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New D.D. monsters/support: Monster Card added! (3/???)


Dandelo

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[img]http://img841.imageshack.us/img841/1374/212065j.jpg[/img]

This card's ATK and DEF are equal to the number of removed from play Spell and Trap Cards x 300. When this card destroys a monster by battle, you can remove from play that monster and this card to add 2 removed from play Spell or Trap Cards to the top of your Deck.

[img]http://img651.imageshack.us/img651/4413/212065g.jpg[/img]

Activate only when a "D.D." monster is destroyed by battle and removed from play by its own effect. Return that monster to the field after its effect resolves.

[IMG]http://i763.photobucket.com/albums/xx280/waters27/96-2.jpg[/IMG]

You can reveal and remove from play 1 card in your hand and this card to remove from play 1 face-up card on the field that is the same card type as the revealed card.
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[color="#800080"][size="3"][font="Comic Sans MS"][b]Uhhh found a monstruosly hot combo...

D.D. Survivor + D.D. Swift Executioner x3 + Dimensional Fisure

You could get 4 monsters in a single turn, and (maybe) you haven't Normal Summoned yet !!! (Summon a lv 2 Tuner and you got a Polar God on the field :D yay!)

9/10[/b][/font][/size][/color]

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D.D. Magia: Nice to see that someone has finally done something that requires spell and trap cards removed from play. Though I would consider it borderline overpowered, as returning 2 Spell/Trap Cards to your hand, not your deck, or top of your deck, your hand, it essentially means double Solemn, M. Force, and why not 4 MST. While it is powerful in this way, and it is quite powerful (5 Spell OR Trap cards = D.D. Warrior Lady, 6 = D.D. Survivor in terms of ATK), it is a bad draw at the start of the duel and I wouldn't run it myself. Qualitywise the picture is great, but I do not like it.

D.D.C.: Support for D.D. Warrior, D.D. Warrior Lady and D.D. Assailant. With this you might as well run even D.D. Warrior, as you now can perhaps rely on solely those 9 cards, and don't have to go for Monarchs or any beatdown strategy. I like it. Once again picture is meh...

D.D. Swift: Overpowered. Since you probably summoned this by Special Summoning it (for no real cost with Survivor or Scout Plane), you can really abuse its effect to remove from play cards during EITHER PLAYERS turn. Really, as long as you have cards monster cards in your hand, your opponent cannot Normal Summon any monsters. I guess the effect can't target face-down (at least not Spell/Trap as you do now know), but if you can negate any Continous Spell or Trap Card.
With this I think it is ridiculus for it to have 1750 ATK, I mean, it is clearly superior to Warrior Lady and still it beats it? Should probably be as strong as scout plane with current effect... I suggest that you add that whatever card you removed from play for your opponent should return in the end phase, that way it is in fact a -1 for you so you cannot abuse it. And make the ATK 1600 or something.

Nice to see new D.D.
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