Zauls Posted September 28, 2010 Report Share Posted September 28, 2010 Monsters: 20 3x Alien Ammonite 3x Alien Warrior 3x Alien Dog 2x Alien Overlord 2x Alien Kid 1x Alien Telepath 1x Alien Mother 1x Sangan 1x Blackwing - Gale the Whirlwind 2x Chaos Sorcerer 1x Dark Armed Dragon Spells: 12 2x Code A Ancient Ruins 3x Snake Rain 1x Allure of Darkness 1x Foolish Burial 1x One for One 1x Swords of Revealing Light 1x Giant Trunade 2x Mystical Space Typhoon Traps: 8 2x Bottomless Trap Hole 2x Offering to the Snake Deity 1x Solemn Judgment 1x Torrential Tribute 1x Gravity Bind 1x Royal Oppression Extra: 15 3x Cosmic Fortress Gol'gar 12x Generics Playbook: Use Snake Rain, Foolish etc to dump Aliens in the Grave, summon Gol'gar and abuse it's effect by making all the effects of the continuous cards happen on your opponent's turn and not yours. Swords will do a continuous loop of attack stopping, as will Nightmare's Steelcage (you can attack and then activate it during MP2). You can SS while Oppressing your opponent's monsters. You can attack safely, while your opponent has their monsters destroyed after attacking because of Ancient Forest. Snake Rain can also be used to create fodder for Sorc, which creates another win condition and makes your opponent use all their Bottomlesses on the Sorc rather than the Gol'gar you will summon. The deck will be better now with Storm gone I reckon, so once I tweek stuff after testing, I may make this as a fun IRL thing. Link to comment Share on other sites More sharing options...
Monkey Posted September 28, 2010 Report Share Posted September 28, 2010 I know this is random but maybe Future Visions? Your opponent wont get his/her monsters back once you bounce Future Visions and play it again during MP2 Link to comment Share on other sites More sharing options...
Zauls Posted September 29, 2010 Author Report Share Posted September 29, 2010 I reckon Ancient Forest is better Field Spell tech. I may test Future Visions, though. EDIT: Made some changes. Ancient Forests were too cloggy. Steelcages were also too cloggy. There weren't enough ways to get Ammonites quickly, so I added a third Snake Rain for deckthinning. With 3 Snake Rain now, DAD is easy to get out, so I added him. Gale is an awesome tech, since loads of the Aliens are Level 4, Armor Master is easy to get out, which is always fun. I added a Telepath to get rid of dangerous backrows. Allure provides a draw engine now. Honests didn't help much since I was stopping all my opponent's attacks with Swords etc. The deck is now a lot more consistent. EDIT AGAIN: Forgot One for One... Link to comment Share on other sites More sharing options...
Monkey Posted September 30, 2010 Report Share Posted September 30, 2010 3x Snake Rain seems like too much... Maybe -1x Snake Rain +1x Starlight Road Extra nuke protection doesn't hurt Link to comment Share on other sites More sharing options...
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