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Get outta' here!


TheMan

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Well, here's a secret D.D. weapon. I know a lot of Decks contain Bottomless Trap Holes in their Decks, and, if you run a D.D. Deck, just Summon that beautiful D.D. Survivor when you have this card in your hand or on the field, and....D.D. Survivor will..errr, survive...And, it's a secret weapon for many other D.D. cards. Hope u'll like it.

Credits: ninja_065

[IMG]http://i51.tinypic.com/2guziue.jpg[/IMG]
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It is powerful, that's a fact, but why do you hate power? :D. And think about it this way: You draw a Spell or Trap Card...meeeh, remove it...and your opponent draws some strong Level 7+ monster and boom...this is just game of chance, the last part of the effect.

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I agree with Jay, this card should be a trap because of the hand advantage. I would also like to point out 2 things.

1. OCG seems off to me in the first sentence. I think it should read "This card can only be activated when your opponent activates a card's effect that would remove from play 1 or more of your cards." Something along those lines so that it sounds more official.

2. Theory question: What if 1 of you draws a monster and the other draws a spell or trap, what happens to those cards? Your card doesn't tell me.
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Well, if it's a monster, you can Summon it, if not, you remove it from play. If let's say I draw a monster and you don't, I get to Summon my monster, and you remove your card out of play.

@Archwing
Thx for the detailed review, rep goes +1 :D.
And I always like to say...I like to make Limited Per Deck cards :).

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I like it but the wording towards the end seems a bit off.

[quote]"If that card is a Monster Card, both players can Special Summon that card to their side of the field, ignoring the Summoning conditions. If it's not both players remove that card from play."[/quote]

I know what you are going for though. I would word it like this.

"If the player draws a Monster Card, they can Special Summon that card to their side of the field, ignoring the Summoning conditions. If it's not then they remove that card from play."

Thing is, it is possible for one player to draw a Monster Card and the other one not to. The way you worded it grouped both players into drawing the same type of card.
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It is possible to be too powerful. And it kinda is.

[b]Advantages[/b]
Activate from hand
Remove everything from play
Drawing a card
Possibility of Summoning a monster without restriction

[b]Disadvantages[/b]
Pay 2000 Life Points
Possibly of opponent Summoning a monster without restriction



Just doesn't seem fair to me :/
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@Peelster1
Thx, I will change that, guess I didn't know how to write the effect.

@Jay
I see, but as you said, there are advantages, and disadvantages. But, it should be Limited though.
Well, life isn't fair, why should card be? :P

There, it's a Trap Card now :P. Fixed the effect, thanks to Peelster1 :)

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Alright, I thought of something. Sometimes it takes me awhile. Anyway, I would add a stipulation that during your next battle phase you cannot attack. I say this cuz most likely this card'll be played in a DD deck, and if you remove from play a couple of DD Survivors plus gain another monster (especially a high level one like Caius) you'll have a field advantage that'll be extremely hard to come back from. Other than that, this card seems pretty good overall, especially with the update.
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