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Shadow Kingdom Set


Wulph

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This is my first set I have ever finished so....plz rate!

All Image Credit to Jazin Kay
Also if someone could tell me how to name spoilers...



[img]http://img843.imageshack.us/img843/6078/80727.jpg[/img]
Lore: This card is treated as "Shadow Kingdom Spellcaster" when the card "Shadow Kingdom Spellcaster" is not on the field. This card gains 100 ATK points each turn it remains on the field with "Shadow Kingdom Spellcaster". This card gains 50 ATK points each turn it remains on the field without "Shadow Kingdom Spellcaster".
[img]http://img828.imageshack.us/img828/5851/80727t.jpg[/img]
Lore: When this card is Normal Summoned or Set, you may Special Summon "Shadow Kingdom Apprentice", from your deck or hand. If "Shadow Kingdom Apprentice" is targeted by an attack or a card effect, you may change the target to this card.
[img]http://img695.imageshack.us/img695/9610/80727j.jpg[/img]
Lore: This card may attack your opponent directly, causing 500 damage to opponent. When this card is attacked, it is switched to DEF position.
[img]http://img823.imageshack.us/img823/5614/80727x.jpg[/img]
Lore: This card cannot be destroyed by battle. During your End Phase, you may shuffle this card back into your Deck and Special Summon one "Shadow Kingdom Druid" card from your Deck.
[img]http://img375.imageshack.us/img375/6078/80727.jpg[/img]
Lore: This card can only be Special Summoned by the effect of "Shadow Kingdom Druid - Eagle Form". When this card is sent to the graveyard, destroy one monster on your opponent's side of the field. During your End phase, you may shuffle this card back into your Deck and Special Summon one "Shadow Kingdom Druid" card from your Deck.
[img]http://img716.imageshack.us/img716/6078/80727.jpg[/img]
Lore: When this card is Special Summoned by the effect of a "Shadow Kingdom Druid" card, you may attack your opponent directly. During your End phase, you may shuffle this card back into your Deck and Special Summon one "Shadow Kingdom Druid" card from your Deck.
[img]http://img375.imageshack.us/img375/9610/80727j.jpg[/img]
Lore: If this card is Special Summoned by the effect of a "Shadow Kingdom Druid" card, this card gains 200 DEF points. During your End phase, you may shuffle this card back into your Deck and Special Summon one "Shadow Kingdom Druid" card from your Deck.
[img]http://img713.imageshack.us/img713/6078/80727.jpg[/img]
Lore: This card can attack your opponent directly. When this card inflicts damage to your opponent's life points directly, your opponent loses 100 life points per turn for five turns. During your End phase, you may shuffle this card back into your Deck and Special Summon one "Shadow Kingdom Druid" card from your Deck.
[img]http://img833.imageshack.us/img833/7233/80727i.jpg[/img]
Lore: When this card is Special Summoned by the effect of a "Shadow Kingdom Druid" card, you may destroy one monster on your opponent's side of the field. Each turn this card remains face-up on the field it gains 200 ATK points. During your End phase, you may shuffle this card back into your Deck and Special Summon one "Shadow Kingdom Druid" card from your Deck.
[img]http://img828.imageshack.us/img828/6078/80727.jpg[/img]
Lore: When this card is Special Summoned by the effect of a "Shadow Kingdom Druid" card, flip a coin. If heads, this card gains 500 ATK points. If tails, this card gains 700 DEF points. During your End phase, you may shuffle this card back into your Deck and Special Summon one "Shadow Kingdom Druid" card from your Deck.
[img]http://img715.imageshack.us/img715/2153/80727k.jpg[/img]
Lore: This card's attribute is treated as LIGHT, EARTH,FIRE, WATER and WIND. If this card causes battle damage to your opponent, choose one EARTH, FIRE, WATER or WIND attribute monster on your opponent's side of the field and Special Summon it to your side of the field.
[img]http://img705.imageshack.us/img705/6078/80727.jpg[/img]
