Guest Dhole Posted October 12, 2010 Report Share Posted October 12, 2010 Dont be so sure of yourself. I am glad you are having fun but dont think that means i wont crush you like everyone else. I will wait until tomorrow to send in my next wave of troops but until then make good use of your time. Signed,General Dhole Link to comment Share on other sites More sharing options...
Guest Shadowfang1992 Posted October 12, 2010 Report Share Posted October 12, 2010 Well, you can help out the Earthbound and Bunnies, but I'll still help the Bringers! The Airbounds don't need me anymore, so it's time to destroy those angels! Airbounds: 142Earthbounds: 10Bunnies: 32Bunny Killers: 0Bringers: 40 I didn't include the doubled cards with different effects (extra holos, double yin and yang, etc) Also, I think the Bunny Killers are out of the running... Lol. Link to comment Share on other sites More sharing options...
Guest dtwrules Posted October 12, 2010 Report Share Posted October 12, 2010 im not good at making cards... very litle contribution Link to comment Share on other sites More sharing options...
Guest Dhole Posted October 13, 2010 Report Share Posted October 13, 2010 No one can beat my Angels plus i might bring more Dragon Knights into the game so watch out. Oh and Shadowfang 1992 your comment about taking down my angels has just reinvigorated me and i am now making more. Link to comment Share on other sites More sharing options...
Guest Shadowfang1992 Posted October 13, 2010 Report Share Posted October 13, 2010 Go for it ^^ Be proud, Dark Heart, you have created the perfect war ^^ Link to comment Share on other sites More sharing options...
Guest Dhole Posted October 13, 2010 Report Share Posted October 13, 2010 Here are my reinforcements the Dragon Knights have returned: A human cursed to look like a dragon. It was trained in almost every martial art by a human that took pity on it. Now it silently watches of human kind paying its debt to the human that taught it. Once per turn you can Special Summon 1 Illusion Token(0 ATK/ 0 DEF/ 1 level/ Dragon-Type/ DARK attribute) to either players side of the field. This card gains 300 ATK for each Illusion Toke on the field. As long as this card is on the field each time your opponent declares an attack you must write a number on a piece of paper between 1 and 10 without showing your opponent. They must guess the number and if they guess it wrong then their attacking monster's ATK is halved. This monster gains 200 ATK points for each monster on the field with the word "Dragon Knight" on the field. As long as this card is on the field it is the only monster your opponent can attack. As long as this card is on the field all monsters with the word "Dragon Knight" in their name gain 400 ATK points. As long as this card is on the field this is the only card your opponent can select as a target for an effect and attacks. If your opponent activates a Spell Card this card is destroyed. If this card is in your Graveyard you can discard 1 card to Special Summon it in Attack Position. Once per turn you can tribute 1 monster on your side of the field with the word "Dragon Knight" in its name. This card gains ATK points equal to the level of the tributed monster times 400. If this monster would be destroyed by battle you must reduce this cards ATK points back to its original and this card is not destroyed (Damage is applied normally). This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field with the words "Dragon Knight" in their name. This cards ATK is equal to the combine ATK of the tributed monsters. If this card destroys an opponents monster by battle you can flip a coin and if it lands on Heads inflict damage to your opponent equal to the destroyed monster's ATK. When this card destroys an opponents monster by battle you can select 1 card in your opponent's Hand and discard it. If the discarded card is a monster your opponent takes damage equal to the discarded monsters level times 200. Each time this card destroys an opponents monster by battle you can select and destroy 1 face-up monster on the field with less ATK points than the destroyed monster and destroy it. If this card is selected as a target for a Trap Card then it is immediately destroyed. You can send 3 cards from your Hand to the Graveyard to Special Summon 1 level 3 monster from your Deck. If this card is destroyed you can Special Summon 1 "Dragon Knight" monster from your Hand. 1 "Dragon Knight" Tuner+ 2 or more non-Tuner type "Dragon Knight" monster(s)Once per turn you can discard 1 card to have this card gain 500 ATK until the End Phase. If this card destroys a level 4 or lower monster all damage dealt to your opponent is doubled. If this card destroys a level 5 or higher monster all damage dealt to your opponent is tripled. If this card is destroyed as a result of battle all damage dealt to you is reduced by 500. 1 "Dragon Knight" Tuner+ 1 or more non-Tuner type "Dragon Knight" monster(s)Once per turn if this card would be destroyed it is not. During each of your Standby Phases increase this cards ATK by 100. During each of your opponent's Standby Phases you can discard 1 monster card to destroy all monsters on your opponent's side of the field with less ATK points than the discarded monster. If you activate this effect then you must pay Life Points equal to half of the ATK of the discarded monster. MWHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Thats 13 more cards!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Guest Shadowfang1992 Posted October 13, 2010 Report Share Posted October 13, 2010 Sorry I've been gone all day, I've been busy with college, picking people up and cooking dinner. I have had no time to make cards, so I will make some tonight and post them tomorrow. However, other than to post my cards I will not be active for a couple days. Also Dhole, I'm only counting 10 of the new cards because 3 of them I already counted from previous posts, but I'm not counting tonight. Cya. Link to comment Share on other sites More sharing options...
