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Tuner with Dice Effect


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Just started designing a Synchro deck, which is by the way all very new to me since I only just took this game back up, when this idea popped into my head. A potentially Level 6 Tuner, genuinely have no idea if this OPD, UPD, unusable or just plain wrong, which is why I find it a curious idea I guess.

Faceless Warrior

[img]http://img801.imageshack.us/img801/6183/258150w.jpg[/img]

Lore: When this card is Normal Summoned, pay 1000 Life Points. Roll 1 six-sided dice. The Level of this card becomes equal to the number rolled until the End Phase. If the result is 1, this card is destroyed. A Synchro monster that used this card as a Synchro Material Monster gains ATK and DEF equal to this card's Level x 100.

I know I've slated a few people here in regards to gamble cards - most people make them too win-win. Hopefully I've avoided making a hypocrite of myself. I dunno just pitching what's in my head. Rate/hate/rep/whatever.

Matt Bahamut
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"Faceless Warrior"

Name: It kinda matches the pic how bout to make the card more intimidating add a name like *insert name here* The Faceless Warrior or keep it as it I like it either way. 1.6/2
Pic: It's awsome but kinda blurry raise the pic's sharpness or something. 1.7/2
OCG: I sux @ it cant really comment but I dont c that much mistakes. 1.8/2
Effects: Truly Innovative relying on a die to determine this tuner's level I like it. :) 1.9/2
Balance: I guess it's balance because of the dice effect. 1.8/2

Overall: 8.8/10

Change it 2 a warrior-type

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Responses!?! I actually got responses!

[quote name='moppmoppmopp' timestamp='1284755501' post='4634696']
It dosent look like an Beast-Warrior.
[/quote]

Deliberately wanted to make it hard to support.

[quote name='LRPXD' timestamp='1284755946' post='4634718']
"Faceless Warrior"

Name: It kinda matches the pic how bout to make the card more intimidating add a name like *insert name here* The Faceless Warrior or keep it as it I like it either way. 1.6/2
Pic: It's awsome but kinda blurry raise the pic's sharpness or something. 1.7/2
OCG: I sux @ it cant really comment but I dont c that much mistakes. 1.8/2
Effects: Truly Innovative relying on a die to determine this tuner's level I like it. :) 1.9/2
Balance: I guess it's balance because of the dice effect. 1.8/2

Overall: 8.8/10

Change it 2 a warrior-type
[/quote]

Thanks LRPXD. I had a long look round for a name and pic but couldn't find much. If I went that route I'd rather have a name from a source than making one up (i.e 1 of my contest cards takes his name from Germanic histories greatest hero). As for the effect I try to be innovative and I admit I get fairly mixed results.

Same as above on Warrior-type thing, it could become abusable with all the Warrior-type supports (Reinforcements, Returns Alive, etc).

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Thanks Gal. Your right it could probably do with being optional, I'm not sure. It's fairly straight forward to Sp Summon which currently prevents it's effect, and as it is you have to make the Synchro the turn you summon it and activate it's effect. If it was a 'once per turn' effect it could be very costly to have multiple go's at getting the right level.

Any other opinions on balance?
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