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insects??


snake101

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monsters(24)
3x Doom Dozer
2x Mother Spider
3x aztekipede the worm warrior
3x Spyder Spider
3x cross sword beetle
3x Magical Merchant
3x Howling Insect
2x Insect Knight
1x shiny black c
1x Bee List Soldier

spells(11)
3x Enemy Controller
2x Solidarity
2x Verdant Sanctuary
1x Giant Trunade
1x Mystical Space Typhoon
1x votex
1x Mind Control

traps(6)
2x bottomless
2x no entry
1x T T
1x call of the haunted
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[i](If this is too long, drop 1 of each card in [color="#FF0000"][b]Red[/b][/color], and add at least 1 of each card in [color="#006400"][b]Green[/b][/color]. Everything else is just a mention or suggestion).[/i]

I had a friend that did this, and his deck looks a lot like yours. What you're going to need is [url="http://yugioh.wikia.com/wiki/Pinch_Hopper"][b]Pinch Hopper[/b][/url]. They're rare, and cost a lot for a common, but well worth it for what it does. Also, max out on [color="#006400"][b]Verdant Sanctuary[/b][/color]. It creates hand advantage by turning all your insects into searchers, draws out S/T destruction, and stacks, so the more you have, the more you grab, plus, this is a S/T heavy format, so you can afford to play it.

Because Verdant turns your Insects into floaters, you don't need [color="#FF0000"][b]Bee List Soldier[/b][/color] anymore. Besides, Verdant puts stuff in your hand to Summon with Hopper, and Hopper can combo with Verdant to get you more monsters.

I think you'll find that 3 [color="#FF0000"][b]Doom Dozer[/b][/color] is a bit much. You might want to consider dropping 1. [color="#FF0000"][b]Insect Knight[/b][/color] is a good beater, but with [b]Solidarity[/b], I wouldn't worry about ATK as much.

Besides that, I'd go with Creature Swap over Enemy Controller here, but you do what works for you. Also, I'd consider running [url="http://yugioh.wikia.com/wiki/Lair_Wire"][color="#006400"][b]Lair Wire[/b][/color][/url]. It messes with your Doom Dozer/[b]Aztekipede[/b] count, though, so I'd watch out for that.

I've never seen [color="#FF0000"][b]Magical Merchant[/b][/color] here, so I can't say how well that will work. I'd probably not use it at 3, though.

Finally, consider running [url="http://yugioh.wikia.com/wiki/Insect_Imitation"][b]Insect Imitation[/b][/url], to grab things that you Enemy Controller/Creature Swap for, or to pop your own cards for bigger monsters. My friend runs [url="http://yugioh.wikia.com/wiki/Grasschopper"][b]Grasschopper[/b][/url] specifically so he can use this. Also consider running [url="http://yugioh.wikia.com/wiki/Fire_Ant_Ascator"][color="#006400"][b]Fire Ant Ascator[/b][/color][/url] so you can Synchro.

Last, but not least: Good luck!
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Yeah, that might work out. You just have to test it. Also, I forgot to say this, but you need to have both [b]Dark Hole[/b] and [b]Monster Reborn[/b] in here. In this deck, Reborn is a staple. Also, Dark Hole shines in this deck; Verdant lets you grab monsters when your insects die, and if you send any Pinch Hoppers, they'll be replaced immediately.
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