-Kai- Posted September 21, 2010 Report Share Posted September 21, 2010 I haven't been on this site for awhile, so I don't know which pics are overused or not and I there may be some OCG errors. Here's my card. Pic from HP Doom's image archive. Please tell me if I made any errors. [center][img]http://img837.imageshack.us/img837/9743/57934.jpg[/img] [i]While this card is face-up on the field, any Level 7 or lower monster from you or your opponent's hand can be Special Summoned, ignoring the Summoning conditions. Place 1 Corruption Counter on all Monsters Summoned by the effect of this card. Monsters with Corruption Counters placed on them cannot activate its Monster Card Effect. If a Spell or Trap Card is activated, flip a coin. If the result is heads, negate the effect of that card and return it to the owner's hand. If the result is tails, negate the effect and destroy it. Once per turn, if this card is targeted by the effect of your opponent's Spell or Trap Card, negate the effect and destroy the card. When this card is destroyed, remove from play all monsters on the field with Corruption Counters placed on them. Inflict 500 damage to you and your opponent for each Monster removed from play with the effect of this card. Once per turn, if this card is in the Graveyard, flip a coin. If heads, remove from play 1 random card from your opponent's Graveyard. If tails, remove from play 2 random cards from your Graveyard.[/i][/center] Link to comment Share on other sites More sharing options...
Mmocowboy Posted September 22, 2010 Report Share Posted September 22, 2010 You should check out your Spell/Trap negation effect: [color="#00FF00"]If a Spell or Trap Card is activated, flip a coin. If the result is heads, negate the effect of that card and return it to the owner's hand. If the result is tails, negate the effect and destroy it.[/color] The result of Heads or Tails negates the card. If it's Heads and a spell, they just use it again and flip again, until they get tails and it's destroyed. Something needs to be done with that so that there is actually a "fail" condition on the coin flip. I would just leave the once per turn destruction negation effect, the negation of monster's summoned by this card, the burn when this card gets removed and scrap the rest. It is an interesting effect, but I think it locks up to much of the game, it would be very boring and frustrating with this card on the field, be it yours or your opponent's. Link to comment Share on other sites More sharing options...
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