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Ascension of the Dragon Gods


Xyber_Dragoon

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[center][spoiler= Bahumat The Dragon Lord ]
[img]http://img823.imageshack.us/img823/3799/214213y.jpg[/img]

Bahumat The Dragon Lord
1 Dragon Tuner + 1 "Lord of D." + 1 or more non-Tuner Dragon monsters
While this card is on the field all Dragon-Type monsters you control can not be targeted by the effects of Spell, Trap and Effect-monsters. Once per turn, if a Dragon-type monster(s) you control would be destroyed, it is not (damage calculation is applied normally). Only 1 monster with "Bahumat the Dragon Lord" in its name can be on the field at a time.
[/spoiler]

[spoiler= Bahumat The Dragon Lord/Assault Mode ]
[img]http://img820.imageshack.us/img820/5669/214213k.jpg[/img]

Bahumat The Dragon Lord/Assault Mode
This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". This card can not be destroyed by card effects. Any card equipped to this card is instantly destroyed and all of its effects are negated. You can tribute this card to destroy every card on the field. When this card is sent to the Graveyard as a result of Battle, you can special summon 1 "Bahumat The Dragon Lord" from your Graveyard during your next Stand-by Phase. Only 1 monster with "Bahumat The Dragon Lord" in its name can be on the field at a time.
[/spoiler]

[spoiler= Dragon Lord's Lair ]
[img]http://img251.imageshack.us/img251/3799/214213y.jpg[/img]

Dragon Lord's Lair
This card's effects can only be used if you control a monster with "Bahumat The Dragon Lord" in its name. While this card is in effect your opponent cannot select a monster you control with "Bahumat The Dragon Lord" in its name as an attack target unless it is the only monster you control. Once per turn, you can special summon 1 Dragon-type monster from your hand or graveyard if you control no other monster than 1 with "Bahumat The Dragon Lord" in its name. While you control a Monster with "Bahumat The Dragon Lord" in its name this card can be treated as the ritual card "Guardians of the Lord", by offering monster(s) from the field or your hand whose total levels equal 8 or more you can Ritual-Summon "Bahumat's Royal Guard" from your hand. If this card would be destroyed you can remove from play 1 Dragon-type monster from your graveyard to negate its destruction.
[/spoiler]

[spoiler= Bahumat's Royal Guard ]
[img]http://img688.imageshack.us/img688/9208/214213v.jpg[/img]

Bahumat's Royal Guard
This card can only be Ritual summoned by the Ritual Spell Card "Guardians of the Lord". This card is also treated as a Dragon-type Monster if you control a Monster with "Bahumat The Dragon Lord" in its name. This card gains 100 ATK and 200 DEF for every Dragon-Type monster on the field and in either player's graveyard. If this card would be destroyed by battle or card effect, you can remove from play 1 Dragon-type Monster from your Graveyard instead (damage calculation is applied normally).
[/spoiler]

[spoiler= Dragon's Path of Destruction ]
[img]http://img689.imageshack.us/img689/4130/214213.jpg[/img]

Dragon's Path of Destruction
This card can only be activated when your opponent declares an attack and you control at least 1 Dragon-type monster. Activate one of the following effects:
- Tribute 1 Dragon-type monster you control to destroy all non Dragon-type monsters on the field whose ATK is lower than the tributed Monster's ATK.
- Destroy all magic and trap cards on the field.
[/spoiler]

[spoiler= Ragnorak: Dragon of Ultimate Destruction ]
[img]http://img691.imageshack.us/img691/8365/214213f.jpg[/img]

Ragnorak: Dragon of Ultimate Destruction
This card can not be Normal summoned or Set. This card can only be Special summoned from your hand or graveyard by sending 1 "Dragon Lord's Lair", 1 "Bahumat the Dragon Lord" and 2 other Level 7 or higher Dragon-type monsters from your side of the field to the Graveyard. The Summoning of this card can not be negated. When this card is summoned send all other cards on the field and in both players' hands to the graveyard without activating any card effects. Any card whose effect would remove this card from the field is negated and destroyed. The control of this card can not be changed. While this card is on your side of the field you can control no other monster(s). This card can not attack until after your 5th standby after being summoned. If this card reduces your opponents Life Points to 0 by direct damage you win the match. This card is sent to the graveyard at your 8th End Phase after being summoned. When this card is sent to the Graveyard every card on the field and in both players' hands is sent to the graveyard.
[/spoiler]

[spoiler= Red-Eyes Majestic Dragon ]
[img]http://img573.imageshack.us/img573/4130/214213.jpg[/img]

