Valkyrie Lupia Blitzer Posted September 19, 2010 Report Share Posted September 19, 2010 Random cards. So yeah. [spoiler=Temporal Archetype] Temporal cards manipulate turn count for their means. They also do a lot of discarding...and almost all of them have two Attributes. Yeah, I'm aware of Final Countdown. [b]Temporal Bishop[/b] 2400/1700 Level 5 LIGHT/WATER Attribute Spellcaster/Effect You can discard this card to increase the turn count by 1 and draw cards equal to the turn count divided by 8. [b]Temporal Burst Marksman[/b] 1650/1400 Level 4 FIRE/LIGHT Attribute Metal/Warrior/Effect You can discard this card. When this card is sent to the graveyard, increase the turn count by 4. [b]Temporal Burst Shot[/b] Quick-Play Spell Discard 1 card. Increase the turn count by 7. [b]Temporal Burst Cannon[/b] Quick-Play Spell Discard 2 cards. Increase the turn count by 11. [b]Temporal Bishop's Decree[/b] Normal Spell Discard 1 card. Draw cards equal to the turn count divided by 6. [b]Temporal Drake[/b] 1700/1200 Level 4 FIRE/LIGHT Attribute Dragon/Effect When a card is discarded from your hand while this card is on the field, increase the turn count by 1. You can discard this card from your hand to removw cards in either player's graveyard from play equal to the turn count divided by 4. This effect can be activated anytime during either player's turn. [b]Temporal Trident Wyrm[/b] 2700/2200 Level 7 FIRE/LIGHT Attribute Dragon/Effect You can Special Summon this card from your hand or graveyard by decreasing the turn count by 17. You can discard 1 card to increase the turn count by 4. You can send the top or bottom card of your deck to the graveyard to increase the turn count by 1. You can decrease this card's ATK by 900 to inflict damage to your opponent equal to the turn count x 100. [b]Temporal Hydra[/b] 1500/1000 Level 4 WATER/LIGHT Attribute Dragon/Sea Serpent/Effect This card can attack a number of times during the same Battle Phase equal to the turn count divided by 9. [b]Temporal Infernal Lord[/b] 2610/2650 Level 7 DARK/FIRE Attribute Fiend/Effect When a card is discarded from your hand while this card is on the field, draw 1 card. When this card is discarded from your hand, you can Special Summon this card. When this monster attacks or is attacked, increase the turn count by the Level of the monster battling with this card. At the end of your turn, you can have both players draw 1 card, then increase the turn count by the number of cards in your hand. [b]Anakha, Tempora, Temporal Ruler of Mystic Light[/b] 2730/3330 Level 8 LIGHT/DARK Attribute Fairy/Fiend/Effect When a Spell or Trap card has been activated for the 3rd time this turn, you can Special Summon this monster from your hand. When you activate a Spell or discard a card, increase the turn count by 2. You can reduce the turn count by 12 to add 1 Spell card from your Graveyard to your hand. When one of your monsters attacks, you can increase their ATK and DEF by the turn count x 40. When one of your opponent's monsters attacks while this card is in Attack Position, you can change this card to Defense Position and change the attack target to this card. When one of your opponent's monsters with less ATK than this card battles with this Defense Position monster, destroy it as a result of battle. When a card you control is removed from the field by the effect of a Special Summoned monster, remove from play that Special Summoned monster and increase the turn count by its Level. [b]Temporal Burst Striker[/b] 1000/1000 Level 3 LIGHT/WATER Attribute Metal/Warrior/Effect You can discard this card to increase the turn count by 3. You can decrease the turn count by 6 to Special Summon this card from the Graveyard. [b]Temporal Synchron[/b] 1500/200 Level 4 FIRE/LIGHT Attribute Machine/Tuner When this monster is Normal Summoned, draw 1 card, then discard 1 card. If the discarded card is a monster, increase the turn count by 1 for each 500 ATK is has. You can decrease the turn count by any amount to increase or decrease this card's Level by the same amount. Once per turn, you can choose a monster in your Graveyard, decrease the turn count by its Level x 3, and Special Summon that monster. [b]Lunalera, Temporal Tower[/b] 2500/1200 Level 7 WATER Attribute Machine/Synchro 1 Tuner monsters + 1 or more non-Tuner monsters When this monster is Summoned, choose an amount of cards in your opponent's Extra Deck and remove them from play equal to the turn count divided by 3. When the turn count is decreased by an effect of by an effect's cost, increase the turn count by 3. Anytime during either player's turn, you can reduce the turn count by any amount and select one of these effects:[list] [*]Inflict damage to your opponent's Life Points equal to the turn count decrease x 200. [*]Shuffle cards from either player's graveyard or Removed From Play Zone into their owner's deck equal to the turn count decrease. [*]Remove from play cards from the top of either player's deck or graveyard equal to the turn count decrease. [*]Gain Life Points equal to the turn count decrease x 25. [*]Reduce the ATK and DEF of a monster on the field equal to the turn count decrease x 50.