~Jay~ Posted September 26, 2010 Report Share Posted September 26, 2010 [center]Strategy: Basically to Limit what your opponent can do with the monsters, Spells, Traps, ect. Could be OP'd, I'm working on balancing the Effects a bit more, so any suggestions would be appreciated :] [b]------------------------------------------------------------------------------------ [size="4"]Synchros [/size] ------------------------------------------------------------------------------------ [/b] [b][img]http://img827.imageshack.us/img827/2087/235627l.jpg[/img] 1 Tuner monster + 1 or more non-Tuner monsters This card is unaffected by Spell Cards. No Spell or Trap Cards can be activated in response to a "Soul" monster's attack or effect. When this card attacks, increase this card's ATK by 100 for each Spell or Trap Card on the field until the End Pha [img]http://img690.imageshack.us/img690/9895/235627b.jpg[/img] Tuner monster + 1 or more non-Tuner monsters This card is unaffected by Trap Cards. If this card exists in your Graveyard while you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in Attack Position. If you do this, you cannot Normal Summon or Set this turn and this card cannot attack this turn. [img]http://img833.imageshack.us/img833/6074/235627o.jpg[/img] 1 Tuner monster + 1 or more non-Tuner monsters When this card attacks, you can halve the ATK of the attacked monster. If you do this, send 1 card in your hand to the Graveyard and reduce the Battle Damage to 0. During the End Phase, inflict damage to your opponent equal to the ATK of the destroyed monster. [img]http://img822.imageshack.us/img822/7808/235627t.jpg[/img] 1 Tuner monster + 1 or more non-Tuner monsters If you would take Battle Damage, you can reduce this card's ATK by 600 instead. Each time this card's ATK is reduced, send 1 Spell or Trap Card on the field to the Graveyard. Once per turn if there are no Spell or Trap Cards on the field, this card's original ATK becomes 2500. [img]http://img831.imageshack.us/img831/2420/235627i.jpg[/img] 1 Tuner monster + 1 or more non-Tuner monsters This card is unaffected by the effects of other Monster Cards. Once per turn, you can discard 1 card to apply 1 of the following effects: *Destroy 1 monster on the field, this card cannot attack this turn *Reduce the ATK of all other monsters by 500.[/b] (My personal fav since he can beat Stardust Dragon's Effect :3) [/center] [center] [b]------------------------------------------------------------------------------------ [size="4"]Charms[/size] (for shits and gigs really) ------------------------------------------------------------------------------------[/b] [img]http://img839.imageshack.us/img839/4195/235627h.jpg[/img] [img]http://img828.imageshack.us/img828/3158/235627x.jpg[/img] [img]http://img842.imageshack.us/img842/7115/235627m.jpg[/img] [img]http://img839.imageshack.us/img839/7502/235627q.jpg[/img] [img]http://img836.imageshack.us/img836/3158/235627x.jpg[/img] (stuffed it with restrictions) [/center] Link to comment Share on other sites More sharing options...
destruction duel Posted September 26, 2010 Report Share Posted September 26, 2010 In topaz soul charm it says that it can only be activated during the users turn, but its a trap card. Wouldn't it just be easier to make it a spell cards? Link to comment Share on other sites More sharing options...
~Jay~ Posted September 26, 2010 Author Report Share Posted September 26, 2010 I made it a Trap because so you have to set it. Giving it a draw back since it does in the end allow you to Special Summon a 2400 ATK monster that can destroy a monster once per turn. I think that's a fair trade. Link to comment Share on other sites More sharing options...
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