Spoon Posted September 14, 2010 Report Share Posted September 14, 2010 I've reached 500 posts and now celebrate my 2 months anniversary. Sounds random? But that's because it is Random Pop Culture Cards that I used for contests, just to share and present them to a wider audience. Here we go: [center][img]http://img842.imageshack.us/img842/9260/234848l.jpg[/img] [spoiler=Lore:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by giving your opponent the control over 3 face-up monsters you control. During your opponents next End Phase, destroy those monsters. Once per turn, select 1 card your opponent controls and take control over it as long as this card remains face-up on the field. Each time the control of a card switches, inflict 800 damage to the player who lost control over the card and place 1 Let's Play Counter on this card (max. 4). Remove 4 Let's Play Counters from this card to add all cards from your opponents hand to yours and take control over all cards in their Spell & Trap Card Zone as long as this card remains face-up on the field.[/spoiler] [img]http://img715.imageshack.us/img715/3073/234848n.jpg[/img] [spoiler=Lore:]You can Special Summon this card from your hand by sending 1 Spell Card from your hand to the Graveyard. Each time a Spell Card is activated, place 1 Fantasia Counter on this card. This card gains 100 ATK for each Fantasial Counter on it. Once per turn, you can remove X Fantasia Counters from this card to use 1 of the following effects: 1 Fantasia Counter: Special Summon 1 "Broom Token" (Fiend-Type/WIND/Level 4/1800 ATK/500 DEF) on your opponents side of the field. This Token cannot be Tributed or used as a Synchro Material Monster. Then add 1 random Spell Card from your Deck to your hand. 3 Fantasia Counters: Special Summon 2 "Broom Tokens" on your opponents side of the field, then add 1 Spell Card from your opponents Graveyard to your hand. 5 Fantasia Counters: Special Summon as many "Broom Tokens" on your opponents side of the field as there are unoccupied Monster Card Zones, then return all Spell and Trap Cards on the field to the other players hand respectively. 10 Fantasia Counters: Special Summon 1 Spellcaster-Type with a Level of 8 or higher from your Deck to the field, ignoring it's Summoning Conditions.[/spoiler] [img]http://img684.imageshack.us/img684/1905/234848.jpg[/img] [spoiler=Lore:]You can Special Summon this card from your hand by tributing 1 "Boo Buddy" you control. This card cannot be destroyed by battle while in face-up Attack Position. This card cannot switch Battle Positions except by it's own effect. If the number of face-up Attack Position monsters your opponent controls is 3 or higher, switch this card to Defense Position. If the number is 2 or less, switch it to Attack Position.[/spoiler] And as a trump card, one that didn't make it into a contest, but I wanna share anyway: [img]http://img26.imageshack.us/img26/6441/234848c.jpg[/img] [spoiler=Lore:]When this card is Summoned, place 1 Hot Temper Counter on it (max. 6). During each of your Standby Phases, place 1 Hot Temper Counter on this card. This cards effect changes depending on the number of Hot Temper Counters on it. 1: If this card is the only monster you control, once per turn, you can pay 1000 Life Points to destroy 1 face-up Attack Position monster your opponent controls. 2: This cards attribute is changed to WATER. Once per turn, you can discard 1 card from your hand to switch 1 face-up monster your opponent controls into face-down Defense Position. That monster cannot be Flip Summoned as long as this card remains face-up on the field. 3: This cards attribute is changed to EARTH. Once per turn, you can remove 3 cards in your Graveyard from play to send 3 cards from your opponents Deck to their Graveyard. For each monster in your opponents Graveyard, all face-up monsters they control lose 100 ATK and DEF. 4: This cards attribute is changed to WIND. Once per turn, you can discard any number of cards from your hand. Remove the same number of cards from your opponents side of the field from play. If this card is destroyed, return the by this effect removed from play cards to the field in their original position. 5: This cards attribute is changed to DARK. During your Standby Phase, destroy cards on the field up to the number of cards in your Graveyard /5. 6: This cards attribute is changed to LIGHT. During your opponents End Phase, if this card is the only monster on the field, you win the duel.[/spoiler] Please comment and rate, even if it's only one card [/center] So long, Spoon Link to comment Share on other sites More sharing options...
Masquerade41 Posted September 14, 2010 Report Share Posted September 14, 2010 Link to comment Share on other sites More sharing options...
Spoon Posted September 14, 2010 Author Report Share Posted September 14, 2010 [quote name='Masquerade41' timestamp='1284460180' post='4626204'][/quote] Thanks for your comment, I can savely say (even though I normally state that I'm grateful for [i]any[/i] comment) that I [u]don't[/u] appreciate it. Leave your :lol:s at the door and give a (at least halfway) serious comment... or none, both cases would be better than this. Link to comment Share on other sites More sharing options...
naruto8825 Posted September 15, 2010 Report Share Posted September 15, 2010 Cool card m8 9/10 Link to comment Share on other sites More sharing options...
Spoon Posted September 16, 2010 Author Report Share Posted September 16, 2010 [quote name='naruto8825' timestamp='1284577698' post='4629488'] Cool card m8 9/10 [/quote] Why thank you *bump* Link to comment Share on other sites More sharing options...
Spoon Posted September 17, 2010 Author Report Share Posted September 17, 2010 *bump* Link to comment Share on other sites More sharing options...
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