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Six Samurai and Shien Support


NerdyAndyB

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These are some of the Six Samurai set I'm making just now. I would probably have finished the set by now, but finding images is a real pain, and I'm terrible at drawing people.
A couple of these cards do not have pictures, but I've posted them to give you an idea.

[img]http://img695.imageshack.us/img695/6295/113011z.jpg[/img]
Lore: The ATK and DEF of this card cannot be changed. When this card is Normal Summoned, Special Summoned or Flipped face-up, destroy this card in your next Standby Phase and place it in the Spell and Trap Card Zone as a Continuous Spell Card. While this card is a Contiuous Spell Card, place 2 Bushido Counters on it during each of your Standby Phases. You may send this card to the Gaveyard while it has 8 Bushido Counters on it to Special Summon 1 "Shien's Blue Flame Dragon" from your Hand or Deck.

[img]http://img683.imageshack.us/img683/5350/113011.jpg[/img]
Lore: Once per turn, you can equip this card to a "Six Samurai" or "Shien" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this cards effect, that monster gains 1500 ATK and DEF. When this card is sent from the Field to the Graveyard, you may discard 1 "Six Samurai" or "Shien" monster to add this card to the top of your deck. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

[img]http://img840.imageshack.us/img840/2903/113011k.jpg[/img]
Lore: Select one face-up "Great Shogun Shien" you control. Pay 1500 Life Points to Equip one "Shien's Blue Flame Dragon" from your Hand, Deck or Graveyard to the selected monster. The Equipped "Shien's Blue Flame Dragon" cannot be Special Summoned while it remains on the field.

[img]http://img843.imageshack.us/img843/2280/113011s.jpg[/img]
Lore: Activate this card only when you control the same number of "Hakari, Sorcerer of the Six Samurai" and "Kurai, Sorcerer of the Six Samurai" Pay 1000 Life Points. All "Sorcerer of the Six Samurai" monsters you control gain 500 ATK and cannot be destroyed by Battle. Damage Calculation is applied normally. Destroy this card when you do not control the same number of "Hakari, Sorcerer of the Six Samurai" and "Kurai, Sorcerer of the Six Samurai"

[img]http://img839.imageshack.us/img839/5350/113011.jpg[/img]
Lore: While you control another "Six Samurai" monster with a different name, gain 500 Life Points every time a Spell Card is activated.

[img]http://img841.imageshack.us/img841/283/113011hq.jpg[/img]
Lore: While you control another "Six Samurai" monster with a different name, your opponent loses 500 Life Points every time a Spell Card is activated.

[img]http://img843.imageshack.us/img843/8500/113011f.jpg[/img]
Lore: Pay 500 Life Points during each of your Standby Phases this Card is on the Field. If you do not, send this card to the Graveyard. All "Shien" monsters you control gain 500 ATK for as long as this card remains on the field. Once per turn, you can negate the attack of 1 monster that attacks any "Shien" monster you control.

[img]http://img59.imageshack.us/img59/3949/113011c.jpg[/img]
Lore: If you control one or more "Shien" monsters, and an opponent's monster attacks, your opponent must toss a coin three times. If the result is heads two or three times, the attack is negated.
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idunno man, I feel like some of them should be warrior type... or else theyll mess up solidarity. I can't ROTA spellcasters and dragons so they'll take space too. I like the field spell card though, it makes shien lasts longer. Nice drawings too.

6/10 cards
9/10 art
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  • 2 weeks later...
Six Sam just got more broken support than's worth mentioning in Storm of Ragnarock. I can say now that if these cards are worth using in Six Sam, they're too powerful, and if not, they're pointless. The release of new cards mean that these pretty much [i]can't[/i] be good in the current game, without me even needing to look through them.

I did, however, look through them, and my overall feeling is that they aren't really powerful enough to see play in a serious environment. The power level of a monster can be varied in so many ways that it's really impossible to pinpoint the reasons they wouldn't see play, but I'd say that breaking the Warrior-link and requiring Six Sams to be constantly activating Spell Cards, when they're more likely to be using continuous cards (also, they don't seem to need or want a burn/heal tactic). The first two are an improvement, but probably too slow for too little gain against most serious Decks

On the easier-to-analyse spell/traps:
The Dojo feels inferior to Fairy Box which can be activated in response to an attack, so it's harder to predict, and which destroys the monster and works on direct attacks/attacks against any monster.
Blue Flame... is outclassed in some ways by Fairy Box again, and in others by Scrap-Iron, but overall seems to just end up as 'not enough', since Shien-monsters aren't that big of a feature of Six Sams, so the Deck just doesn't need this that much.

Perfect Balance is just too situational really. Even with Gateway of the Six to give you some consistency, you wouldn't want to risk drawing Perfect Balance when you can't use it, which would be a fair bit.

Shien's calling could really be usable, and is a bit debatable. I think it'd mostly be unused because Shien isn't a feature of modern SS Decks and it just doesn't feel consistent.
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Thanks Griffin.
I have looked at some of the new Storm of Ragnarok 6Sam, but that was after I posted these.
And yes, I now realise that Hakari, Kurai and Perfect Balance don't work in this type of deck.
Shien's Blue Flame Dragon is probably my favourite card I've designed, so I reallly want to find ways to improve it and make it usable.
I admit the Egg needs a LOT of improvement, but it could be used to provide counters for Gateway (As Gateway can use any counters on your side of the field!), as well.
I see what you mean about Fairy Box. In my defense, I've never actually encountered Fairy Box before, but yes, it does outclass Blue Flame and Dojo.
Unless someone else wants to comment, I'll let this thread go now.
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