Ieyasu Tokugawa Posted September 30, 2010 Report Share Posted September 30, 2010 Found the picks, made the cards, and ended up following a theme. Images by Maxwindy from deviantart. [spoiler=monsters] [img]http://img684.imageshack.us/img684/1985/276075m.jpg[/img] LORE: During your Main Phase, you can remove this card and 1 face-up monster your opponent controls. Special Summon both monsters to the field in face-up Attack Position during your second End Phase after this card's activation. [img]http://img819.imageshack.us/img819/1570/276075p.jpg[/img] LORE: This monster can attack your opponent directly. If it does, you can remove this card from play after damage calculation. If this card was removed from play by its own effect, special summon it to your side of the field in Face-Up Attack Position during the End Phase of your next turn. [img]http://img843.imageshack.us/img843/417/276075z.jpg[/img] LORE: When this face-down Defense Position monster is attacked, you can remove this monster from play to destroy the attacking monster. If this card is removed from play by its own effect, you can special summon it during your next end phase. [img]http://img827.imageshack.us/img827/8129/276075b.jpg[/img] LORE: This card cannot be used for the synchro summon of a monster with 1500 or more ATK. When this card is sent to the graveyard for a synchro summon, you can remove this card from play and add 1 Spell or Trap card from your graveyard to your hand. [img]http://img696.imageshack.us/img696/6626/276075.jpg[/img] LORE: While this card is on the field, any battle damage your opponent inflicts to you is halved. When this monster is destroyed by battle and sent to the graveyard, you can remove this card from play to add 1 monster with 500 or less attack points from your deck to your hand. [/spoiler] [spoiler=synchros] [img]http://img841.imageshack.us/img841/6626/276075.jpg[/img] LORE: "Setsuna, the Card Caster" + 1 or more non-tuner monsters This monster can only be synchro summoned with monsters that have 500 or less ATK. This monster gains ATK equal to the number of removed from play monsters x300. When this card is destroyed by battle and sent to the graveyard, you can remove it from play to special summon 1 of your removed from play monsters with 500 or less ATK.[/spoiler] [spoiler=spells] [img]http://img683.imageshack.us/img683/6626/276075.jpg[/img] LORE: Once per turn, when a monster is removed from play by its own effect, you can search your deck for 1 other monster with the same name as the removed from play monster's. Destroy this card on your second Standby Phase after activation. [img]http://img801.imageshack.us/img801/7138/276075yw.jpg[/img] LORE: You can activate this card during the End Phase of either player's turn. Remove from play a number of cards from your opponents graveyard equal to the number of monsters removed from play by their own effects this turn.[/spoiler] 2 spells and a synchro added. Tell me what you think Link to comment Share on other sites More sharing options...
forteller Posted September 30, 2010 Report Share Posted September 30, 2010 I like the theme here alot Pretty unique concept removing monsters from play to destroy monsters These Cards r very powerful but i don't think their op'd but, they would defiantly be limited to one The pics are fitting to the card description and are pretty well made as well I'd love to see more cards with these kind of effects good job 9/10 Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 1, 2010 Author Report Share Posted October 1, 2010 Pardon my question, but how exactly are they that powerful? I just can't see it. Link to comment Share on other sites More sharing options...
forteller Posted October 1, 2010 Report Share Posted October 1, 2010 [quote name='Metagross386' timestamp='1285892166' post='4669902'] Pardon my question, but how exactly are they that powerful? I just can't see it. [/quote] All the Cards Have Great Effects and Can protect themselves from being destroyed by removing themselves from play, then they are able to return to the field and repeat the process, thats why they are powerful. think about if the last card Rena, actually existed everyone would have a copy.All the other cards can use their effect over gain but Rena cant because i don't think you can special summon face down by default unless the card says so. is that a mistake or is she suppose to be that way? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 1, 2010 Author Report Share Posted October 1, 2010 Except that they all return during the end phase, meaning unless you have some kind of protection your opponent is able to destroy them before they do anything else. Link to comment Share on other sites More sharing options...
forteller Posted October 1, 2010 Report Share Posted October 1, 2010 Maybe maybe not but i do see your point though that y there not op'd because they come back at the end phase. i just thought of all the possibilities for theses card a note table one is asya plus cyber dragon in your hand, but these cards have alot of opportunity such as cards that only work when i card is removed from play or Cards that you have to have no monsters on the field for. your rite though alone their not must of a threat but i was thinking about how they would interact with other card when i said their powerful so i guess were both rite its situational. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 1, 2010 Author Report Share Posted October 1, 2010 I guess I see your point, though Asya + Cyber Dragon wouldn't work much outside the first turn or a duel since I don't find many opponents who have a near empty field. I'll try to keep that in mind as I make a few more cards for this set. Any other opinions? Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 1, 2010 Author Report Share Posted October 1, 2010 Need to keep this off the second page. Link to comment Share on other sites More sharing options...
