Archwing Posted September 30, 2010 Report Share Posted September 30, 2010 Well im sitting here waiting for oct 1st to come so i can start my halloween set but well i was waiting i noticed i had a couple good pics that i hadent used. And thus this came to be Pretty simple there well be one for each attribute [color="#FF8C00"]LIGHT[/color] [color="#4B0082"]DARK[/color] [color="#00FFFF"]WIND[/color] [color="#A0522D"]EARTH[/color] [color="#FF0000"]FIRE[/color] and [color="#0000FF"]WATER[/color] They all have similar effects with slight changes Only one can be on the field at a time (The idea being that they are the "Imperial" ruler at the time so their element is in power.) They dont really work together... actually your a idiot if you put two of these in the same deck... There all duel Type. All have the same total ATK and DEF sum. [img]http://img822.imageshack.us/img822/1252/121928j.jpg[/img] [color="#000080"]Only 1 "Imperial" monster can be on the field at a time. This card is also treated as a Fiend-Type. This card cannot be Special Summoned from the Graveyard or from out of play. When this card is summoned destroy all FIRE and Pyro-Type monsters on the field. As long as this card remains Face-up on the field FIRE monsters cannot be summoned. If this card were to be destroyed by a Spell or Trap card you can send 1 WATER monster from your hand to the Graveyard to negate the effect of the card and destroy it.[/color] Link to comment Share on other sites More sharing options...
Prince Dusk Posted September 30, 2010 Report Share Posted September 30, 2010 Very good card. Nice, balanced effects. It's very similar to "Neo Ocean Dragon Lord - Daedelus", or something to that name, but still a nice card. A real FIRE/Pyro-Type shutdown. The pic looks awesome, and very "imperial". Capitalize "Spell" and "Traps", and you're good to go. Can't wait to see the rest. Once again, very good card. Link to comment Share on other sites More sharing options...
Archwing Posted September 30, 2010 Author Report Share Posted September 30, 2010 Thank you~ Ill put another one up later today, i have to go to school D: Link to comment Share on other sites More sharing options...
Lexadin Posted September 30, 2010 Report Share Posted September 30, 2010 OCG fix: [s]Only 1 "Imperial" monster can be on the field at a time[/s] [b]You can only have 1 face-up "Imperial" monster on your side of the field[/b]. This card is also treated as a Fiend-Type [b]monster[/b]. This card cannot be Special Summoned from the Graveyard or from [s]out of play[/s][b]the Removed from Play Zone[/b]*. When this card is [b]S[/b]ummoned[b],[/b] destroy all FIRE and Pyro-Type monsters on the field. As long as this card remains [b]f[/b]ace-up on the field[b],[/b] FIRE monsters cannot be summoned. If this card [s]were to[/s] [b]would[/b] be destroyed by a [b]S[/b]pell or [i]T[/i]rap [b]C[/b]ard you can send 1 WATER monster from your hand to the Graveyard to negate [s]the effect of the spell or trap card[/s] [b]its effect[/b] and destroy it. *Not shure about that, that place has never actually been named in a card effect. Reminds me a bit of a pumped-up Water Dragon. But I gues it could be effective in DNA Decks. A 6.5 Link to comment Share on other sites More sharing options...
Archwing Posted September 30, 2010 Author Report Share Posted September 30, 2010 Thanks for the rate! I think that "Only 1 "Imperial" monster can be on the field at a time is the right way of doing it. The idea is your opponent cant have one if you have one out. Otherwise ill go fix the other stuff Link to comment Share on other sites More sharing options...
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