Jump to content

Zombie Support!


FTW (For The Wynn)

Recommended Posts

Hey everyone! Here's my latest set of cards!

[spoiler='My Cards'][spoiler='Necro Synchron'][img]http://img684.imageshack.us/img684/6622/264408.jpg[/img]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard by removing from play 1 Zombie-type Monster Card in your Graveyard from play. Once per turn during your Main Phase you can Special Summon 1 Zombie-type Monster with 1500 ATK or less from your Graveyard in face-up attack position. If you activate this effect skip your Battle Phase this turn.

Edited Version:
[img]http://img827.imageshack.us/img827/3642/264408c.jpg[/img]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard by removing from play 1 Zombie-type Monster Card in your Graveyard from play. If you activate this effect, when this card is removed from the field it is removed from play. Once per turn during your Main Phase you can Special Summon 1 Zombie-type Monster with 1500 ATK or less from your Graveyard in face-up attack position. If you activate this effect skip your Battle Phase this turn.[/spoiler]

[spoiler='Nahaz, Archfiend of the Abyss'][img]http://img827.imageshack.us/img827/4315/264408u.jpg[/img]

This card can only be Special Summoned from the Graveyard. If it is Special Summoned from the Graveyard, when it is removed from the field it is removed from play. You can Tribute this face-up card to remove from play 1 card your opponent controls.[/spoiler]

[spoiler='Abyss Imp'][img]http://img841.imageshack.us/img841/4315/264408u.jpg[/img]

This card can only be Special Summoned by its own effect. When you Special Summon a Zombie or Fiend-type Monster from the Graveyard you can Special Summon this card from the Graveyard. If you Special Summon this monster then when this card is removed from the field it is removed from play.[/spoiler]

[spoiler='Abyss Ghost Knight'][img]http://img842.imageshack.us/img842/112/264408f.jpg[/img]

This card can only be Special Summoned by its own effect. You can discard 1 card to Special Summon this card from the Graveyard. When this card is removed from the field it is removed from play. When your opponent selects this card as an attack target you can remove this card from play. Special Summon it during your next Standby Phase.[/spoiler]

[spoiler='Abyss Ghost Paladin'][img]http://img718.imageshack.us/img718/6622/264408.jpg[/img]

"Abyss Imp" + "Abyss Ghost Knight"
This card can only be Special Summoned with the above Material Monsters. Once per turn during your Main Phase you can return 1 of your removed from play cards to your Graveyard. If you activate this effect skip your next Draw Phase.[/spoiler]

[spoiler='Maragor the King of Necromancers'][img]http://img688.imageshack.us/img688/5668/264408l.jpg[/img]

"Necro Synchron" + 1 or more non-Tuner Zombie-Type Monsters
Once per turn during your Main Phase you can Special Summon 1 Zombie-type Monster from your Graveyard in face-up attack position. If you do this skip your Battle Phase this turn. Once per turn you can negate the Special Summon of 1 Monster Card and send it to the Graveyard.[/spoiler]

[spoiler='Maragor the Supreme Deity of Necromancy'][img]http://img696.imageshack.us/img696/6622/264408.jpg[/img]

"Abyss Ghost Paladin" + "Maragor the Supreme Deity of Necromancy"
This card can only be Special Summoned with its own effect. This card can only be Synchro Summoned with the above Material Monsters. As long as this card remains face-up on the field your opponent cannot Special Summon Monsters. As long as this card remains face-up on the field all cards on the field and in both players' Graveyards are treated as Zombies. Once per turn during the Main Phase you can Special Summon 1 Zombie-type monster from either player's Graveyard to the field. If you activate this effect you cannot activate any Spells or Traps this turn. When this card is in the Graveyard you can Special Summon this card by removing from play 1 Zombie-type Monster in your Graveyard.[/spoiler][/spoiler]

Image Cred: Jazin Kay

Hate/Rate/Constructive Criticism (I will +Rep for thorough critiques)
Link to comment
Share on other sites

There are a few OCG changes you need to make.

[b]Necro Synchron:[/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard by removing from play 1 Zombie-[b]T[/b]ype Monster in your Graveyard from play. If you activate this effect, [b]remove this card from play when it is removed from the field[/b]. Once per turn[b],[/b] during your Main Phase[b],[/b] you can Special Summon 1 Zombie-[b]T[/b]ype Monster with 1500 ATK or less from your Graveyard in face-up [b]A[/b]ttack [b]P[/b]osition. If you activate this effect, [b]you cannot conduct your Battle Phase this turn.

Nahaz, Archfiend of the Abyss: [/b]This card can only be Special Summoned from the Graveyard. [b]When this card is Special Summoned[/b] from the Graveyard, [b]remove this card from play when it is removed from the field[/b]. You can Tribute this face-up card to remove from play 1 card your opponent controls.

