Kuroda Kaito Posted September 25, 2010 Report Share Posted September 25, 2010 Hello everyone, this is my second set and its name is : [font="Comic Sans MS"]The Guardian of the Five Path[/font] This set will have from 10 to 15 cards so it's kinda little but maybe that the number of cards will rise so hope you understand [spoiler=Rule] *All YCM Rule apply *No bad word please (i hate it) *No spamming but please give comment *No argument in here please, i don't want this thread to become a Battle field[/spoiler] [font="Book Antiqua"][color="#4B0082"]Here are the cards:[/color][/font] [spoiler=Inferno Guardian of the Five Path] [center][img]http://img831.imageshack.us/img831/6568/ifernoguardianofthefive.jpg[/img] [i][b]Lore: This card cannot be Normal Summon or Set. This card can only be Special Summoned by tributing 3 FIRE monsters you control to the Graveyard. For each FIRE monster you control, increase this card's ATK and DEF by 300. When this card destroys an opponent's monster by battle, place 1 Inferno Counter on this card (max. 5). You can remove 1 Inferno Counter from this card to select 1 monster your opponent controls. That monster will be destroy during your opponent's 2nd [/b][/i][/center][/spoiler] [spoiler=Solar Guardian of the Five Path] [center][img]http://img687.imageshack.us/img687/5474/solarguardianofthefivep.jpg[/img] [i][b]Lore: This card cannot be Normal Summon or Set. This card canonly be Special Summon by tributing 3 Light Monster on your field. This card's ATK and DEF will be decrease by 300 or each Monster on your opponent's field. When this card destroy your opponent's monster, increase this card's ATK by the ATK of the destroyed Monster. While this card is face-up on the field, you can decrease your LP by 500 to decrease the ATK of all of your opponent's monster by 500 points.[/b][/i][/center][/spoiler] [spoiler=Hydro Guardian of the Five Path] [center][img]http://img836.imageshack.us/img836/617/hydroguardianofthefivep.jpg[/img] [i][b]Lore: This card cannot be Normal Summon or Set. This card can only be Special Summon by tributing 3 Water Monster on your field to the Graveyard. This card's DEF will be increase by 300 points for each Water Monster on your field. When this card destroy your opponent's monster, you can decrease your LP by 500 points or 1000 points to inflinct your opponent's LP double the LP you decrease.[/b][/i][/center][/spoiler] [spoiler=Evil Guardian of the Five Path] [center][img]http://img26.imageshack.us/img26/6971/evilguardianofthefivepa.jpg[/img] [i][b]Lore: This card cannot be Normal Summon or Set. This card can only be Special Summon by tributing 3 Dark Monsters on your field to the Graveyard. While this card is remain on the field in face-up Attack Position, you can discard 2 cards to select 1 Monster on your opponent's Graveyard and Special Summon that Monster to your field. When this card destroy your opponent's monster, you must tribute the monster which was Special Summon by this card's effect to inflinct that tributed Monster's ATK to your opponent's LP.[/b][/i][/center][/spoiler] [spoiler=Wind Guardian of the Five Path] [center][img]http://img412.imageshack.us/img412/9443/windguardianofthefivepa.jpg[/img] [i][b]Lore: This card cannot be Normal Summon or Set. This card can only be Special Summon by tributing 2 Wind Monsters on your field to the Graveyard. This card Level Star will be decrease by 1 for each Monster on your opponent's field. For each Level Star whichh was decrease by this card's effect, increase this card's DEF by 300 points and decrease this card's ATK by 300 points. When this card destroy your opponent's monster, increase this card's ATK by 1000 points. [/b][/i][/center][/spoiler] [spoiler=Ice Guardian of the Five paths] [center][img]http://img826.imageshack.us/img826/2496/iceguardianofthefivepat.jpg[/img] [i][b]Lore: This card can only be Special Summon bu tributing 2 Monsters on your field to the Graveyard. When this card is successfully Special Summoned, you can discard a number of cards in your hand to the Graveyard to return the amount of Spell or Trap card on your opponent's field to the bottom of their deck. When this card destroy your opponent's monster, you can Special Summon one monster in your Graveyard to your field and its ATK and DEF will lose 1000 points.[/b][/i][/center][/spoiler] [spoiler=Warrior of the Five paths] [center][img]http://img228.imageshack.us/img228/8031/warriorofthefivepaths.jpg[/img] [i][b]Lore: This card only be Tributing Summon by tributing 3 Warrior Monster on your field to the Graveyard. This card's ATK will be increase by 300 points for each Warrior Monster in your Graveyard. When this card destroy your opponent's monster, you can discard 3 cards to inflict to your opponent's LP equal to the ATK of the destroyed monster.