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[^_^AxManBoy^_^] New Fiend Synchro Monster - Level 12


Squirrel Girl

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[center]Here are the card:

[img]http://img824.imageshack.us/img824/9488/133082p.jpg[/img]
2 Tuner monsters + 2 or more non-Tuner monsters
This card is also Treated as a DARK monster. This card gains 300 ATK for each Tuner monster in both players Graveyard. For each card used to Summon this card, inflict 500 damage to your opponent. Once per turn, you can Special Summon 1 Tuner monster from your Deck to your side of the field. The Tuner monster is destroyed at the End Phase of the turn it is Summoned. This card cannot be destroyed by battle if there are no Tuner monsters in your Graveyard or on your side of the field. Both players take no battle damage from battles involving this card. If this card would attack your opponent directly, he/she take no battle damage. If an opponent's monster declares an attack, you can remove from play this card negate the attack and remove it from play. Your opponent cannot declare a second attack when this effect was activated. If you negate an attack this way, Special Summon this card during the End Phase.

[size="2"][b]Image credit to Jazin Kay[/b][/size]

[b]Rate and Comment[/b][/center]
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It's not OPd, it inflicts no Battle Damage :/ , and it needs 4 monsters to Summon it...so it's UPd with all of these effects :/...Yes, it cannot be destroyed by battle, but simple Dark Hole, or Fissure or idk, Smashing Ground, and this one is gone...Maybe, if you lowered its ATK and change the effect of no Battle Damage it would be balanced, balanced cuz it needs 4 monsters to Summon...
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The effect makes it [b]BALANCED[/b]

First, you need 4 low level monsters. Then this gets 300 ATK for each Tuner in both Graves which gives this card an instant 600 ATK boost. It can easily be destroyed by Effects. It cannot be destroyed by battle (if you manage to make this card be destroyed by battle during your turn. Plus no battle damage is dealt, which means you dont lose LP. Then you can remove this card from play when it is attacked to remove the attacking monster from play and your opponent cannot attack a second turn

But I will lower the ATK to 0
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