[b]Abyss Imp: [/b]This card can only be Special Summoned by it[b]'[/b]s own effect. When you Special Summon a Zombie or Fiend-type Monster from the Graveyard[b],[/b] you can Special Summon this card from the Graveyard. [b]When this card is Special Summoned by it's own effect, remove it from play when it is removed from the field. [/b]

[b]Abyss Ghost Paladin:[/b] This card can only be [b]Synchro Summoned[/b] with the above [b]Synchro Material[/b] Monsters. Once per turn[b],[/b] during your Main Phase[b],[/b] you can return 1 of your removed from play cards to your Graveyard. If you activate this effect[b],[/b] skip your next Draw Phase.

[b]Maragor the King of Necromancers: [/b]Once per turn[b],[/b] during your Main Phase[b],[/b] you can Special Summon 1 Zombie-[b]T[/b]ype Monster from your Graveyard in face-up [b]A[/b]ttack [b]P[/b]osition. [b]If you activate this effect, you cannot conduct your [/b]Battle Phase this turn. Once per turn[b],[/b] you can negate [b]a[/b] Special Summon[b] of a monster [/b]and send it to the Graveyard.

[b]Maragor the Supreme Deity of Necromancy: [/b]This card can only be Special Summoned [b]by[/b] it[b]'[/b]s own effect. This card can only be Synchro Summoned with the above Material Monsters. As long as this card remains face-up on the field[b],[/b] your opponent cannot Special Summon Monsters. As long as this card remains face-up on the field all cards on the field and in both players' Graveyards are treated as Zombies. Once per turn[b],[/b] during the Main Phase[b],[/b] you can Special Summon 1 Zombie-[b]T[/b]ype monster from either player's Graveyard to the field. If you activate this effect you cannot activate any Spells or Traps this turn. [b]If this card is in your Graveyard, you can remove from play 1 Zombie-Type monster in your Graveyard to Special Summon this card. [/b]


Mind you that some of these corrections I made might be wrong (I'm still working on correcting OCG the "right" way).

Anyways here's my opinion/review on your cards.

-[b]Necro Synchron[/b] is outclassed by Zombie Master in terms of Special Summoning.
-[b]Nahaz [/b]is a simple monster removal card. Not much else to say about it.
-[b]Abyss Imp[/b] is pretty much like Plaguespreader (as most of the cards you made here), just with a slightly different SS requirement.
-[b]Abyss Ghost Knight [/b]is pretty much Special Summon all over the place with the downside of being removed.
-[b]Abyss Ghost Paladin[/b] is not worth summoning unless you plan on Synchro Summoning "Maragor, the Supreme Deity of Necromancers". This card's effect isn't anything impressive either. Having to skip your Draw Phase hurts you more then benefits you, and Burial from a Different Dimension does the job better. I suppose it could be useful to recycle and reuse cards as Mezuki and Plaguespreader, but other than that, it's pretty meh.
-[b]Maragor the King of Necromancer[/b] is basically a Monster Reborn for Zombies with the requirement of skipping your own Battle Phase, and it's a once per turn Royal Oppression, so it's pretty good actually. It's a bit Op'ed, but not that badly as it's low attack for a 8 star somewhat balances it.
-[b]Maragor the Supreme Deity of Necromancers[/b] is kinda Op'ed. It's a 3000 ATK beatstick that can summon just about any monster with it's effect, and prevents the opponent from Special Summoning altogether. Even when it's destroyed and sent to the Graveyard, you can revive it with it's own effect. It's restriction of needing 2 specific monsters in order to Synchro Summon it keeps it from being majorly Op'ed.


Overall not a bad set of cards, but there are cards that can do the job better then what these cards provide. The only cards anyone would consider is Maragor and maybe his Supreme form. Other than that, the other cards here wouldn't be able to find a slot in most Zombie Decks, as there's just too many staples needed for them.

6.8/10
[b]





[/b]
Link to comment
Share on other sites

[quote name='PshyKo' timestamp='1285173072' post='4645859']
Good Points
[list=1][*]Amazing Pics[*]Amazing Effects[*]Great Ideas[*]Great Support[*]Great Cards[/list]

No Bad points as far as I can see
[/quote]


Thanks :)

[quote name='Engetsu' timestamp='1285173584' post='4645866']
There are a few OCG changes you need to make.

[b]Necro Synchron:[/b] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard by removing from play 1 Zombie-[b]T[/b]ype Monster in your Graveyard from play. If you activate this effect, [b]remove this card from play when it is removed from the field[/b]. Once per turn[b],[/b] during your Main Phase[b],[/b] you can Special Summon 1 Zombie-[b]T[/b]ype Monster with 1500 ATK or less from your Graveyard in face-up [b]A[/b]ttack [b]P[/b]osition. If you activate this effect, [b]you cannot conduct your Battle Phase this turn.

Nahaz, Archfiend of the Abyss: [/b]This card can only be Special Summoned from the Graveyard. [b]When this card is Special Summoned[/b] from the Graveyard, [b]remove this card from play when it is removed from the field[/b]. You can Tribute this face-up card to remove from play 1 card your opponent controls.