Red-Eyes Majestic Dragon
1 "Majestic Dragon" + 1 "Red-Eyes B. Dragon" + 1 non-Tuner monster
This card can only be special summoned by Synchro summon. Once per turn you can activate one of the following effects: - Remove from play 1 dragon-type monster on your side of the field to double this card's original ATK and DEF till the end phase of the turn this effect is activated. - Remove from play 1 "Red-Eyes B. Dragon" from the graveyard to special summon 1 monster from your hand, deck, Graveyard or Extra Deck that includes "Red-Eyes" in its name or lists "Red-Eyes B. Dragon" as a Fusion/Synchro material monster except "Red-Eyes Majestic Dragon".
During the End Phase of the turn this card was summoned, return this card from the field to the extra deck and activate 1 of the following effects: - Special summon 1 "Red-Eyes B. Dragon" from your Graveyard. - Remove from play 2 level 5 or higher Dragon-type monsters from your graveyard to return to the Graveyard 1 "Red-Eyes B. Dragon" that was removed from play by this card's effect this turn.
[/spoiler]

[spoiler= Red-Eyes Majestic Zombie Dragon ]
[img]http://img687.imageshack.us/img687/3799/214213y.jpg[/img]

Red-Eyes Majestic Zombie Dragon
1 "Majestic Dragon" + 1 "Red-Eyes Zombie Dragon" + 1 non-Tuner monster
This card can only be special summoned by Synchro summon. This card is also treated as a Dragon-Type monster. When this card is summoned successfully all monsters currently on the field and in both player's Graveyards are permanently treated as Zombie-Type Monsters. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can special summon that monster to your side of the field.
During the End Phase of the turn this card was summoned, return this card from the field to the extra deck and Special summon 1 "Red-Eyes Zombie Dragon" from your Graveyard.
[/spoiler]

[spoiler= Tiamet The Dragon General ]
[img]http://img829.imageshack.us/img829/8427/214213z.jpg[/img]

Tiamet The Dragon General
1 "Debris Dragon" + 1 "Decoy Dragon" + 2 or more non-Tuner Dragon monsters
While this card is face-up on the field every monster excluding Dragon-Type monsters lose 500 ATK and gain 500 DEF. When a monster your opponent controls attacks a Dragon-Type monster you control whose level is lower than this card's, you can discard 1 Dragon-Type monster from your Hand to make this card the attacking monster's target.
[/spoiler]

[spoiler= Tiamet The Dragon General/Assault Mode ]
[img]http://img194.imageshack.us/img194/4130/214213.jpg[/img]

Tiamet The Dragon General/Assault Mode
This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". This card's ATK and DEF is equal to the amount of your removed from play Dragon-Type monster X 500. When a monster your opponent controls attacks a Dragon-Type monster you control whose level is lower than this card's, you can reduce this card's ATK and DEF by balf until the your next End Phase to make this card the attacking monster's target. When this card is destroyed and sent to the Graveyard, you can special summon 1 "Tiamet The Dragon General" from your Graveyard during your next Stand-by Phase.
[/spoiler]

[spoiler= Tiamet The Dragon Warlord ]
[img]http://img833.imageshack.us/img833/4777/214213w.jpg[/img]

Tiamet The Dragon Warlord
This card can not be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Tiamet The Dragon General" and 1 "Bahumat's Royal Guard" from the field. While this card is face-up on the field every monster excluding Dragon-Type monsters lose 500 ATK and gain 500 DEF. Once per turn activate one of the following effects:
- If this card destroys one of your opponents attack position monsters this card can attack once more this turn (this card can not attack your opponent directly using this effect).
- If this card destroys one of your opponents defence position monsters, inflict damage to you opponent equal to the destroyed monster's level X 200.
[/spoiler]

[spoiler= White Dragon Knight ]
[img]http://img826.imageshack.us/img826/5056/214213h.jpg[/img]

White Dragon Knight
1 Dragon tuner + 1 non-Tuner Warrior monster
This card gains 500 ATK and DEF for every "Blue-Eyes” monster in your Graveyard. When this card is destroyed by your opponents card effect, you can Special Summon 1 "Blue-Eyes White Dragon" From your Graveyard in face-up attack position.
[/spoiler]

[spoiler= White Dragon Knight/Assault Mode ]
[img]http://img715.imageshack.us/img715/1508/214213t.jpg[/img]

White Dragon Knight/Assault Mode
This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". This card gains 500 ATK and DEF for every "Blue-Eyes" monster on your side of the field and in your Graveyard. When this card is destroyed (by battle or your opponent’s card effect) you can Special Summon 1 "White Dragon Knight" from your Graveyard during your next Stand-by Phase.
[/spoiler]

[spoiler= War Machine Dragon ]
[img]http://img574.imageshack.us/img574/4130/214213.jpg[/img]

