crossader Posted September 21, 2010 Report Share Posted September 21, 2010 [color="#4169E1"][size="3"][font="Comic Sans MS"][b]This is an idea i had when i was thinking on the several Monster Trap cards that exist in the game, so i say... why not make a Synchro that dependes on them? and there it is !!! (i'm very sure the pic is overused, but i don't care too much about it, Jazin Kay archive).[/b][/font][/size][/color] [img]http://img705.imageshack.us/img705/2448/77742p.jpg[/img] [color="#800080"][size="4"][font="Franklin Gothic Medium"][i][b]1 Tuner + 1 Trap Monster card. If this card is Synchro Summoned succesfully, flip all face-down Spell and Trap cards on the field face-up (This effect cannot be negated). All Trap cards flipped face-up by this card's effect are removed from play. All other cards are placed face-down and their effects cannot be activated this turn.[/b][/i][/font][/size][/color] Link to comment Share on other sites More sharing options...
Smesh Posted September 21, 2010 Report Share Posted September 21, 2010 It should just be flip all face-down spells and traps face-up. Effect is kinda random and situational, but it's not a bad card. Link to comment Share on other sites More sharing options...
crossader Posted September 22, 2010 Author Report Share Posted September 22, 2010 [color="#800080"][size="3"][font="Comic Sans MS"][b]Will change the OCG in a moment. Thx for telling me. Any more comments?[/b][/font][/size][/color] Link to comment Share on other sites More sharing options...
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