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Rebells


SP0RE

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They don't obey order,
They oppose chaos,
They are the rebells.

The Rebells are Music-[b]Bass[/b]ed monsters, using a high number of synchros representing the fact they [b]play[/b] in [b]Tune[/b]. They will include some [b]Rock[/b], Spellcasters, Warrirors, Beast-Warriors and maybe even a Dragon...

[Spoiler=Monsters]
[spoiler=Tuners]
[img]http://img841.imageshack.us/img841/95/47480r.jpg[/img]
When you Normal Summon an "Rebell" monster, you can Special Summon this card from your hand. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. This card cannot be used as a Synchro Material Monster, except if the other Synchro Material Monster(s) are all the same Attribute.
[img]http://img709.imageshack.us/img709/95/47480r.jpg[/img]
This card cannot be used as a Synchro Material Monster, except if the other Synchro Material Monster(s) are all the same Attribute.
[/spoiler]
[spoiler=Non-Tuners]
[img]http://img834.imageshack.us/img834/7281/47480c.jpg[/img]
When this card is Summoned you may add 1 Spell Card from your Deck to your Hand. When this card is destroyed you may Set 1 Trap Card from your Deck.
[img]http://img843.imageshack.us/img843/845/47480w.jpg[/img]
When this card is Summoned you may Set 1 Trap Card from your Deck. When this card is destroyed you may add 1 Spell Card from your Deck to your Hand.
[img]http://img824.imageshack.us/img824/95/47480r.jpg[/img]
This card is also Treated as a Machine-Type monster. When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
[img]http://img688.imageshack.us/img688/170/47480s.jpg[/img]
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only.
[/spoiler]
[/spoiler]

[Spoiler=Spells]
[img]http://img709.imageshack.us/img709/5303/47480.jpg[/img]
Select 1 "Rebell" monster. Until the End Phase, double the ATK of the selected monster. During the End Phase of the turn this card was activated, destroy the selected monster and increase both players Life Points by half of the selected monster's original ATK. While this card is in the Graveyard, you can shuffle it into your Deck, to negate 1 Spell or Trap Card that targets a "Rebell" monster and destroy it.
[/spoiler]

[Spoiler=Traps]
[/spoiler]

[spoiler=Synchros]
Ironically none...
[/spoiler]

All images come from Devaintart, with me cropping/tweaking them...

(All musical puns in [B]BOLD[/B].)
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[quote name='Lord Smeagle' timestamp='1285264836' post='4648183']
Most of these are fine, except for Bex. Bex is brooooke. She's a 1900 beater that searches both a generic Spell AND a Trap, aaaaand...she's a Spellcaster, too. Aside from the fact that anyone into the meta would splash this in their deck at 2 or 3, can you imagine the Spellcaster builds?
[/quote]
Bloomin' Heck...

I didn't realise I had done that!

To the NERF-Mobile!
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