1 Machine Tuner + 1 non-Tuner Dragon monster
Once per turn, you can select 1 machine monster from your hand and equip it to this card (It is treated as an Equip Spell Card), only 1 monster can be equipped to this card at a time by this effect. This card gains ATK and DEF equal to half of the equipped monster's ATK and DEF. If this card would be destroyed, you can destroy a monster equipped to this card by its own effect instead (damage calculation is applied normally).
[/spoiler]

[spoiler= War Machine Dragon/Assault Mode ]
[img]http://img560.imageshack.us/img560/4130/214213.jpg[/img]

This card can not be Normal Summoned or Set. This card can not be Special Summoned except with "Assault Mode Activate". Once per turn, you can select 1 machine monster from your hand or graveyard and equip it to this card (It is treated as an Equip Spell Card), only 1 monster can be equipped to this card at a time by this effect. This card gains ATK and DEF equal to half of the equipped monster's ATK and DEF. You can remove a monster equipped to this card by this effect from play to destroy any 2 cards your opponent controls. If this card would be destroyed, you can destroy a monster equipped to this card by its own effect instead (damage calculation is applied normally).
[/spoiler]
[/center]
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The top three are my favorite.
OCG/OP/UP: 6/10

1. The "Damage calculation is still applied" part. It's meant to be (Damage calculation is applied normally). Not much of a difference, so it's an easy fix.
2. This card can only be Ritual summoned by the Ritual [b]Spell[/b] card "Guardians of the Lord".
3. [b]This card can only be special summoned by Synchro summon[/b] is kind of redundant for a Synchro monster, but maybe I'm missing something.
4. Your "Red-Eyes Majestic Dragon" seems OP'd to me.
5. "Dragon's Path of Destruction" is OP'd, because it has nothing to balance it. If you have Five-Headed Dragon on the field, all non-dragon monsters on the field will be destroyed because no monster has a natural higher attack power than that card. Maybe you need to send a Dragon-Type monster from the field to the Graveyard, or sacrifice Life Points, but it needs balance. The Spell/Trap card part is more balanced because anything you have on the field is destroyed too.
6. [b]If this card reduces your opponents Life Points to 0 by direct damage you win the match[/b] is stating the obvious. I would say this dragon's OP'd, but you lose a lot too when you use this card. However, only being able to attack after it's 5th Standby Phase of existence and being sent to the Graveyard 3 turns later seems... Pointless. Maybe that's just me, but it really does. [b]This card is sent to the graveyard [s]at[/s] [b]during[/b] your 8th End Phase after being summoned.[/b]


Pics: 8/10
"Bahumat The Dragon Lord": Awesome.
"Dragon Lord's Lair": O.O so cool...
"Bahumat's Royal Guard": Awesome.
"Red-Eyes Majestic Dragon": I think this pic is already on a yugioh card, so low points on this one.
"Dragon's Path of Destruction" has the same pic as "Ragnorak: Dragon of Ultimate Destruction" Low points for these two.

All-around score: 7/10. Nice job ^^
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[quote name='Shadowfang1992' timestamp='1284340594' post='4622651']
The top three are my favorite.
OCG/OP/UP: 6/10

1. The "Damage calculation is still applied" part. It's meant to be (Damage calculation is applied normally). Not much of a difference, so it's an easy fix.
2. This card can only be Ritual summoned by the Ritual [b]Spell[/b] card "Guardians of the Lord".
3. [b]This card can only be special summoned by Synchro summon[/b] is kind of redundant for a Synchro monster, but maybe I'm missing something.
4. Your "Red-Eyes Majestic Dragon" seems OP'd to me.
5. "Dragon's Path of Destruction" is OP'd, because it has nothing to balance it. If you have Five-Headed Dragon on the field, all non-dragon monsters on the field will be destroyed because no monster has a natural higher attack power than that card. Maybe you need to send a Dragon-Type monster from the field to the Graveyard, or sacrifice Life Points, but it needs balance. The Spell/Trap card part is more balanced because anything you have on the field is destroyed too.
6. [b]If this card reduces your opponents Life Points to 0 by direct damage you win the match[/b] is stating the obvious. I would say this dragon's OP'd, but you lose a lot too when you use this card. However, only being able to attack after it's 5th Standby Phase of existence and being sent to the Graveyard 3 turns later seems... Pointless. Maybe that's just me, but it really does. [b]This card is sent to the graveyard [s]at[/s] [b]during[/b] your 8th End Phase after being summoned.[/b]


Pics: 8/10
"Bahumat The Dragon Lord": Awesome.
"Dragon Lord's Lair": O.O so cool...
"Bahumat's Royal Guard": Awesome.
"Red-Eyes Majestic Dragon": I think this pic is already on a yugioh card, so low points on this one.
"Dragon's Path of Destruction" has the same pic as "Ragnorak: Dragon of Ultimate Destruction" Low points for these two.

