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[|\/|] Pure Zombies [|\/|]


Monkey

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Now I know that there are far better Zombie builds but I want to stick with pure Zombies rather than tech in Divas and etc.

I like REZD, Malevolent Mech, and Paladin so I would like to keep them in the Deck

I've never played Zombies before so here's my Pure Zombie Deck

Inb4urdoinitwrong

Total 40

Monsters 20
2x Chaos Sorcerer
1x DAD
3x Gob Zombie
2x Malevolent Mech - Goku En
1x Mezuki
3x Paladin of the Cursed Dragon
1x PSZ
2x Pyramid Turtle
2x REZD
3x Z-Master

Spells 17
1x Allure
3x Book of Life
2x BoM
1x BfaDD
1x DDR
1x Dark Hole
1x Foolish
1x Reborn
2x MST
1x T-Forming
3x Z-World

Traps 3
3x Royal Decree

Any help?
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-1 Il Blud
-1 Malevolent Mech - Goku En
-1 Call of the Mummy
-1 Mirror Force

+1 Gorz
+1 Spirit Reaper
+1 D.D.R
+1 Allure


Malevolent Mech - Goku En isn't that good of a card. The 2400 ATK beatstick is nice, but it's effect is not worth it imo.


You could try running a Doomkaiser Assault Mode Deck, so you could use Assault Teleport for a Draw Engine, since Allure of Darkness alone won't help this Deck much.


Or you could use Hand Destruction, but since it can work to your opponent's favor as well, I don't really recommend it.
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[quote name='Engetsuzan' timestamp='1284276513' post='4619886']
-1 Il Blud
-1 Malevolent Mech - Goku En
-1 Call of the Mummy
-1 Mirror Force

+1 Gorz
+1 Spirit Reaper
+1 D.D.R
+1 Allure


Malevolent Mech - Goku En isn't that good of a card. The 2400 ATK beatstick is nice, but it's effect is not worth it imo.
[b] But my Deck is pure Zombies so the chances that it will self-destruct are lower, right? [/b]

You could try running a Doomkaiser Assault Mode Deck, so you could use Assault Teleport for a Draw Engine, since Allure of Darkness alone won't help this Deck much.
[b] Could I tech in Doom/Ass Mode, Ass Tele, and Ass Mode Activate? What would I neg so I can keep it Pure Zombies as well? [/b]

Or you could use Hand Destruction, but since it can work to your opponent's favor as well, I don't really recommend it.
[b] Eeh, yeah. I agree [/b]
[/quote]

[quote name='e.x.l.t.' timestamp='1284276891' post='4619891']
Yes get rid of Call of the Mummy. Solemn, maybe?
[/quote]
[b]Maybe, but I might only run 3x Royal Decree[/b]

[quote name='Mark of the Bloo-D Rose' timestamp='1284283891' post='4620007']
You really dont wanna use techs?

I mean if you drop the a Zombie Dragon, a Turtle, and a Z Master you add 1 Mech and 2 Chaos Sorcerers
[/quote]
[b] I would prefer to stay as a Pure Zombie deck but I like adding the 2nd Mech and the Sorcerers. I would like to keep 2x REZD though. [/b]

[quote name='Also Family Friendly' timestamp='1284287293' post='4620052']
what is this i dont even
[/quote]

[b]Is there a problem with my build? Posting some comments or changes would be more beneficial that posting an irrelevant post. I think this deck runs fairly well as a Pure Zombie build compared to Diva Zombes, Flamvell Zombies, etc. So if you don't have any comments that will be useful, just leave this thread and go do what you call trolling somewhere else. [/b]


So after these suggestions:
-1x Pyramid Turtle
-1x Mirror Force
-1x Call of the Mummy

+1x Goku En
+2x Sorcerer

Maybe I'll go Doomkaiser/Assault...
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Somewhat yes, but even so, I just don't think it's worth it adding. That's just me though.

and if you want to try a Doomkaiser Assault Mode build, you can try this out.


[b]Monsters[/b] [19]

Doomkaiser Assault Mode x2
Red Eyes Zombie Dragon x2
Z-Master x3
Paladin of the Cursed Dragon x2
Pyramid Turtle x2
Goblin Zombie x2
Assault Beast x2 (To search out Assault Mode Activate)
Plaguespreader Zombie
Mezuki
DAD
Gorz


[b]Spells[/b] [14]

Zombie World x3
Book of Life x2
MST x2
Assault Teleport x2
Allure of Darkness
Monster Reborn
Foolish Burial
BfaDD
Terraforming

[b]Traps[/b] [7]

Assault Mode Activate x3
Bottomless Trap Hole x2
Mirror Force
Solemn Judgment


Having 3 Assault Mode Activates gives you a better chance of drawing it, but if you think you don't need an extra, you could neg it for something else. I kept Zombie Dragon mainly because you wanted him in there, but I don't recommend having him in this Deck since you have plenty of revival cards.


Here's some other cards you could consider

D.D.R: Mainly for Plaguespreader so you can reuse it to Synchro Summon.

Assault Mercenary: Not really recommended, but if you run 2 Assault Mode Activates instead of 3, then this could help

Ryko Lightsworn Hunter: I know you didn't want any tech cards, but just in case if you reconsider, this is a good card to have.

D-Prison: Better if run at 2 or 3, and only if you decide to neg out Bottomless Trap Hole. It useful against monsters whose effects trigger by being destroyed, or while they're in the Graveyard. It also stops the ever annoying Stardust Dragon from it's negating/revival effect.
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Run 3 Goblin, period, it increases your chances of drawing Goblin, and seriously, you can't have too much Goblin Zombie. Spirit Reaper is a great card to have too, stall is always welcome. Also, if you are strapped for space, consider taking out the Decrees for Trap Stun. That way you can run traps and still stop theirs if needed.
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