Guest Dhole Posted October 13, 2010 Report Share Posted October 13, 2010 Thats cool i had forgotten that i had posted others. My bad. Link to comment Share on other sites More sharing options...
Guest Shadowfang1992 Posted October 14, 2010 Report Share Posted October 14, 2010 [spoiler=Spells] Assassin KnivesLOREThis card can only be equipped to a DARK monster. The monster equipped with this card gains 500 ATK and loses 200 DEF. The equipped monster is able to attack twice during the same Battle Phase. If the equipped monster is already able to attack twice, then it is able to attack as many times as there are monsters on your opponent's side of the field. Dimension of DarknessLOREDecrease the ATK and DEF of all LIGHT monsters by 500 points. Monsters with "Horror of the Dark" in their names can not be the target of Spells, Traps or Monster Effects. If "Bringer of Darkness" is face-up on the field, the ATK and DEF of all LIGHT monsters is reduced to 0 and they must be set in Defense Position. [spoiler=Dark Fairies] Dark Fairy - ArachnaLOREEvery time this card destroys a monster, Special Summon 1 "Spider Token" (Insect-Type/Dark/Level 1/ATK 0/DEF 500) to the field in the slot the destroyed monster occupied. Every time a "Spider Token" is destroyed, inflict 500 points of damage to your opponent. Dark Fairy - MaliceLOREAs long as this card is face-up on the field, your opponent can not select a DARK monster as an attack target. [spoiler=Horrors of the Dark] Horror of the Dark - BitterLOREAny monster involved in battle with this card is destroyed. (Damage calculation is applied normally) Horror of the Dark - DeathLOREFor every monster in your opponent's Graveyard, this card gains 300 ATK and loses 200 DEF. Monsters destroyed by this card are removed from play. Horror of the Dark - DoomLOREThis card can not be destroyed by WATER monsters (Damage is calculated normally). If this card is selected as an attack target from a WATER monster while this card is in Defense Position, you gain Life Points equal to the difference in the attacking monster's ATK and this card's DEF. Horror of the Dark - FrightLOREAs long as this card is face-up on the field, all LIGHT monsters must be set in Defense Position. Horror of the Dark - NightmareLOREThis card can not be destroyed by battle. When a monster with "Horror of the Dark" in its name is destroyed, put 1 Nightmare Counter on this card(max 5). You can remove 5 Nightmare Counters to destroy 1 monster your opponent controls. If the monster has an effect, it is negated. Horror of the Dark - PestLOREIf this card is removed from the field, place it at the bottom of your Deck. Your Deck is then shuffled. If there is a "Horror of the Dark - Pest" in your hand or in the top 5 cards of your Deck, Special Summon it to the field. If you looked at any cards in your Deck, put them back in the same order. Horror of the Dark - TerrorLOREFlip: All monsters on your opponent's side of the field are returned to their owner's hand. Horror of the Dark - VanityLOREDuring each of your End Phases, Special Summon 1 "Mirror Token" (Psychic-Type/DARK/Level 1/ATK 0/DEF 0) to your side of the field as long as an empty slot is available. This card gains 200 ATK for every "Mirror Token" on the field. If a "Mirror Token" is destroyed by battle, inflict damage to your opponent equal to the attacking monster's level x200. As long as there is a "Mirror Token" on the field, this card can not be selected as an attack target. Horror of the Dark - WrathLOREEvery time a monster with "Horror of the Dark" is destroyed, increase this card's ATK by 200. Lord of HorrorLOREThis card can only be Summoned by tributing 3 monsters with "Horror of the Dark" in their names. As long as this card is face-up on the field, all monsters with "Horror of the Dark" in their names gain 1000 ATK and DEF except this card. This card can not be destroyed by battle as long as there is another face-up "Horror of the Dark" monster on the field. [spoiler=Other Bringers] Dark ArmyLOREIf "Dark Army General" is not face-up on the field, this card can not be set in Attack Position. This card gains 500 ATK/DEF for every "Dark Army" on your side of the field except this card. If "Dimension of Darkness" is active on the field, this card can attack twice during each of your Battle Phases. Dark Army GeneralLOREIf you used "Dark Army" to Tribute-Summon this card, equip "Dark Army" to this card as an Equip Spell. If "Dark Army" is equipped to this card, increase it's ATK and DEF by 1000 points. Bringer of the NightLOREIf "Dimension of Darkness" is on the field, this card can be Summoned without tribute. As long as this card is face-up on the field, decrease the ATK and DEF of all LIGHT monsters by 1000 points. Bringer of Darkness - VexusLORE"Lord of Horror" + "Bringer of the Night" + "Dark Army General"This card can not be destroyed by battle. When this card is Summoned, remove from play all DARK monsters in your and your opponent's Graveyard. This card gains 500 ATK and DEF for every card removed from play by this effect. OK, now for the tally: Airbounds: 152Earthbounds: 10Bunnies: 38 <- I just realized in my last tally that I forgot to add the new bunnies, so here they are, 6 more ^^Bunny Killers: 0Bringers: 58 Alright, now I'll be gone for the next couple of days, so have fun everyone ^^ Link to comment Share on other sites More sharing options...