Lore: This card can only be Normal Summoned or Set by Tributing 3 "Shadow Kingdom" Monsters from your side of the field. This cards DEF is treated as its ATK when switched to DEF position. When this card is Special Summoned by a card effect, you may Special Summon 1 "Shadow Kingdom" monster from your deck or hand. When this card is destroyed, any "Shadow Kingdom" monsters on the field are sent to the graveyard. When this card is attacked, it is switched to DEF position.
[img]http://img191.imageshack.us/img191/6078/80727.jpg[/img]
Lore: When this card is Normal Summoned or Set, choose one card from your hand to be sent to the graveyard. This card is then counted as 1 tribute for any "Shadow Kingdom" monster. When this card is attacked, it is switched to DEF position.
[img]http://img825.imageshack.us/img825/6078/80727.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when you control 2 or more "Shadow Kingdom" monsters on your side of the field. When this card is Special Summoned, you can Special Summoned as many "Shadow Kingdom" monsters from your hand as possible. When this card is attacks or is attacked, it switches to DEF position during the End Phase.
[img]http://img819.imageshack.us/img819/6078/80727.jpg[/img]
Lore: When this card is switched to DEF position due to a card effect, this card gains 200 DEF points and is treated as being in ATK position. This card can then attack as normal with its DEF points treated as its ATK points. When this card is attacked, it is switched to DEF position.
[img]http://img203.imageshack.us/img203/3460/80727a.jpg[/img]
Lore: When this card is Normal Summoned or Set,you may send it to the graveyard. This card can then be returned to the field after 3 turns. When it is Special Summoned from the graveyard, it gains 1000 ATK. If this card is Special Summoned from the graveyard due to a card effect before 3 turns is over, remove this card from play.
[img]http://img638.imageshack.us/img638/8164/80727l.jpg[/img]
Lore: This card is used to Ritual Summon "Shadow Kingdom Master Spellcaster". You must also tribute one "Shadow Kingdom Spellcaster" from the field or your hand.
[img]http://img839.imageshack.us/img839/3222/80727h.jpg[/img]
Lore: This card can only be Ritual Summoned with the Ritual Spell Card "Ascension to Master". This card can Special Summon one"Shadow Kingdom Spellcaster" and "Shadow Kingdom Apprentice" from the graveyard per turn. When "Shadow Kingdom Spellcaster" and "Shadow Kingdom Apprentice" are on the field, this card gains 1000 ATK points. This card cannot be switched to DEF position by a card effect.
[img]http://img844.imageshack.us/img844/6078/80727.jpg[/img]
Lore: This card is used to Ritual Summon "Shadow Kingdom Royal Protector". You must also tribute one "Shadow Kingdom Knight" from the field or your hand.
[img]http://img844.imageshack.us/img844/9199/80727d.jpg[/img]
Lore: This card can only be Ritual Summoned by the Ritual Spell Card "Royal Knight Trial". When the card "Shadow Kingdom Monarch" is on the field, this card gains 500 ATK points. This card cannot be switched to DEF position by a card effect.
[img]http://img829.imageshack.us/img829/6351/80727e.jpg[/img]
Lore: When a "Shadow Kingdom" monster is switched to DEF position due to a card effect, negate the card effect and reduce one monster on your opponents side of the field ATK points by 500 until the End Phase of your next turn.
[img]http://img163.imageshack.us/img163/6078/80727.jpg[/img]
Lore: This card can only be activated when "Shadow Kingdom Spellcaster" or "Shadow Kingdom Master Spellcaster" is on the field. Destroy one monster card, one Spell card and one Trap card from your opponent's side of the field.
[img]http://img834.imageshack.us/img834/2153/80727k.jpg[/img]
Lore: Return one "Shadow Kingdom" monster with 7 stars or less to your deck and Special Summon one "Shadow Kingdom" monster with a level of 7 or less and higher than the returned monster. Shuffle the Deck and draw 2 cards.
[img]http://img835.imageshack.us/img835/9610/80727j.jpg[/img]
Lore: If your opponent has at least 1000 Life Points more than you when you activate this card, he/she must draw 5 cards from the top of their deck. If more than half of the drawn cards are monster cards, destroy all monster cards your opponent controls. If more than half of the drawn cards are Spell or Trap cards, destroy all Spell and Trap cards on your opponent's side of the field.

That's all for now folks!
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