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TAKE THAT!!! MERLIN!!!


chedbonlahor

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My newest card, I need to step up my game

[img]http://img687.imageshack.us/img687/7016/217615q.jpg[/img]

As long as you control this face-up card, during each of your Standby Phases you and your opponent must reveal your hands, if a Spell or Trap Card exists in neither player's hand this card is destroyed. You can change the Battle Position of this monster twice in 1 turn. If you control this face-up Attack Position card, all Trap cards in both players' hands are treated as Quick Play Spell Cards and must be used as such, both players can also Normal Summon in face-up Defence Position. If you control this face-up Defence Position card, all Monster, Spell and Trap Cards in both players' hands must be set, before they can be Normal Summoned or activated.
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I kiNDA get this card's effect it's not op'd because if either player has a Spell/Trap Card in their hand than this card is destroyed, a little OCG fix would b nice you worded the effects kinda wierd but the effects of this card is creative which I like, if this card is face-up every trap card on the field is treated as Quick Play Spell Cards and if this card is in face-up defense position every card must be set, pretty cool card.
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[quote name='LRPXD' timestamp='1285346187' post='4650680']
I kiNDA get this card's effect it's not op'd because if either player has a Spell/Trap Card in their hand than this card is destroyed, a little OCG fix would b nice you worded the effects kinda wierd but the effects of this card is creative which I like, if this card is face-up every trap card on the field is treated as Quick Play Spell Cards and if this card is in face-up defense position every card must be set, pretty cool card.
[/quote]

Thanks but I dont think you quite got the jist of it lol
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I want to break down the effect some:

[color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]As long as you control this face-up card, during each of your Standby Phases you and your opponent must reveal your hands, if a Spell or Trap Card exists in neither (should be either) player's hand this card is destroyed. You can change the Battle Position of this monster twice [s]in 1[/s] per turn. [s]If you control this face-up Attack Position card,[/s] As long as this card remains in face-up Attack Position all Trap cards in both players' hands are treated as Quick Play Spell Cards and must be used as such. As long as this card remains face-up on the field both players can also Normal Summon in face-up Defence Position. If you control this face-up Defence Position card, all Monster, Spell and Trap Cards in both players' hands must be set, before they can be Normal Summoned or activated (This conflicts with your previous effect about Traps being Quick-Play Spells and therefore one of those two effects must go, so I would get rid of the first one because it is OP'd to begin with).[/size][/font][/color]
[font="tahoma, verdana, arial, sans-serif"][size="3"][color="#474747"][size=2]
[/size][/color][/size][/font]
[font="tahoma, verdana, arial, sans-serif"][size="3"][color="#474747"][size=2]Aside from OCG errors this card is pretty cool overall.[/size][/color][/size][/font]
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[quote name='FTW (For The Wynn)' timestamp='1285367195' post='4651601']
I want to break down the effect some:

[color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]As long as you control this face-up card, during each of your Standby Phases you and your opponent must reveal your hands, if a Spell or Trap Card exists in neither (should be either) player's hand this card is destroyed. You can change the Battle Position of this monster twice [s]in 1[/s] per turn. [s]If you control this face-up Attack Position card,[/s] As long as this card remains in face-up Attack Position all Trap cards in both players' hands are treated as Quick Play Spell Cards and must be used as such. As long as this card remains face-up on the field both players can also Normal Summon in face-up Defence Position. If you control this face-up Defence Position card, all Monster, Spell and Trap Cards in both players' hands must be set, before they can be Normal Summoned or activated (This conflicts with your previous effect about Traps being Quick-Play Spells and therefore one of those two effects must go, so I would get rid of the first one because it is OP'd to begin with).[/size][/font][/color]
[font="tahoma, verdana, arial, sans-serif"][size="3"][color="#474747"][size=2]
[/size][/color][/size][/font]
[font="tahoma, verdana, arial, sans-serif"][size="3"][color="#474747"][size=2]Aside from OCG errors this card is pretty cool overall.[/size][/color][/size][/font]
[/quote]

No it doesnt, if you read there are two different effects depending on wether it is in attack position or def position.

ATK Pos: traps in HAND become quick play
DEF pos: Magic and traps must be set first

They are 2 completely different effects and either one or the other is used depending on its position, there is no contradiction if you read it properly
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