Kaosu Gakusetsu Posted October 1, 2010 Report Share Posted October 1, 2010 The images are great as well as fitting the name of the card. I can also see where forteller would state that these cards are powerful. They only time they are power would most likely, as I can see, would be if all 3 are on the field. All in all, these design of these cards are creative and by the looks of it, you took a little while to get the idea down. Knowing so far that this is 3/? I'll say this is a 9.5/10 Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 1, 2010 Author Report Share Posted October 1, 2010 I've actually got about 5 more ready to post, but I do this so I can see how they might become too powerful, like if I made a card that allowed you to get all three out on the first turn, I'd now have to rethink my cards to keep the good ratings. One more rate and I'll get a couple more up. Link to comment Share on other sites More sharing options...
Jaime Duferier Posted October 1, 2010 Report Share Posted October 1, 2010 LORE:[u] When this face-down Defense Position is attacked[/u], you can remove this monster from play to destroy the attacking monster. If this card is removed from play by its own effect, you can special summon it during your next end phase. Shouldn't it be "When this card is attacked in face down defense position," Correct me if i am wrong please. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 1, 2010 Author Report Share Posted October 1, 2010 I think my way works, though I need to add "monster". I looked at the sand demon card that comes back if destroyed by card effect when face-down. Not really sure there are any other monsters that say anything closer. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 2, 2010 Author Report Share Posted October 2, 2010 New cards added. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 3, 2010 Author Report Share Posted October 3, 2010 Bump Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 4, 2010 Author Report Share Posted October 4, 2010 Are there really no other comments? Link to comment Share on other sites More sharing options...
Kaosu Gakusetsu Posted October 4, 2010 Report Share Posted October 4, 2010 Hmm. The two new cards work hand-in hand sort of speak. Yet aren't most synchros over 1500? I am think you are probably making a card to fit in with Setsuna, The Card Master. The pictures look good and the effects of both new cards are not too powerful. Now then, lets go to rating board! *Points to a Machine* And the new rating is... *Drumroll* 9.6/10 (sorry bored as hell and completely out of it.) Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 4, 2010 Author Report Share Posted October 4, 2010 The reason I limited Sestuna so much is because without the limitation, it just becomes a stronger more broken Magician of Faith, even if you have to remove it from play. I figured limiting its synchro abilities so much would at least make it more balanced. And yes, Setsuna will have her own synchro or two, still working on it to make sure its usable but not abusable. Thankfull it seems these guys don't break too many boundaries. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 5, 2010 Author Report Share Posted October 5, 2010 At least 1 other comment please. Link to comment Share on other sites More sharing options...
Golden Loaf Posted October 5, 2010 Report Share Posted October 5, 2010 These + soul absorption would work pretty nicely, overall very nice cards 8.8/10 It would be nice to see some magic/trap support cards. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 5, 2010 Author Report Share Posted October 5, 2010 Just put 2 magic cards and a synchro up. Didn't think about the soul absorbtion combo, but it doesn't seem like it would be way too powerful. I still have plenty of images to work with, so any ideas are appreciated. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 6, 2010 Author Report Share Posted October 6, 2010 No comments? Link to comment Share on other sites More sharing options...
Buttercup Posted October 6, 2010 Report Share Posted October 6, 2010 Rena and Setsuna are broken. A once per turn lolsakuretsuarmor is broken in Stun, and a tuner searchable with Apprentice Magician that pluses when you Synchro is evil. The rest are fine, I guess. 3/10 BROKENZ for the ones mentioned above, the rest are 6/10. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 6, 2010 Author Report Share Posted October 6, 2010 I can see with setsuna, but Rena isn't actually a once-per-turn thing since it has to be face-down to activate its effect. Should I still tune her down a bit? Link to comment Share on other sites More sharing options...
Buttercup Posted October 6, 2010 Report Share Posted October 6, 2010 I need to read things better. A +1 that makes Old Vindictive semiobselete still isn't great tho so yes. Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted October 6, 2010 Author Report Share Posted October 6, 2010 Trying to think through Rena. Should I add something to balance it, or should I just remove its last effect? At a block here. Link to comment Share on other sites More sharing options...
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