Monkey Posted September 12, 2010 Report Share Posted September 12, 2010 Now I know that there are far better Zombie builds but I want to stick with pure Zombies rather than tech in Divas and etc. I like REZD, Malevolent Mech, and Paladin so I would like to keep them in the Deck I've never played Zombies before so here's my Pure Zombie Deck Inb4urdoinitwrong Total 40 Monsters 20 2x Chaos Sorcerer 1x DAD 3x Gob Zombie 2x Malevolent Mech - Goku En 1x Mezuki 3x Paladin of the Cursed Dragon 1x PSZ 2x Pyramid Turtle 2x REZD 3x Z-Master Spells 17 1x Allure 3x Book of Life 2x BoM 1x BfaDD 1x DDR 1x Dark Hole 1x Foolish 1x Reborn 2x MST 1x T-Forming 3x Z-World Traps 3 3x Royal Decree Any help? Link to comment Share on other sites More sharing options...
Engetsu Posted September 12, 2010 Report Share Posted September 12, 2010 -1 Il Blud -1 Malevolent Mech - Goku En -1 Call of the Mummy -1 Mirror Force +1 Gorz +1 Spirit Reaper +1 D.D.R +1 Allure Malevolent Mech - Goku En isn't that good of a card. The 2400 ATK beatstick is nice, but it's effect is not worth it imo. You could try running a Doomkaiser Assault Mode Deck, so you could use Assault Teleport for a Draw Engine, since Allure of Darkness alone won't help this Deck much. Or you could use Hand Destruction, but since it can work to your opponent's favor as well, I don't really recommend it. Link to comment Share on other sites More sharing options...
e.x.l.t. Posted September 12, 2010 Report Share Posted September 12, 2010 Yes get rid of Call of the Mummy. Solemn, maybe? Link to comment Share on other sites More sharing options...
El Majishan Posted September 12, 2010 Report Share Posted September 12, 2010 You really dont wanna use techs? I mean if you drop the a Zombie Dragon, a Turtle, and a Z Master you add 1 Mech and 2 Chaos Sorcerers Link to comment Share on other sites More sharing options...
Also Family Friendly Posted September 12, 2010 Report Share Posted September 12, 2010 what is this i dont even Link to comment Share on other sites More sharing options...
Monkey Posted September 12, 2010 Author Report Share Posted September 12, 2010 [quote name='Engetsuzan' timestamp='1284276513' post='4619886'] -1 Il Blud -1 Malevolent Mech - Goku En -1 Call of the Mummy -1 Mirror Force +1 Gorz +1 Spirit Reaper +1 D.D.R +1 Allure Malevolent Mech - Goku En isn't that good of a card. The 2400 ATK beatstick is nice, but it's effect is not worth it imo. [b] But my Deck is pure Zombies so the chances that it will self-destruct are lower, right? [/b] You could try running a Doomkaiser Assault Mode Deck, so you could use Assault Teleport for a Draw Engine, since Allure of Darkness alone won't help this Deck much. [b] Could I tech in Doom/Ass Mode, Ass Tele, and Ass Mode Activate? What would I neg so I can keep it Pure Zombies as well? [/b] Or you could use Hand Destruction, but since it can work to your opponent's favor as well, I don't really recommend it. [b] Eeh, yeah. I agree [/b] [/quote] [quote name='e.x.l.t.' timestamp='1284276891' post='4619891'] Yes get rid of Call of the Mummy. Solemn, maybe? [/quote] [b]Maybe, but I might only run 3x Royal Decree[/b] [quote name='Mark of the Bloo-D Rose' timestamp='1284283891' post='4620007'] You really dont wanna use techs? I mean if you drop the a Zombie Dragon, a Turtle, and a Z Master you add 1 Mech and 2 Chaos Sorcerers [/quote] [b] I would prefer to stay as a Pure Zombie deck but I like adding the 2nd Mech and the Sorcerers. I would like to keep 2x REZD though. [/b] [quote name='Also Family Friendly' timestamp='1284287293' post='4620052'] what is this i dont even [/quote] [b]Is there a problem with my build? Posting some comments or changes would be more beneficial that posting an irrelevant post. I think this deck runs fairly well as a Pure Zombie build compared to Diva Zombes, Flamvell Zombies, etc. So if you don't have any comments that will be useful, just leave this thread and go do what you call trolling somewhere else. [/b] So after these suggestions: -1x Pyramid Turtle -1x Mirror Force -1x Call of the Mummy +1x Goku En +2x Sorcerer Maybe I'll go Doomkaiser/Assault... Link to comment Share on other sites More sharing options...
Coffee Black Posted September 12, 2010 Report Share Posted September 12, 2010 I think a Creature Swap would be great here. I don't know what to take out, maybe a LV, CotM, or even a BoM(probably not though) Link to comment Share on other sites More sharing options...
Engetsu Posted September 12, 2010 Report Share Posted September 12, 2010 Somewhat yes, but even so, I just don't think it's worth it adding. That's just me though. and if you want to try a Doomkaiser Assault Mode build, you can try this out. [b]Monsters[/b] [19] Doomkaiser Assault Mode x2 Red Eyes Zombie Dragon x2 Z-Master x3 Paladin of the Cursed Dragon x2 Pyramid Turtle x2 Goblin Zombie x2 Assault Beast x2 (To search out Assault Mode Activate) Plaguespreader Zombie Mezuki DAD Gorz [b]Spells[/b] [14] Zombie World x3 Book of Life x2 MST x2 Assault Teleport x2 Allure of Darkness Monster Reborn Foolish Burial BfaDD Terraforming [b]Traps[/b] [7] Assault Mode Activate x3 Bottomless Trap Hole x2 Mirror Force Solemn Judgment Having 3 Assault Mode Activates gives you a better chance of drawing it, but if you think you don't need an extra, you could neg it for something else. I kept Zombie Dragon mainly because you wanted him in there, but I don't recommend having him in this Deck since you have plenty of revival cards. Here's some other cards you could consider D.D.R: Mainly for Plaguespreader so you can reuse it to Synchro Summon. Assault Mercenary: Not really recommended, but if you run 2 Assault Mode Activates instead of 3, then this could help Ryko Lightsworn Hunter: I know you didn't want any tech cards, but just in case if you reconsider, this is a good card to have. D-Prison: Better if run at 2 or 3, and only if you decide to neg out Bottomless Trap Hole. It useful against monsters whose effects trigger by being destroyed, or while they're in the Graveyard. It also stops the ever annoying Stardust Dragon from it's negating/revival effect. Link to comment Share on other sites More sharing options...
Monkey Posted September 12, 2010 Author Report Share Posted September 12, 2010 Awesome! Thanks. I'll tweak your deck around a little to my liking. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted September 12, 2010 Report Share Posted September 12, 2010 Run 3 Goblin, period, it increases your chances of drawing Goblin, and seriously, you can't have too much Goblin Zombie. Spirit Reaper is a great card to have too, stall is always welcome. Also, if you are strapped for space, consider taking out the Decrees for Trap Stun. That way you can run traps and still stop theirs if needed. Link to comment Share on other sites More sharing options...
Engetsu Posted September 12, 2010 Report Share Posted September 12, 2010 No problem Glad I could help Link to comment Share on other sites More sharing options...
Monkey Posted September 12, 2010 Author Report Share Posted September 12, 2010 Changes made I will wide cards needed for Doomkaiser/Assault mode Link to comment Share on other sites More sharing options...
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