removeburn type of Counter like "Special Summon it during the End Phase and place 1 Magistus Counter on Helios Ultimus Magistus (Max 1.) You may remove 1 Magistus Counter from Helios Ultimus Magistus in order to remove from play 1 card on your opponent's side of the field during their Main Phase."
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Nah, i'm keeping his effect true to the other "Helios" forms, who have the same effect when destroyed by battle. Also, if you think about... since his attack will be so high (this is also for the other "Helios" cards), it'll be difficult for him to be destroyed by battle in the first place. If he's destroyed by a card effect, there's no revival, no ATK boost.

Edit: I actually changed the ATK gain after being Special Summoned to "remove 1 card on the field from play.", so there you go.
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[quote name='waters27' timestamp='1284268078' post='4619682']
Nah, i'm keeping his effect true to the other "Helios" forms, who have the same effect when destroyed by battle. Also, if you think about... since his attack will be so high (this is also for the other "Helios" cards), it'll be difficult for him to be destroyed by battle in the first place. If he's destroyed by a card effect, there's no revival, no ATK boost.

Edit: I actually changed the ATK gain after being Special Summoned to "remove 1 card on the field from play.", so there you go.
[/quote]

Cool Beans, Glad I could help.

The pic is badass for sure. I wonder if anyone would consider making a Helios Synchro or Helios tuner. THAT would be interesting. Meanwhile, I'll just help out where I can while working on my stuff.
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[quote name='waters27' timestamp='1284268403' post='4619709']
I'm thinking of it, for sure. Not a Synchro or Tuner, per say, but definetely more "Helios" support/cards. The problem is always finding fitting pictures, though.
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Indeed, Helios have that complexity to them. I would think a Helios Ritual Monster that has the Ritual Spell Remove from Play the Tributes instead could be pretty beast. Some of the cards in my Assassin Set could also be very easy to infuse into a Helios Deck for sure.
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[quote name='waters27' timestamp='1284268880' post='4619719']
Yeah, I run a D.D./Remove from play deck myself, and the Helios cards (Duo and Trice, at least) are basically the trump cards.

I just need to find pictures of things with sun-faces, or with balls of fire being apparent in the picture, like in Ultumus's (the bottom).
[/quote]

It is difficult. Try doing Mythology run throughs maybe.
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Smesh, the 800 ATK thing was changed a while ago. Now it's just remove 1 card on the field. And the summoning conditions aren't the easiest, so it balances out slighty. Also, there are plenty of actual overpowered cards in the TCG, so perhaps there's plenty of room for [i]somewhat[/i] overpowered cards, eh? ;)

Also, [i]Helios[/i] = Sun, [i]Ultimus[/i] = Ultimate, [i]Megistus[/i] = Master.

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[quote name='waters27' timestamp='1284271701' post='4619809']
Smesh, the 800 ATK thing was changed a while ago. Now it's just remove 1 card on the field. And the summoning conditions aren't the easiest, so it balances out slighty. Also, there are plenty of actual overpowered cards in the TCG, so perhaps there's plenty of room for [i]somewhat[/i] overpowered cards, eh? ;)

Also, [i]Helios[/i] = Sun, [i]Ultimus[/i] = Ultimate, [i]Megistus[/i] = Master.
[/quote]

Fun Latin Lesson. And yush, Let's put together the thoughts for a Helios Ritual/Tuner/Synchro/Fusion/Union Monster or several :D

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