All-around score: 7/10. Nice job ^^
[/quote]

For #3 that prevents it from being special summoned from the Graveyard with cards like Monster Reborn
For #4 so are the other Majestic synchro monsters thats why they can only stay on the field for one turn
For #5 ok I see your point I'll edit it later
For #6 A match consists of 3 duels since matches are best 2 out of 3 wins this makes you the automatic winner. I got the idea from Victory Dragon. And the reason i have it destroy itself is because if I didn`t it would be a Super Overpowered Card.
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[quote name='Xyber_Dragoon' timestamp='1284343788' post='4622778']
For #2 that prevents it from being special summoned from the Graveyard with cards like Monster Reborn
For #4 so are the other Majestic synchro monsters thats why they can only stay on the field for one turn
For #5 ok I see your point I'll edit it later
For #6 A match consists of 3 duels since matches are best 2 out of 3 wins this makes you the automatic winner. I got the idea from Victory Dragon. And the reason i have it destroy itself is because if I didn`t it would be a Super Overpowered Card.
[/quote]

For #2 I'm saying that you forgot to put the word "Spell" after ritual. I know what it means, you just forgot a word ^^
For #4 Oh, well that makes sense I guess.
For #6 I figured you did that cause it was OP'd, but I don't get the part where it has to wait 5 turns, because then it only has 3 turns to do anything and by the time it can do something it'll probably be too late. I know that was probably done cause the card's super powerful too, but it just doesn't make sense to me, that's all.
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[quote name='Shadowfang1992' timestamp='1284344320' post='4622803']
For #2 I'm saying that you forgot to put the word "Spell" after ritual. I know what it means, you just forgot a word ^^
For #4 Oh, well that makes sense I guess.
For #6 I figured you did that cause it was OP'd, but I don't get the part where it has to wait 5 turns, because then it only has 3 turns to do anything and by the time it can do something it'll probably be too late. I know that was probably done cause the card's super powerful too, but it just doesn't make sense to me, that's all.
[/quote]



oops edited last post put #2 instead of #3 fixed now
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[quote name='Xyber_Dragoon' timestamp='1284392512' post='4623620']
Edited all cards effects or corrected wording, changed a few pictures and added 2 new cards
[/quote]

OK, I see what you mean for #3 then.

"Bahumat The Dragon Lord/Assault Mode" has the most beautiful picture EVER, and it's effect is really good and worded correctly. 10/10 for that card.

"Red-Eyes Majestic Zombie Dragon" has a wonderful picture to go with it, and the effect is great. I'm not sure if [b]When this card destroys a Zombie-Type monster by battle special summon it to your side of the field (if possible) after damage calculation[/b] is exactly the right wording, but since I can't think of another way to say it I'll leave it alone for now. Also, because of the [b]During the End Phase of the turn this card was summoned, return this card to the extra deck[/b] part of the effect, I think it would be considered a Spirit monster instead of an Effect monster. It can keep its effect, but it would be in a different category. Other than that, I give this card a 9/10 for awesomeness.

Grand total for both new cards: 9.5/10. Keep up the good work ^^
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[quote name='Shadowfang1992' timestamp='1284410717' post='4624468']
OK, I see what you mean for #3 then.

"Bahumat The Dragon Lord/Assault Mode" has the most beautiful picture EVER, and it's effect is really good and worded correctly. 10/10 for that card.

"Red-Eyes Majestic Zombie Dragon" has a wonderful picture to go with it, and the effect is great. I'm not sure if [b]When this card destroys a Zombie-Type monster by battle special summon it to your side of the field (if possible) after damage calculation[/b] is exactly the right wording, but since I can't think of another way to say it I'll leave it alone for now. Also, because of the [b]During the End Phase of the turn this card was summoned, return this card to the extra deck[/b] part of the effect, I think it would be considered a Spirit monster instead of an Effect monster. It can keep its effect, but it would be in a different category. Other than that, I give this card a 9/10 for awesomeness.

Grand total for both new cards: 9.5/10. Keep up the good work ^^
[/quote]

Thanks for that and the effect "[b]When this card destroys a Zombie-Type monster by battle special summon it to your side of the field (if possible) after damage calculation[/b]" isn't worded exactly like it is on the original "Red-Eyes Zombie Dragon" but worded this so if the card has specific summoning conditions this card can't summon it.Oh and for returning it to the extra deck at the end of the turn its the same effect on both "Majestic Star Dragon" and "Majestic Red Dragon" just worded a bit differently
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