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JINZO OVERLOADED


Archwing

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You might ask "Why is archwing pumping out so many cards right now?" Well its not just cause i want to be on yankees top ten, i dont expect to get anywere close to that, all the people on the list are WAYYYYY better than me the real reason is all my friends are sick/busy so im stuck at home D': So i thought i might as well start actually posting my ideas, Expect more cards.....
I showed this pic off awhile ago and said i wasnt going to use it but noone else really used it so now i changed my mind.
Its not that great but it works >_>
[img]http://img826.imageshack.us/img826/4820/121928q.jpg[/img]
[color="#800080"][u]"Jinzo" + one or more Thunder-Type monsters
When this card is Summoned destroy all Face-up Trap cards on the field. As long as this card remains Face-up on the field trap cards cannot be activated. For every Thunder-Type monster used to Fusion Summon this card place 1 Overload counter on this card (Max 3). This card gains 200 ATK for every Overload counter on it. If this card is destroyed as a result of battle inflict damage to your opponent equal to the amount of Overload counters on this card x400.[/u][/color]
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[quote name='Archwing' timestamp='1284592509' post='4630244']
Hmmmmm
True.....
Wait.....
People actually use batteryman decks? >_>
[/quote]

With this card, they'd start doing so.

Especially since Fusion doesn't need both cards to be on the field. You could have 2 batterymen, 2 Jinzo, an 2 Polys in your hand and bam, Enter the rapez

Or take your pick really. If you had a full thunder field, poly on your field, and Jinzo and 5 thunders in your hand, that turns Jinzo into an auto 5k of damage if destroyed while having 4600
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[quote]With this card, they'd start doing so.

Especially since Fusion doesn't need both cards to be on the field. You could have 2 batterymen, 2 Jinzo, an 2 Polys in your hand and bam, Enter the rapez

Or take your pick really. If you had a full thunder field, poly on your field, and Jinzo and 5 thunders in your hand, that turns Jinzo into an auto 5k of damage if destroyed while having 4600
[/quote]
....
>_> i think i should go put a limit for the amout of counters......
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Name: LOL

Pic: Squished but the pic really fits the card

OCG: Dont know if the fusion requirements r supposed 2 look like that and I think your supposed to a maximum amout of counters like put 1 Overload Counter on this card (max 2.), other than that dont't c much mistakes

Effect: Like Jinzo on steroids! :) I like it mayb op'd considering the ATK boost like most people said just put a limit on the counter like I said to make it kinda balance.

Overall: 8.7/10

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[quote]i always imagined an overloaded Jinzo to mill decks since you know "overload" get it?
he has a pretty ok effect

but i dont really like him since he only has an ATK increase or inflicting damage but thats about it
[/quote]
I didnt think about that first part....
Im not a big fan of jinzo so i was mostly going with what i thought would happen if you pumped a machine man with a bunch of energy :P
Thanks for the rate

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