King_of_lames Posted September 20, 2010 Report Share Posted September 20, 2010 [img]http://img830.imageshack.us/img830/2226/283071.jpg[/img] Lore: If this is the only card in your hand, you can discard it to draw 3 more cards. [img]http://img829.imageshack.us/img829/2226/283071.jpg[/img] Lore: Pay 2000 life points and shuffle one card from your hand back into your deck. If you draw the chosen card during your draw phrase, you may activate one of the following effects. *Increase your Life Points by 4000. *Double the ATK and DEF of any monster on your side of the field. [img]http://img696.imageshack.us/img696/2226/283071.jpg[/img] Lore: During your and your opponents standby phases, rolll a six sided die to determine this cards effect for the duration of the turn. 1 - Remove this card from play. 2 - Increase this cards ATK and DEF by 2100. 3 - Your opponent skips their battle phase. 4 - You lose 1000 life points. 5 - Discard 2 cards from your hand. 6 - Increase this cards ATK by 2100 and deal 1500 points of damage to your opponents life points. [img]http://img831.imageshack.us/img831/4893/283071r.jpg[/img] Lore: For every card you or your opponent draw outside your draw phase, increase this monsters ATK by 200. This card cannot be destroyed by spells, traps, effects or in battle. Link to comment Share on other sites More sharing options...
King_of_lames Posted September 20, 2010 Author Report Share Posted September 20, 2010 Bump? Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 20, 2010 Report Share Posted September 20, 2010 The last card would be useful with the trap appropriate...the 3rd card is kinda risky,...i'd give it 2 dice rolls per turn and to choose one..the second one can be manipulated....but it should let yu draw two cards....and have a time limit. The first is pretty simplee Link to comment Share on other sites More sharing options...
King_of_lames Posted September 20, 2010 Author Report Share Posted September 20, 2010 [quote name='Mr.WHAM' timestamp='1285007799' post='4643306'] The last card would be useful with the trap appropriate...the 3rd card is kinda risky,...i'd give it 2 dice rolls per turn and to choose one..the second one can be manipulated....but it should let yu draw two cards....and have a time limit. The first is pretty simplee [/quote] Which trap? Yeah, I intended the 3rd card to be high risk, high return (Since there are plenty of cards you could use to reroll and shiz). Well, you do have to pay 2000 life points, which could be quite risky toward the middle - end of the game..And it's effects aren't all that amazing First one is a personal favourite, since it would work well with practically any deck, a trade in of one card for 3 is pretty good, right? Anyway, thanks for the feedback, I'll make a few changes (probably). Link to comment Share on other sites More sharing options...
Mr.WHAM Posted September 20, 2010 Report Share Posted September 20, 2010 The card is called Appropriate. Every Time your opponent draws a card outside there draw phase you draw 2 cards. Link to comment Share on other sites More sharing options...
King_of_lames Posted September 22, 2010 Author Report Share Posted September 22, 2010 bump Link to comment Share on other sites More sharing options...
King_of_lames Posted September 22, 2010 Author Report Share Posted September 22, 2010 bump Link to comment Share on other sites More sharing options...
King_of_lames Posted September 22, 2010 Author Report Share Posted September 22, 2010 bump Link to comment Share on other sites More sharing options...
The God of Darkness Posted September 25, 2010 Report Share Posted September 25, 2010 Wow nice cards i would use them especially the first one Link to comment Share on other sites More sharing options...
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