[/list] At the end of your turn, increase the turn count by an amount equal to the amount of cards your opponent controls. (Perhaps it's broken from its absurd ultility.) [/spoiler] [spoiler=Polar God support] Because I hear everywhere that the Polar Gods are screwed over by Bottomless Trap Hole, Compulsory Evacuation Device, and other crap. [b]Polar Star Beast Spirit Angel Insertsomenorseshithere[/b] 1111/1240 Level 3 LIGHT Attribute Beast/Spellcaster/Fairy/Tuner This card can be used in the Synchro Summon of any "Polar God" monster. As long as this card is on the field, "Polar God" monsters cannot be removed from play. A "Polar God" monster that used this card as a Synchro Material cannot be removed from play. As long as this card is in the graveyard, all monsters in your graveyard are treated as "Polar Star Beast", "Polar Star Spirit", and "Polar Star Angel" Tuner monsters. [b]Lævateinn[/b] Equip Spell You can discard this card to add 1 Trap card from your Graveyard to your hand or draw 1 card. This card can only be equipped to "Polar God King Loki." When "Polar God King Loki" is Synchro Summoned, you can activate this card from your deck, hand, or graveyard. When the Synchro Summon of "Polar God King Loki" would be negated, you can remove from play this card from your hand or graveyard instead. The equipped monster gains 750 ATK. When the equipped monster attacks, you can reduce its ATK by 1000 to randomly discard a card from your opponent's hand. When the equipped monster would be removed from play, destroy it and send it to the graveyard instead. [i]"I have the original Lævateinn! [url=tvtropes.org/pmwiki/pmwiki.php/Main/Touhou]Flandre Scarlet[/url] and [url=tvtropes.org/pmwiki/pmwiki.php/Main/MagicalGirlLyricalNanoha]Signum[/url] cannot even compare!" -Polar God King Loki[/i] [b]Mjöllnir[/b] Equip Spell You can discard this card to inflict 800 damage to your opponent's Life Points or draw 1 card. This card can only be equipped to "Polar God King Thor." When "Polar God King Thor" is Synchro Summoned, you can activate this card from your deck, hand, or graveyard. When "Polar God King Thor" would be removed from the field by the effect of a Trap card, you can remove from play this card from your hand or graveyard instead. The equipped monster gains 950 ATK. When the equipped monster attacks, you can reduce its ATK by 1200 to destroy 1 card your opponent controls. When the equipped monster would be removed from play, you may destroy it and send it to the graveyard instead. [i]"Your god was nailed to a cross. I have a hammer. Any questions?" -Polar God King Thor[/i] [b]Command of the Polar Gods[/b] Counter Trap Remove from play 1 "Polar" monster in your Graveyard. Negate the effect of a card that would remove a "Polar God" monster from the field except by destroying it, or negate the effect of a card that would remove a "Polar God" monster from the graveyard, and remove it from play or shuffle it back into its owner's deck. [/spoiler] [spoiler=Other cards] [b]Alseva, God of Braves[/b] 2550/2130 Level 7 LIGHT Attribute Warrior/Effect When the effect of activation of a card is negated, you can Special Summon this card from your hand and destroy all cards on the field that can negate the effects of cards. When this creature would be Summoned by the effect of a card, that card's effect and activation cannot be negated. The Summons, effects, and activations of cards cannot be negated. (Should negate Skill Drain after it was activated.) [b]Bata, God of Braves[/b] 2250/2430 Level 7 LIGHT Attribute Warrior/Effect When a monster would be removed from the field by the effect of a card during the turn it was Summoned, you can Special Summon this card from your hand. Monsters cannot be removed from the field by effects during the turn it was Summoned, during its controller's Main Phase, or during either player's Battle Phase. [/spoiler] Link to comment
Valkyrie Lupia Blitzer Posted September 21, 2010 Author Report Share Posted September 21, 2010 Bump. Link to comment
Valkyrie Lupia Blitzer Posted September 25, 2010 Author Report Share Posted September 25, 2010 Bump. Urgh. Link to comment
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