Lord Smeagle Posted September 26, 2010 Report Share Posted September 26, 2010 [center] [b]I made these cards ages ago and never bothered to post them, but you need to know the truth! The Illuminati are mostly LIGHT Machine-Type monsters loosely based off a number of conspiracy theories but mostly on the idea of knowing and controlling everything. To that end, they tend to use cards that reveal cards in your opponent's hand, and also discard those cards to limit your opponent's options. However, they can also be played aggressively and they have some fun effects.[/b] [img]http://img683.imageshack.us/img683/1133/85968.jpg[/img] This card is treated as an "Illuminati" monster. If your opponent has a card in their hand revealed, this card can attack your opponent directly. Increase this card's ATK by 200 for each card in your opponent's hand revealed. [img]http://img832.imageshack.us/img832/1593/85968y.jpg[/img] Randomly reveal 1 card in your opponent's hand until the end of the turn. If it is a Monster Card, destroy 1 monster on the field. If it is a Spell or Trap Card, destroy 1 Spell or Trap Card on the field. [img]http://img683.imageshack.us/img683/2121/85968z.jpg[/img] Activate only by paying 1000 Life Points when your opponent has 3 or more cards in their hand revealed. Select two monsters your opponent controls. Conduct battle between those two monsters. If one monster is destroyed, turn the other monster face-up in your Deck and shuffle it. When the face-up monster is drawn, you can Special Summon it. [img]http://img683.imageshack.us/img683/3487/85968v.jpg[/img] f you control an "Illuminati" monster, select and activate one of the following effects: +At the beginning of your opponent's Draw Phase, look at the top card of their deck and place it on the top or bottom of their Deck. +Take control of 1 monster your opponent controls until the End Phase. That monster's effect becomes "Battle Damage inflicted by this monster is halved." +Look at your opponent's hand and select 1 monster in it. Special Summon that monster to your opponent's side of the field, then return 1 monster your opponent controls to its owner's hand. [img]http://img683.imageshack.us/img683/7604/85968yb.jpg[/img] This card cannot be Normal Summoned. This card can only be Special Summoned by Tributing 1 "Illuminati" monster while your opponent's entire hand is revealed. Once per turn, you can Special Summon 1 Level 4 LIGHT Machine-Type monster from your Deck. This card cannot be attacked while you control another monster. If this card is attacked, the battle is negated and this card immediately becomes a Field Spell Card with the following effect: All "Illuminati" monsters gain 500 ATK and cannot be targeted by the effects of Trap Cards. [img]http://img834.imageshack.us/img834/8148/85968l.jpg[/img] During your End Phase, this card's ATK becomes the number of cards revealed in your opponent's hand x800. [img]http://img834.imageshack.us/img834/7623/85968fj.jpg[/img] You can Special Summon this card from your hand. When this card is Special Summoned, return any number of "Illuminati" monsters you control to the Deck and place Blitzkrieg Counters on this card equal to the number of monsters returned. This card's ATK and DEF are increased by 1100 for each Blitzkrieg Counter on it. If this card would be destroyed, you can remove 2 Blitzkreig Counters from it instead. If there are no Blitzkrieg Counters on this card, you can send it to the Graveyard to Special Summon 1 "Illuminati" monster from your hand. [img]http://img683.imageshack.us/img683/8774/85968h.jpg[/img] After activation, this card is treated as a Monster Card.(LIGHT/Machine/LV6/0/3000). During the turn this card is activated, you may select 1 monster your opponent controls. That monster must attack this card this turn if able. When this card battles, decrease this card's DEF by 300 and reveal 1 card in your opponent's hand. That card stays revealed as long as this card remains face-up on the field. If three or more cards are revealed by this card's effect, you can set this card face down in an empty Trap Card zone. [img]http://img690.imageshack.us/img690/1672/85968m.jpg[/img] FLIP: Look at the top card of your opponent's Deck. (If that card is not already revealed, do not show it to your opponent.) If the selected card is a Spell or Trap Card, send it to the Graveyard. If the selected card is a Monster Card, shuffle it into your Deck face-up. This card is treated as an "Illuminati" monster for the remainder of the Duel. When the face-up monster is added to your hand, you can remove 1 "Illuminati Light-bringer" in your Graveyard from play to Special Summon it. [img]http://img831.imageshack.us/img831/3790/85968kv.jpg[/img] Activate the following effect based on the number of monsters revealed in your opponent's hand: 1: You can Normal Summon this card without Tribute. 2: You can Special Summon this card from your hand and return 1 "Illuminati" monster from your Graveyard to your hand. 4: Special Summon this card, and its ATK becomes 3000 until the End Phase. [img]http://img202.imageshack.us/img202/8148/85968l.jpg[/img] When this card destroys a monster as a result of battle, reveal one card in your opponent's hand until the End Phase. If there is a Trap Card revealed in your opponent's hand, "Illuminati" monsters are unaffected by your opponent's Trap Cards. [img]http://img690.imageshack.us/img690/8373/85968b.jpg[/img] Both players must play with their hand revealed. If either player discards a card or card(s) as a result of a card effect, the other player must discard the same number of cards. If either player recieves more than 500 Battle Damage as a result of a battle, destroy this card. [img]http://img690.imageshack.us/img690/8713/85968a.jpg[/img] When this card is activated, it is treated as a Field Spell Card. If there is a Field Spell Card active when this card is activated, that card's controller draws 1 card. Each player must play with the top card of their Deck face-up, unless that player controls 2 or more "Illuminati" monsters. [img]http://img844.imageshack.us/img844/2541/85968o.jpg[/img] You can discard this card from your hand to the Graveyard to select 1 "Monolith of Truth" from your Deck to your hand and set it face-down. While "Monolith of Truth" is active, this card's original ATK and DEF are doubled, and it is treated as an "Illuminati" monster. [img]http://img822.imageshack.us/img822/3061/85968f.jpg[/img] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 7 "Illuminati" monsters with different names in your Graveyard from play, paying 1000 Life Points and and correctly naming all cards in your opponent's hand. If this card would be removed from the field, destroy 1 other card you control instead. Once per turn, declare a card name. Search your opponent's Deck for a card with the declared name and Special Summon or activate it. If it cannot be Special Summoned or activated at this time, send it to the Graveyard and inflict 500 points of damage to your opponent. [img]http://img832.imageshack.us/img832/3487/85968v.jpg[/img] Activate only during your opponent's Draw Phase. Reveal cards in your opponent's hand equal to the number of "Illuminati" monsters with different names you control. During the End Phase, your opponent discards all cards in their hand revealed by this effect to the Graveyard.[/center] These rare and extremely sensitive photographs were retrieved from Jazin Kay's Image Archive, and from Google Images. Link to comment Share on other sites More sharing options...
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