maddog15 Posted January 19, 2008 Author Report Share Posted January 19, 2008 this is my new set of monsters. their are inspired, by the crystal beast set. ( i have re-worded because i have made some mistakes). if people like them they will be staring in my new set. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. while this card is treated as a continuous trap card, when your opponents monster declears an attack, inflict 500 points of damage to your opponents life points. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. while this card is treated as an a continuous trap card, once per turn when you oponent activates a spell card, they must send one monster card on their side of the field to the graveyard, or the spell card is negated. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. while this card is treated as an a continuous trap card, when a monster on your side of the field with " ancient spirit" attacks an opponents monster, increase the attack of the attacking monster by 700 untill the end of the damage step. when this card is special summoned to the field, return all face down cards on the field to the owners hand. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. once per turn, you can send one continuous trap card on your side to the graveyard, during this turn if this card inflicts battle damage damage to your oponents life points. discard two cards at random from your oponents hand to the graveyard. once per turn, you can discard one spell card from your hand to specail summon one " ancient spirit" monster card from your spell and trap zone in attack position. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. [ ancient spirit - earthbound lion + ancient spirit - tornado dragon]during you battle phase this card can make an extra attack for each continuous trap cards in the spell and trap. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. when this card treated as a continuous trap card, when your oponent activates a trap card during the battle phase, you can negate the trap card by discardong two cards from your hand to the graveyard. [ ancient spirit - aqua swordfish + ancient spirit - mage of light]when youe opponent activates a spell card, send one card on the field to the graveyard, if the selected card is a monster card draw two cards for your deck. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. [ any warrior type + ancient spirit - tornado dragon]the origonal attack points of this card becomes the combined attack points of the fusion material monsters. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. [ any warrior type + ancient spirit - magma golem]during your end phase inflict 500 points of damage to your opponents life points for every continuous trap cards on the field. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. increase the defence of monster cards on your side of the field by 500 for every continuous trap card on the field. activate when a monster on your side of the field to the graveyard byyour opponents card effect. send one card to the graveyard on your opponents field for each continuous trap card on the field. search your deck for one monster card with " ancient spirit" in the cards name, and place the selected card into your spell and trap zone. the seleceted card is traeted as a conitnuous trap card. afterwards shuffle your deck. ( no errors) ( no errors) ( no errors) Link to comment Share on other sites More sharing options...
maddog15 Posted January 19, 2008 Report Share Posted January 19, 2008 this is my new set of monsters. their are inspired, by the crystal beast set. ( i have re-worded because i have made some mistakes). if people like them they will be staring in my new set. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. while this card is treated as a continuous trap card, when your opponents monster declears an attack, inflict 500 points of damage to your opponents life points. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. while this card is treated as an a continuous trap card, once per turn when you oponent activates a spell card, they must send one monster card on their side of the field to the graveyard, or the spell card is negated. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. while this card is treated as an a continuous trap card, when a monster on your side of the field with " ancient spirit" attacks an opponents monster, increase the attack of the attacking monster by 700 untill the end of the damage step. when this card is special summoned to the field, return all face down cards on the field to the owners hand. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. once per turn, you can send one continuous trap card on your side to the graveyard, during this turn if this card inflicts battle damage damage to your oponents life points. discard two cards at random from your oponents hand to the graveyard. once per turn, you can discard one spell card from your hand to specail summon one " ancient spirit" monster card from your spell and trap zone in attack position. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. [ ancient spirit - earthbound lion + ancient spirit - tornado dragon]during you battle phase this card can make an extra attack for each continuous trap cards in the spell and trap. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. when this card treated as a continuous trap card, when your oponent activates a trap card during the battle phase, you can negate the trap card by discardong two cards from your hand to the graveyard. [ ancient spirit - aqua swordfish + ancient spirit - mage of light]when youe opponent activates a spell card, send one card on the field to the graveyard, if the selected card is a monster card draw two cards for your deck. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. [ any warrior type + ancient spirit - tornado dragon]the origonal attack points of this card becomes the combined attack points of the fusion material monsters. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. [ any warrior type + ancient spirit - magma golem]during your end phase inflict 500 points of damage to your opponents life points for every continuous trap cards on the field. when this card is sent to the graveyard by result of battle, send this card to your spell and trap zone, and this card is treated as a continuous trap card. increase the defence of monster cards on your side of the field by 500 for every continuous trap card on the field. activate when a monster on your side of the field to the graveyard byyour opponents card effect. send one card to the graveyard on your opponents field for each continuous trap card on the field. search your deck for one monster card with " ancient spirit" in the cards name, and place the selected card into your spell and trap zone. the seleceted card is traeted as a conitnuous trap card. afterwards shuffle your deck. ( no errors) ( no errors) ( no errors) Link to comment Share on other sites More sharing options...
barsam Posted January 19, 2008 Report Share Posted January 19, 2008 Some pics are very bad.Good Job Link to comment Share on other sites More sharing options...
barsam Posted January 19, 2008 Report Share Posted January 19, 2008 Some pics are very bad.Good Job Link to comment Share on other sites More sharing options...
overheat Posted January 20, 2008 Report Share Posted January 20, 2008 as the he said there are some bad pics but there is olso really good pics too nice cards and didnt see no gramer problems Link to comment Share on other sites More sharing options...
overheat Posted January 20, 2008 Report Share Posted January 20, 2008 as the he said there are some bad pics but there is olso really good pics too nice cards and didnt see no gramer problems Link to comment Share on other sites More sharing options...
university222 Posted January 20, 2008 Report Share Posted January 20, 2008 actually there are tons of grammar errors you need to start your effects with capital letters and there are lots of spelling mistakese.g equiped this word has to p's equippedin crease you dont leave any gaps increase etc some bad pics and some have the logos on them2/10 Link to comment Share on other sites More sharing options...
university222 Posted January 20, 2008 Report Share Posted January 20, 2008 actually there are tons of grammar errors you need to start your effects with capital letters and there are lots of spelling mistakese.g equiped this word has to p's equippedin crease you dont leave any gaps increase etc some bad pics and some have the logos on them2/10 Link to comment Share on other sites More sharing options...
overheat Posted January 20, 2008 Report Share Posted January 20, 2008 i think that things like capital letter has to be done Link to comment Share on other sites More sharing options...
overheat Posted January 20, 2008 Report Share Posted January 20, 2008 i think that things like capital letter has to be done Link to comment Share on other sites More sharing options...
maddog15 Posted January 20, 2008 Author Report Share Posted January 20, 2008 kk soz guys im re wording them atm and making their effects more in line with ocg. Link to comment Share on other sites More sharing options...
maddog15 Posted January 20, 2008 Author Report Share Posted January 20, 2008 kk soz guys im re wording them atm and making their effects more in line with ocg. Link to comment Share on other sites More sharing options...
(!Death!Reborn!) Posted January 20, 2008 Report Share Posted January 20, 2008 Agree wit evryone above me Link to comment Share on other sites More sharing options...
(!Death!Reborn!) Posted January 20, 2008 Report Share Posted January 20, 2008 Agree wit evryone above me Link to comment Share on other sites More sharing options...
Parting Shot Posted January 21, 2008 Report Share Posted January 21, 2008 i think they're a good start. just need the above stated corrections and they will be great cards. Link to comment Share on other sites More sharing options...
Parting Shot Posted January 21, 2008 Report Share Posted January 21, 2008 i think they're a good start. just need the above stated corrections and they will be great cards. Link to comment Share on other sites More sharing options...
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