Shinobi Phoenix Posted September 24, 2010 Report Share Posted September 24, 2010 Signature for YCMmaker: [spoiler=Disclaimer- PLEASE READ][quote][i][size=x-small]Disclaimer (Three Personal Rules): - I play and follow Japanese OCG just as much as International TCG and thus use OCG terms more (IE: Magic Card, Demon, Angel, Release, Advance Summon, Main-Type, Sub-Type, etc). All my work has OCG terms in my private files and will not be changed (that's adding unnecessary work). If that bothers you that much, simply ignore it or don't comment. There's no need to get political, IE: (OCG vs TCG). It's not important, the cards aren't real for anyone and [b]the card details and effects and process of creation are far more important[/b] with that in mind than the terms used. You know what they mean or they wouldn't be synonymous with each other in the first place. - My work follows a strict format when written for cleanliness and organization (especially when cataloging my work). This system has been in place since 2007. This includes names being in quotation marks ("Dark Paladin") but archetypes being written in brackets ( "[Black Feather] monsters") and will be not changed when written out on post when no one would appreciate that anyway and its twice the work to go around changing it to a style I don't use in my own work. No one is changing their formatting for me, and I won't be changing for them and people who go many different places does not like having to change according to every individual place over something petty. Again, not something that needs to be argued or complained about. It's just a technical matter that doesn't change the card. - [b]Please feel free to ask questions regarding mechanics I wrote in that haven't been used in the real game (yet), my intent or the direction I'm going. I will be happy to explain or justify anything if asked. I put my work through a lot of scrutiny and mock playthroughs with friends online and off.[/b][/size][/i][/quote][/spoiler] I long while back, I started a section (challenging myself) to make some CCmail fixes. Well, maybe "fixes" is the wrong way to say that, just additions to fill in some holes without breaking the theme or taking away the spirit of the Deck. Even Kevin Tewart made it clear making cards that ignored the suicide "condition" would defeat the point of the deck, so I followed that as best I could. Note, while I did make a Tuner for them, I did not (yet if ever) make a CCmail Synchro. The Tuner was a little more on a dare. Also, following in the spirit of going against the meta (not anti-meta though), I made a Fusion and a RITUAL for CCmail and used my new style of Ritual creation for it, which you will see when I post it. Currently 12 cards written out, all 6 current monsters are proxied, I am only posting 3 today. None of the Magic/Traps are proxies (sorry, I really need to make that new Magic/Trap Proxy File). [spoiler=Monsters] AICD-CCM01 Core Chimail SoulBody [spoiler=Text] [IMG]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/Core%20Chimail/AICD-CCM01-CoreChimailSoulBody.jpg[/IMG] EFFECT: This card cannot be used as Synchro Material for a DARK, LIGHT, or Dragon-Type Synchro Monster. If a [Core Chimail] card you control would be destroyed during End Phase, you may reveal this card in your hand instead.[/spoiler] AICD-CCM04 Core Chimail Avalonus [spoiler=Text] [IMG]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/Core%20Chimail/AICD-CCM04-CoreChimailAvalonus.jpg[/IMG] EFFECT: This card can be Special Summoned from your hand or Graveyard by removing from play 2 cards in your Graveyard that are "Steel Core of Core Chimail," [Core Chimail] monsters, or Spellcaster-Type monsters. During each of your End Phases, destroy this card unless you send 1 "Steel Core of Core Chimail" from your hand to the Graveyard and reveal 1 Spellcaster-Type monster in your hand. When this card is destroyed or sent to the Graveyard from the field, it is removed from play. This card is unaffected by opponent's monster effects.[/spoiler] AICD-CCM05 Core Chimail Eraser [spoiler=Text] [IMG]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/Core%20Chimail/AICD-CCM05-CoreChimailEraser.jpg[/IMG] EFFECT: If this card attacks directly or battles an opponent's monster that is not LIGHT or DARK, this card loses 600 ATK until after Damage Step. If this card battles an opponent's LIGHT or DARK monster, any increases to the opposing monster's ATK or DEF become decreases instead. This card's ATK and DEF are unaffected by the effects of LIGHT and DARK monsters. During each of your End Phases, destroy this card unless you send 1 "Steel Core of Core Chimail" from your hand to the Graveyard or reveal 1 FIRE or Pyro-Type monster in your hand.[/spoiler] AICD-CCM08 Core Chimail Winged Hope [spoiler=Text][IMG]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/Core%20Chimail/AICD-CCM08-CoreChimailWingedHope.jpg[/IMG] EFFECT: If this card or a Level 8 or higher [Core Chimail] monster you control attacks, you may Special Summon 1 Level 4 or lower [Core Chimail] monster from your Graveyard before Damage Step. If this card is removed from the field, but not sent to the Graveyard, add up to 2 [Core Chimail] cards from your Graveyard to your hand. During each of your End Phases, destroy this card and draw 2 cards unless you send 1 "Steel Core of Core Chimail" from your hand to the Graveyard or reveal a [Core Chimail] monster and a WIND or Winged Beast-Type monster in your hand.[/spoiler] [/spoiler] [spoiler=Magic and Traps] AICD-CCM02 Mercury Core of Core Chimail Magic - Continuous [spoiler=Text][IMG]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/Core%20Chimail/AICD-CCM02-MercuryCoreofCoreChimail.jpg[/IMG] EFFECT: The name of this card is also treated as "Steel Core of Core Chimail" while on the field, in your hand or in your Graveyard. If this card on the field is destroyed, add 1 [Core] non-Monster Card to your hand from your Deck or removed from play. If a [Core Chimail] monster you control would be destroyed during End Phase, you may instead send this card under your control to the Graveyard.[/spoiler] AICD-CCM07 Crucible of Core Chimail Trap - Counter [spoiler=Text][IMG]http://i698.photobucket.com/albums/vv350/ShinobiPhoenixYGO/---%20Card%20Creation/Core%20Chimail/AICD-CCM07-CrucibleofCoreChimail.jpg[/IMG] EFFECT: If a [Core Chimail] monster would be destroyed during End Phase or in battle, activate this card instead by sending this card to the Graveyard. That [Core Chimail] monster is not destroyed in battle or during End Phase and its ATK is halved during your turns for as long as this card remains in the Graveyard.[/spoiler] [/spoiler] Again, not asking for OCG fixes, not looking for them, requesting them or caring for them. So if you give them and don't like my response, you were warned. Just looking for feedback on usage and mechanics outside of my usual crowd. The proxy ITSELF however I will always take suggestions on (such as font changes or alignments. how to shrink the text better, or a better source). Also, final text on all proxies. Rarely will I change them after I print them because by then, I'm already playing with them. Link to comment Share on other sites More sharing options...
Shinobi Phoenix Posted October 9, 2010 Author Report Share Posted October 9, 2010 Good news, I finally finished my new proxy file exclusively for Magic and Traps (the problem was getting ones that said Magic Card instead of Spell Card). I sucked it up and did the work myself and it ended up looking even better than searching out the parts. This means I can proxy fully again when time allows. To celebrated, I am posting 2 of the support cards from my Core Chimail area and one of the Fusion monsters (the 2nd as well as 2nd Ritual is unfinished). Enjoy. Proper feedback is requested and appreciated. Additions posted above: - Core Chimail Winged Hope - Mercury Core of Core Chimail - Crucible of Core Chimail Link to comment Share on other sites More sharing options...
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