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Emerald Soul Dragon


~Jay~

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1 Tuner monster + 1 or more non-Tuner monsters

This card is unaffected by Spell Cards. No Spell or Trap Cards can be activated in response to a "Soul" monsters attack or effect. When this card attacks, increase this card's ATK by 100 for each Spell or Trap Card on the field until the End Phase.

 

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Remove from play 2 set Spell or Trap Cards you control to Special Summon 1 "Emerald Soul Dragon" from your Extra Deck in Attack Position. You cannot conduct your Battle Phase this turn.

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The effect is a little choppy, so I'll try my best with the OCG:

 

1 Tuner + 1 or more non-Tuner monsters

This card is unaffected by Spell Cards. Spell and Trap cards cannot be activated in response to the attack or effect of a "Soul" monster. When this card attacks, increase it's ATK by 100 for each Spell and Trap Card on the field until the End Phase.

 

Picture looks wicked. Effect is helpful for "Soul" monsters, which I hope to see more of. ;) Pretty good card.

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This makes for a potent combination. Your opponent launches an attack, you use Emerald Soul Charm to summon Emerald Soul Dragon. OCG looks good, in fact the only mistake I noticed at all is the lack of an apostrophe in Dragon's effect (monsters should be monster's). IMO you should drop the "or effect" because this guy is already able to negate activations of Spells and Traps during battle and is unaffected by Spells. I don't have anything else to add, they're good cards that do pretty well in tandem.

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I like these cards... 9/10

 

1st card, I love and would use.

2nd card, is balanced and useful, if I used the first one, I would use this!

 

i totally agree with SPORE

 

i would use the monster and the spell is perfectly balanced

 

only 1 thing...

 

...the pic for the monster is overused

 

xD

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1 Tuner monster + 1 or more non-Tuner monsters

This card is uneffected by Spell Cards. During the Battle Phase when a "soul" monster declares an attack Spell and Trap cards cannot be activated Until the End of the Battle Phase. When this card attacks, increase this card's ATK by 100 for each Spell or Trap Card on the field until the End Phase.

 

 

Fixd

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  • 1 year later...

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