[/b][/i][/center][/spoiler] [spoiler=Hunter of the Five path] [center][img]http://img714.imageshack.us/img714/6817/card1s.png[/img] [i][b]Lore: When this card is Summoned, increase this card's ATK and DEF by 500 points for each "Five path" Monster on your field. While this card is remaining on the field, your opponent must pay 500 points each turn to attack your Monster,[/b][/i][/center][/spoiler] [spoiler=Ghost Reservation] [center][img]http://img413.imageshack.us/img413/9030/cardf.png[/img] [i][b]Lore: This card can only be activate when there is "Evil Guardian of the Five path" on your field. Select 1 of your opponent's Monster, that Monster will be destroy at the 2nd turn when this card is activate.[/b][/i][/center][/spoiler] [spoiler=Holy Orb of the Heaven] [center][img]http://img819.imageshack.us/img819/8008/card2.png[/img] [i][b]Lore: When this card is activate, all of your "Five path" Monster cannot be destroy by battle for 3 turns ( including damage caculation). After 3 turns, this card will be destroy and you can select 1 Spell Card from your Deck and add it to your hand.[/b][/i][/center][/spoiler] [spoiler=Guardian Council Room] [center][img]http://img684.imageshack.us/img684/8282/guardiancouncilroom.jpg[/img] [i][b]Lore: When this card is activate, increase the DEF of all "Five Path" Monsters on your field by 1000 points.[/b][/i][/center][/spoiler] [spoiler=Inferno Poenix Blazing Blade] [center][img]http://img804.imageshack.us/img804/5803/infernophoenixblazingbl.jpg[/img] [i][b]Lore: This card can only be equip to "Inferno Guardian of the Five Path" on your field. Increase "Inferno Guardian of the Five Path" ATK by 500 points and DEF by 400. When "Inferno Guardian of the Five Path" destroy your opponent's Monster while equipping this card, increase your LP equal to the ATK of the destroy Monster.[/b][/i][/center][/spoiler] [spoiler=Solar magic circle] [center][img]http://img221.imageshack.us/img221/368/solarmagiccircle.jpg[/img] [i][b]Lore: This card can only be activate when there is "Solar Guardian of the Five Path" on your field. "Solar Guardian of the Five Path" cannot be destroy by your opponent's Spell or Trap Card for 3 turns.[/b][/i][/center][/spoiler] [spoiler=Hydro Magic Ball] [center][img]http://img207.imageshack.us/img207/9831/hydromagicball.jpg[/img] [i][b]Lore: When this card is activate, "Hydro Guardian of the Five Path" ATK and DEF will be increase by 1000 points. [/b][/i][/center][/spoiler] [spoiler=Wind Magic Ball] [center][img]http://img443.imageshack.us/img443/5076/windmagicball.jpg[/img] [i][b]Lore: When this card is activate, "Wind Guardian of the Five path" ATK and DEF will be increase by 600 points. When "Wind Guardian of the Five Path" destroy your opponent's Monster after this card's effect is activated, draw 1 card from your Deck.[/b][/i][/center][/spoiler] Link to comment Share on other sites More sharing options...
naruto9418 Posted September 25, 2010 Report Share Posted September 25, 2010 I may not be 2 good at this, but to me these cards are pretty well made with sweet pics You just need to fix a few errors in the cards, but I can still understand the effects "This card cannot be Normal Summon or Set, this card can only be Special Summon by tributing 3 Fire Monster on your field to the Graveyard. [b]For each Fire Monster on your field, increase this card's ATK and DEF.[/b] When this card destroy your opponent's monster, place one Inferno-counter onto this card (max.5). You can remove one Inferno-counter on this card to select one of your opponent's monster, that monster will be destroy on the second turn of your opponent." "This card cannot be Normal Summon or Set. This card canonly be Special Summon by tributing 3 Light Monster on your field. [b]This card's ATK and DEF will be decrease for each Monster on your opponent's field.[/b] When this card destroy your opponent's monster, increase this card's ATK by the ATK of the destroyed Monster. While this card is face-up on the field, you can decrease your LP by 500 to decrease the ATK of all of your opponent's monster by 500 points." Their effects are pretty good, the only problem I have is with the parts I bolded above. Does their ATK and DEF increase/decrease by a certain amount, the combined total ATK and DEF of the other monsters, ect... just fix that part and some errors and these cards will be great Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted September 25, 2010 Author Report Share Posted September 25, 2010 oh thanks for comment Link to comment Share on other sites More sharing options...
