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Mathmagicians


SP0RE

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An old archetype I decided to have another go on...

Mathmagicians!
[spoiler=How they work?]
Mathmagicians normally have high defense and effects letting the user get an advantage when it comes to drawing. They have effects that let you see your next draws and rearrange them, as well as effects to send cards you don't need back to the bottom of your Deck, to be used later, or to be re-drawn with other effects. They are mainly Spellcasters but some of their more fortunate pets have recieved they're great knowledge and are sued to support them, allowing for generic Spellcaster support to be used. The Mathmagicians need to be played defensively at first, but later in-game they can summon more powerful monsters and use them to dominate the field.

However cards like, card shuffle will ruin this decks abillity to predict it's draws and thus reduce they're effectiveness. Good cards to include in a Mathmagician deck, include "Good Goblin Housekeeping", "Pigeonholing Books of Spell" and "Fruits of Kozaky's Studies".
[/spoiler]
[spoiler=EN001 and EN002]
[img]http://img689.imageshack.us/img689/8166/47480z.jpg[/img] [img]http://img801.imageshack.us/img801/9189/47480e.jpg[/img]
1st card: Once per turn during your Main Phase you may reveal 1 Monster Card in your hand. If you do so, you can pick up a number of cards of your Deck equal to the level of the revealed monster and return those cards to the top of the Deck in any order. Your opponent cannot look at the cards.
2nd card: Once per turn during your Standby Phase you may return 1 card from your hand to the bottom of your Deck to draw 1 card.
[/spoiler]
[spoiler=EN003 and EN004]
[img]http://img827.imageshack.us/img827/4594/47480x.jpg[/img] [img]http://img840.imageshack.us/img840/9310/47480o.jpg[/img]
1st card: When this card is Summoned you may draw a card, When this card is destroyed you must, if possible, send 1 card from your hand to the bottom of your Deck.
2nd card: During you Draw Phase, you can Draw the bottom card of your Deck instead of conducting your normal draw.
[/spoiler]

OCG fixes, Comments, Ratings, Praise and ideas welcome and good one shall be rewarded!
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As an archtype as a whole, I don't think they'd be able to do much damage, seeing as their stats aren't exactly powerful, and their effects aren't too threatening. Since their effects (so far) pertain only to draw advantage, they'd be better off as just singles that could be put into existing Decks. The cards themselves aren't bad, I just don't see the point using them together.

Edit: You say you'll add more powerful monsters, though... so i'll just hold out until I see those.
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