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Ooooold card


SuperNarb

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One of the first I made.

[IMG]http://i51.tinypic.com/10wqh03.jpg[/IMG]

Lore:
During the Damage step, special summon as many "Armour Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF/0) as possible in Attack Position on every available monster space and spell and trap card zone on your side of the field. This card gains 300 ATK and DEF for every "Armour Token" on your side of the field. At the end of the damage step, destroy all tokens on the field.

Bump.
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The OCG needs an overhaul, but seeing as this is one of your very first cards I can let it slip at the moment. I noticed a clash, your monster is named Dark Armored Fiend yet you call the tokens Armour tokens. Armor vs Armour, it should be the same you still should choose. I honestly don't really see this guy as being a useful card, the most this guy'll gain during the damage step is 2700, and that is only if your field is empty. There are better options with less of a gamble.
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