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New Age Six Samurai


Mister Sir

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20/17/3 for the main deck

3 Grandmaster of the Six Samurai
3 True Six Samurai - Kizan
3 True Six Samurai - Kageki
3 The Six Samurai - Zanji
2 The Six Samurai - Yaichi
2 Hand of the Six Samurai
1 Shien's Yoriko
1 The Six Samurai - Irou
1 Great Shogun Shien
1 Enishi, Shien's Chancellor

3 Gateway of the Six
3 Six Samurai United
1 Reinforcement of the Army
1 Giant Trunade
1 Monster Reborn
1 Dark Hole
1 My Body as a Shield
3 Book of Moon
3 Upstart Goblin

3 Royal Decree

1 Armory Arm
1 Magical Android
1 Ally of Justice Catastor
1 True Six Samurai - Shien
1 Goyo Guardian
1 Brionac, Dragon of the Ice Barrier
1 Gaia Knight, Force of the Earth
1 Black Rose Dragon
1 Blackwing Armor Master
1 Red Dragon Archfiend
1 Colossal Fighter
1 Scrap Dragon
1 Dark-End Dragon
2 Stardust Dragon

I haven't playtested this yet. I'm hesitant to use Mizuho and Shinai because I'd like to be certain that I almost always draw both of them together. No FTK.

R/F
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If I run Shogun, I would only run 1. The first thing my opponent will usually do when I have him out is activate Dark Hole.

Secondly, I want more consistency with this deck and from what I recall, Shogun decreases consistency in Six Sams.

3 United clogs and consequently, 3 Shogun is a horrible idea.

-1 Mind Crush
-1 Morphing Jar
+1 Shien
+1 Trap Stun
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[quote name='Ryuka' timestamp='1284723689' post='4633963']
I run two shoguns, and it works fantastic.
3 United is also insanely good draw power, I've found.

What about spirit of the six sam?
[/quote]

I've never been fond of it because it's never been good to me when I run it. :x

[quote name='Manjoume Thunder' timestamp='1284727482' post='4633991']
-1 MST
-1 MBAAS
-1 Road

+1 United
+1 Warning
+1 Book

Monster line-up looks perfect.
[/quote]

Thanks Manjy but why run 1 MST? I'll reneg on my statement about Six Samurai United, since most decks seem to be running it at 3. But why MBAAS and Starlight? Black Rose Dragon at three, Mirror Force, Torrential, and Dark Hole, etc. are cards that kill my swarm after I have swarmed so I don't understand why I wouldn't want to protect them while they're out. MBAAS in particular stops Grandmaster from being killed by Bottomless which really helps me out.

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Solemn Warning can also deal with BRD and the likes. You can also follow it with a big push or an extra +1 from Yaichi.
MBaaS is good, but not as good Solemn Warning and the 2 don't really work well together.
MST is just not that needed. I always neg it when I do not have space.

I am not sure about Spirit, because it reduces consistency a bit and you will be getting a lot of pluses from United, Gateway, Yaichi, etc anyway so you do not need it.
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  • 1 month later...
[quote name='GenzoTheHarpist' timestamp='1287622901' post='4721869']
Why Enishi?
[/quote]

He helps you recover from an opponent's big game push. Let me put it this way: when I draw it or have it in hand, it's a viable out to my opponent's plays.

Things I noted from play testing so far:
Kageki has a different role in Six Sams than Boggart has in Sabers. While Sabers have Faultroll which is commonly run at three, Kageki would be used to have 2 Six Sams out for swarming or for Shogun, which is generally only run at 1. With that in mind, 3 Kageki clogs. Shien's Yoriko, despite its stats and level, is a decent card, especially against the mirror or Blackwings. Tempted to test 2 in the main deck. Also this deck has problems with opponent's Book of Moon plays. ;/

Tempted to do the following:
-1 Kageki
+1 Yoriko
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