[b]Abyss Imp: [/b]This card can only be Special Summoned by it[b]'[/b]s own effect. When you Special Summon a Zombie or Fiend-type Monster from the Graveyard[b],[/b] you can Special Summon this card from the Graveyard. [b]When this card is Special Summoned by it's own effect, remove it from play when it is removed from the field. [/b]

[b]Abyss Ghost Paladin:[/b] This card can only be [b]Synchro Summoned[/b] with the above [b]Synchro Material[/b] Monsters. Once per turn[b],[/b] during your Main Phase[b],[/b] you can return 1 of your removed from play cards to your Graveyard. If you activate this effect[b],[/b] skip your next Draw Phase.

[b]Maragor the King of Necromancers: [/b]Once per turn[b],[/b] during your Main Phase[b],[/b] you can Special Summon 1 Zombie-[b]T[/b]ype Monster from your Graveyard in face-up [b]A[/b]ttack [b]P[/b]osition. [b]If you activate this effect, you cannot conduct your [/b]Battle Phase this turn. Once per turn[b],[/b] you can negate [b]a[/b] Special Summon[b] of a monster [/b]and send it to the Graveyard.

[b]Maragor the Supreme Deity of Necromancy: [/b]This card can only be Special Summoned [b]by[/b] it[b]'[/b]s own effect. This card can only be Synchro Summoned with the above Material Monsters. As long as this card remains face-up on the field[b],[/b] your opponent cannot Special Summon Monsters. As long as this card remains face-up on the field all cards on the field and in both players' Graveyards are treated as Zombies. Once per turn[b],[/b] during the Main Phase[b],[/b] you can Special Summon 1 Zombie-[b]T[/b]ype monster from either player's Graveyard to the field. If you activate this effect you cannot activate any Spells or Traps this turn. [b]If this card is in your Graveyard, you can remove from play 1 Zombie-Type monster in your Graveyard to Special Summon this card. [/b]


Mind you that some of these corrections I made might be wrong (I'm still working on correcting OCG the "right" way).

Anyways here's my opinion/review on your cards.

-[b]Necro Synchron[/b] is outclassed by Zombie Master in terms of Special Summoning.
-[b]Nahaz [/b]is a simple monster removal card. Not much else to say about it.
-[b]Abyss Imp[/b] is pretty much like Plaguespreader (as most of the cards you made here), just with a slightly different SS requirement.
-[b]Abyss Ghost Knight [/b]is pretty much Special Summon all over the place with the downside of being removed.
-[b]Abyss Ghost Paladin[/b] is not worth summoning unless you plan on Synchro Summoning "Maragor, the Supreme Deity of Necromancers". This card's effect isn't anything impressive either. Having to skip your Draw Phase hurts you more then benefits you, and Burial from a Different Dimension does the job better. I suppose it could be useful to recycle and reuse cards as Mezuki and Plaguespreader, but other than that, it's pretty meh.
-[b]Maragor the King of Necromancer[/b] is basically a Monster Reborn for Zombies with the requirement of skipping your own Battle Phase, and it's a once per turn Royal Oppression, so it's pretty good actually. It's a bit Op'ed, but not that badly as it's low attack for a 8 star somewhat balances it.
-[b]Maragor the Supreme Deity of Necromancers[/b] is kinda Op'ed. It's a 3000 ATK beatstick that can summon just about any monster with it's effect, and prevents the opponent from Special Summoning altogether. Even when it's destroyed and sent to the Graveyard, you can revive it with it's own effect. It's restriction of needing 2 specific monsters in order to Synchro Summon it keeps it from being majorly Op'ed.


Overall not a bad set of cards, but there are cards that can do the job better then what these cards provide. The only cards anyone would consider is Maragor and maybe his Supreme form. Other than that, the other cards here wouldn't be able to find a slot in most Zombie Decks, as there's just too many staples needed for them.

6.8/10
[/quote]

True, on their own some of them are kind of weak but I wanted to keep some of them weak and make them support each other. That is also why I made Maragor so strong because otherwise there would be no point whatsoever. Also, since he is a "Deity" he should be overly powerful. But the OCG improvement is really helpful so thank you and +Rep.

Edit: Sorry, my computer was having a meltdown right as I posted this. Here's the rep.

Link to comment
Share on other sites

[quote name='FTW (For The Wynn)' timestamp='1285174792' post='4645886']
True, on their own some of them are kind of weak but I wanted to keep some of them weak and make them support each other. That is also why I made Maragor so strong because otherwise there would be no point whatsoever. Also, since he is a "Deity" he should be overly powerful. But the OCG improvement is really helpful so thank you and +Rep.
[/quote]

I see, and just because a card has Deity in it's name, does not mean it needs to be Op'ed.

Anyways thanks for the +Rep.
Link to comment
Share on other sites

[quote name='Engetsu' timestamp='1285178198' post='4645922']
I see, and just because a card has Deity in it's name, does not mean it needs to be Op'ed.

Anyways thanks for the +Rep.
[/quote]

No problem, and yeah that is true, I thought keeping the attack low and making him hard to summon would make it more balance out...hmmm...maybe I should add another limitation...I'll think about it some.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...