Nightmare Moon Posted September 25, 2010 Report Share Posted September 25, 2010 Pretty cool set, Dranzer. ^^ Plus, you forgot the 's' in "Guardian of the Five Path[b]s[/b]" Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted September 26, 2010 Author Report Share Posted September 26, 2010 oh i've forgotten, i'll fix it asap Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted September 26, 2010 Author Report Share Posted September 26, 2010 BUMP Link to comment Share on other sites More sharing options...
Spoon Posted September 26, 2010 Report Share Posted September 26, 2010 I suggest you proofread your cards before you post them I[b]n[/b]ferno Guardian of the Five Path This card cannot be Normal Summon or Set[b].[/b] [b]T[/b]his card can only be Special Summon[b]ed[/b] by tributing 3 [b]FIRE[/b] [b]monsters[/b] [b]you control[/b] to the Graveyard. For each [b]FIRE[/b] [b]m[/b]onster [b]you control[/b], increase this card's ATK and DEF [b]by ???[/b]. When this card destroy[b]s[/b] [b]an[/b] opponent's monster [b]by battle[/b], place [b]1[/b] Inferno[b] C[/b]ounter [b]on[/b] this card (max. 5). You can remove [b]1[/b] Inferno [b]C[/b]ounter [b]from[/b] this card to select [b]1[/b] [b]monster your opponent controls.[/b] [b]T[/b]hat monster will be destroy [b]during your opponent's 2nd ??? Phase[/b]. And that's only the first card... don't take it to serious, what I want to say is that proofreading just helps sometimes Other than that, the cards are solid, a bit more imagination on the effects would've helped in my opinion, but the Evil one is just right, I especially like that one. The template is horrible (sorry, I just hate those holo effects) because it ruins the awesome artworks What are those cards based on (this is the Pop Culture Section after all)? Overall, good cards, but you should try to improve on grammar (not only the official one), and maybe a little more creativity with the effects would be nice too... though I can't judge that if I don't know where they are taken from So long, Spoon Link to comment Share on other sites More sharing options...
Mahboi99 Posted September 26, 2010 Report Share Posted September 26, 2010 Dunno about you but the Hydro Guardian reminds me of the First Guardian in Rayman 2 on PSX. If this is Pop Culture, wheres this from? Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted September 26, 2010 Author Report Share Posted September 26, 2010 thanks for support, that is really good for me ^^, thanks a lot Spooni've edited it Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted September 27, 2010 Author Report Share Posted September 27, 2010 adding 1 new card Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted September 28, 2010 Author Report Share Posted September 28, 2010 adding 2 new cards. BUMP!!! Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted September 30, 2010 Author Report Share Posted September 30, 2010 i think i should make a necrobump!!!! Link to comment Share on other sites More sharing options...
Haberdashery1 Posted November 27, 2010 Report Share Posted November 27, 2010 That's a pretty kicking-it set! How do you get the cards like that? Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted December 14, 2010 Author Report Share Posted December 14, 2010 by MSENew cards added after a long time Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted December 15, 2010 Author Report Share Posted December 15, 2010 Adding new Cards. Please give comment Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted December 15, 2010 Author Report Share Posted December 15, 2010 Finally this set is finished ^^. Now all i need is your comment Link to comment Share on other sites More sharing options...
Haberdashery1 Posted December 21, 2010 Report Share Posted December 21, 2010 did you draw the cards yourself? Link to comment Share on other sites More sharing options...
Orangedragan Posted December 21, 2010 Report Share Posted December 21, 2010 I think this is supposed to be in realistic cards, but it's still a very good set. good graphics, good effects, just the same complaints as everyone else about the occasional OCG error and spelling issue. Overall. I give it an 8/10. Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted December 24, 2010 Author Report Share Posted December 24, 2010 thanks ^^ Link to comment Share on other sites More sharing options...
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