Guest Dhole Posted October 14, 2010 Report Share Posted October 14, 2010 1 "Angel" Tuner monster+ 2 or more non-Tuner "Angel" monstersThis card is counted as having the word "Angel" in its name. Once per turn you can discard 1 card to put this card in your Field Spell Zone. As long as this card is in your Field Spell Zone it is treated as "Angel's Land" all monsters with the word "Angel" in their name gain 600 ATK points and cannot be destroyed by battle. You can return 1 card from your removed from play pile to your Graveyard to put this card in an open Monster Card Zone. If this card is destroyed as a result of battle you can Special Summon 1 "Copy Token." The token has the same name, attribute, level, effect, ATK, and DEF as the monster that destroyed this card. Once per turn you can send the top card of your Deck to the Graveyard to activate 1 of the following effects depending on the card sent to the Graveyard:Spell: This card is treated as a Beast-Warrior-Type monster until the End Phase.Trap: This card is treated as a Beast-Type monster.Monster: This card gains ATK points equal to the monster's level times 100.If this card destroys an opponent's monster by battle while it is a Beast-Type monster your opponent takes damage equal to the destroyed monster's DEF points. If this card destroys an opponent's monster by battle while it is a Beast-Warrior-Type then your opponent takes damage equal to the destroyed monster's ATK points. During your Draw Phase instead of drawing a card you can look through your Deck and add 1 card from your Deck to your Hand. If this card is the only card in your Monster Zones then you can Special Summon 1 monster from your Hand with 1600 or less ATK. If this card is destroyed as a result of battle you take control of the monster that destroyed this card and its name and effect are treated as the same as this card. The Fusion Material monsters for this card are any 3 monsters with the word "Angel" in their name. This cards ATK are equal to the combine ATK of the Fusion Material Monsters used to Fusion Summon this card. If this card is Special Summoned from your Graveyard its ATK is 3000. As long as this card is on the field all monsters with the word "Angel" in their name gain 300 ATK if they are in Attack Position. As long as this card is on the field all monsters with the word "Angel" in their name gain 300 DEF if they are in Defense Position. If this card is on the field with "Angel Strategist" then all monsters with the word "Angel" in their name cannot be destroyed by battle. Once per turn you can activate 1 of the following effects:-All monsters on your side of the field gain 500 ATK.-All monsters on your side of the field gain 500 DEF.-Select 1 monster on your opponent's side of the field. The selected monster loses 500 ATK and DEF.-Your opponent cannot activate any Spell or Trap Cards for the rest of the turn. You must tribute 3 monsters with the word "Angel" in their name in order to Normal Summon this card. This card cannot be Normal Summoned or Set. Each time this card destroys an opponent's monster you can discard 2 cards to have this card gain 800 ATK. If your opponent activates a Spell or Trap Card you can decrease this card's ATK by 1000 to negate the card's activation and destroy it. If this card is destroyed by a Spell or Trap Card the controller of this card takes 1000 damage. A school girl angel who thinks she is so much better than everyone else. You can usually find her grounded up in her room because of her sassy mouth. Once per turn you can add 1 Continuous Spell or Trap Card to your Hand from your Deck. If your opponent destroys this card then you can Special Summon 1 monster from your Graveyard with less ATK than this card. As long as this card is on the field all monsters with the word "Angel" in their name gain 200 ATK points for each different attribute on the field. If this card would be destroyed you can remove from play 1 card to keep this card on the field.New Cards added. And just when you thought you had gotten rid of them the angels return. Link to comment Share on other sites More sharing options...
moppmoppmopp Posted October 14, 2010 Report Share Posted October 14, 2010 Im joining the earthbounds. You don't stand à chance agnist My machines! Think i post tomorrow. Link to comment Share on other sites More sharing options...
