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Imperial Leviathan


Archwing

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Well im sitting here waiting for oct 1st to come so i can start my halloween set but well i was waiting i noticed i had a couple good pics that i hadent used. And thus this came to be
Pretty simple there well be one for each attribute [color="#FF8C00"]LIGHT[/color] [color="#4B0082"]DARK[/color] [color="#00FFFF"]WIND[/color] [color="#A0522D"]EARTH[/color] [color="#FF0000"]FIRE[/color] and [color="#0000FF"]WATER[/color]
They all have similar effects with slight changes
Only one can be on the field at a time (The idea being that they are the "Imperial" ruler at the time so their element is in power.)
They dont really work together... actually your a idiot if you put two of these in the same deck...
There all duel Type.
All have the same total ATK and DEF sum.
[img]http://img822.imageshack.us/img822/1252/121928j.jpg[/img]
[color="#000080"]Only 1 "Imperial" monster can be on the field at a time. This card is also treated as a Fiend-Type. This card cannot be Special Summoned from the Graveyard or from out of play. When this card is summoned destroy all FIRE and Pyro-Type monsters on the field. As long as this card remains Face-up on the field FIRE monsters cannot be summoned. If this card were to be destroyed by a Spell or Trap card you can send 1 WATER monster from your hand to the Graveyard to negate the effect of the card and destroy it.[/color]
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Very good card. Nice, balanced effects. It's very similar to "Neo Ocean Dragon Lord - Daedelus", or something to that name, but still a nice card. A real FIRE/Pyro-Type shutdown. The pic looks awesome, and very "imperial". Capitalize "Spell" and "Traps", and you're good to go. Can't wait to see the rest. Once again, very good card.
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OCG fix: [s]Only 1 "Imperial" monster can be on the field at a time[/s] [b]You can only have 1 face-up "Imperial" monster on your side of the field[/b]. This card is also treated as a Fiend-Type [b]monster[/b]. This card cannot be Special Summoned from the Graveyard or from [s]out of play[/s][b]the Removed from Play Zone[/b]*. When this card is [b]S[/b]ummoned[b],[/b] destroy all FIRE and Pyro-Type monsters on the field. As long as this card remains [b]f[/b]ace-up on the field[b],[/b] FIRE monsters cannot be summoned. If this card [s]were to[/s] [b]would[/b] be destroyed by a [b]S[/b]pell or [i]T[/i]rap [b]C[/b]ard you can send 1 WATER monster from your hand to the Graveyard to negate [s]the effect of the spell or trap card[/s] [b]its effect[/b] and destroy it.

*Not shure about that, that place has never actually been named in a card effect.

Reminds me a bit of a pumped-up Water Dragon.
But I gues it could be effective in DNA Decks.

A 6.5
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