Guest Razshagaul Posted October 15, 2010 Report Share Posted October 15, 2010 OK, I have to be quick: I'm grounded. For like, 1 week. My grades are dropping. I was grounded on Tuesday. That's why I haven't been on. I just wanted to tell you so you know I'm not dissing you guys. Good luck in college Shadow, awesome cards Dhole and thanks for posting this awesome thread Dark Heart ^^ You guys rock. Well, cya next week (So long as my grounding isn't extended...) Link to comment Share on other sites More sharing options...
moppmoppmopp Posted October 15, 2010 Report Share Posted October 15, 2010 Earthbound Cards[spoiler=Machines]78/169755m.jpg[/img]img][spoiler=Warriors].us/img837/7981/169755.jpg[/img]http://img844.imageshack.us/img844/7678/169755a.jpg[/img][spoiler=Fiends] Link to comment Share on other sites More sharing options...
Plasmodian Posted October 15, 2010 Report Share Posted October 15, 2010 Because the Angels have so much, I'm goin' for teh EarthBounds! EDIT: After viewing some things, I have some things to say. 1. I thought this was a war, not a "whoever's side has the most cards wins." 2. Dhole, Have, you ATTACKED anybody yet? 3. I summon this: Link to comment Share on other sites More sharing options...
Guest Shadowfang1992 Posted October 16, 2010 Report Share Posted October 16, 2010 No, it's a card MAKER war, which is kinda the same thing but without the whole attacking thing ^^ Hi all, I'm back! However, I have no cards at the moment, so I'll post some tomorrow (Hopefully). That is assuming I actually have time, lol. Link to comment Share on other sites More sharing options...
Guest Dhole Posted October 16, 2010 Report Share Posted October 16, 2010 Wait. so you dont have to attack. That is a relief. Alright anyway i will not be posting today, so take this precious time to your advantage. Link to comment Share on other sites More sharing options...
Plasmodian Posted October 17, 2010 Report Share Posted October 17, 2010 @shadowfang: have you been in any other wars? Beacause in the previous ones, you actually attacked. EDIT: just ask dark heart. Link to comment Share on other sites More sharing options...
FlameDragon114 Posted October 17, 2010 Report Share Posted October 17, 2010 heres one of mine ill put more later Link to comment Share on other sites More sharing options...
Agaming Posted October 17, 2010 Author Report Share Posted October 17, 2010 @shadowfang: have you been in any other wars? Beacause in the previous ones, you actually attacked. EDIT: just ask dark heart. Yes that is true, plasmodian i didn't know you had been in any other wars Link to comment Share on other sites More sharing options...
Guest Shadowfang1992 Posted October 17, 2010 Report Share Posted October 17, 2010 Oh... Hm, I did not know that, I thought it was a card maker war, not a card war... That seems kind of strange to me. Like, how would it be done? The attacking, I mean. Link to comment Share on other sites More sharing options...
Guest Dhole Posted October 17, 2010 Report Share Posted October 17, 2010 Thats what i want to know i mean if i have to attack i need to wipe you guys out before you post new cards so please tell me what i need to do. Link to comment Share on other sites More sharing options...
Plasmodian Posted October 17, 2010 Report Share Posted October 17, 2010 @dhole: I think you could say your cards are like... storage, or something, because you can't summon Ritual Monsters just like that. @shadowfang: Y'know, Main Phase, Battle Phase, End Phase , stuff like that. @Dark Heart: I've been in the First one briefly, with my Demon lords. And I summon something I found in a old folder: Then: Set 2 cards, then I end. Link to comment Share on other sites More sharing options...
Venom Posted October 18, 2010 Report Share Posted October 18, 2010 Ore no turn! Draw! =3 I summon: Raise this card's ATK by 600 during the turn it is Summoned. If this card is Flip Summoned, negate the above effect. This card's ATK is raised by 200 for each "Mythical Beast, Gorgon Sister" monster you control. This card cannot be destroyed by battle (Damage Calculation is applied normally). Once per turn, you can activate one of the following effects:- Raise this card's ATK by the amount of DEF it has (Battle Damage is halved). Reduce this card's ATK to 0 after the Damage Step and until your next Battle Phase.- If a "Mythical Beast" is chosen as an attack target by your opponent, negate the attack. Reduce this card's DEF to 0 and switch it to Defense Position until your next Battle Phase.As long as this card is face-up on the field, if a "Mythical Beast" is destroyed by battle, raise this card's ATK by 100. I Set 1 face-down. I end my turn. Deck: 34 cards. Link to comment Share on other sites More sharing options...
Guest Dhole Posted October 18, 2010 Report Share Posted October 18, 2010 I am sorry but i am going to have to withdraw from this war due to being busy. I have to many sets going right now to be able to focus. I give complete and total control of my troops to reyez.com. Sorry. Link to comment Share on other sites More sharing options...
Plasmodian Posted October 18, 2010 Report Share Posted October 18, 2010 U just activated mah Trap. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.