Jump to content

Zombie Hysteria


DavidQ

Recommended Posts

Zombie Dawn
Spell Ritual

This Card is used to Ritual Summon "Disfigued Undead Corpse" You must also tribute monsters equal whose total levels equal 8 or more from the field or hand.

Undead Busdriver
Level 4
Atk/Def: 1400/300
Type Zombie/Effect
Attribute: Dark

When this card is destroyed, and sent to the graveyard by card effect or by battle. Special summon 1 Level 4 or lower "undead" monster from your Deck.

Undead Patrolman
Level 5
Atk/Def: 2300/300
Type: Zombie/Effect
Attribute: Dark

If you controll no monsters, and your opponent controls 2 or more monsters you may special summon this card from your hand. When this card is special summoned to the field discard one monster from your hand. If the Card you discard is a Monster, and a monster your oppoent controls has less atk points that card is changed to Zombie type monster. That monster(s) is destroyed and sent to the graveyard in the end phase.

Undead Mass Infection
Field Spell Card

During each of your standby phases you must pay 700 LP to keep this card on the field if not destroy this card. "Undead" monsters cannot be destroyed in battle the turn they are normal or special summoned. Once Per turn you can select one "Undead" monster on you control. Each of your opponents monsters Atk is decreased by the level of the selected monster x 200. Each time the selected "Undead" monster destroys an opponents monster in battle place one Undead Inferior token on the field. (Zombie/Dark 100/100) This token cannot be used for a tribute summon.

Disasterous escape Plan
Trap Card

Tribute one monster on the field to negate the activation of a spell or trap card.



Disfigured Undead Corpse
Level 8
Atk/DEf: 2900/2200
Type: Zombie/Ritual/Effect
Attribute: Dark

You can ritual summon this monster when you active the ritual Spell card Zombie Dawn. When this card is ritual Summoned all non zombie type monster atk points become 0 this turn. You may special summon 1 level 4 or lower Zombie type monster from your graveyard. If you activate this effect this monster cannot attack the turn it is activated. When this card is destroyed in battle destroy 1 monster on the field after damage calculation.

Undead Medic
Level 4
Atk/Def: 1500/1300
type: Zombie/Effect
Attrib
attribute: Dark

Send this card to the graveyard to send 1 "Zombie Dawn" Spell card from your deck to your hand. Also remove from play from your hand 1 card activate one of these effects:

* Gain Life Points equal to "Undead Medic" attack points
* Your Opponent loses life points equal to "Undead Medic" attack points

Undead Inferior
Level 1
Atk/Def: 800/200
Type: Zombie/Effect

Flip: Destroy one monster whose atk is higher than "Undead Inferior", and draw 1 card.




I dunno I just came up with this off the top of my head, and since i am playing dead rising2 I felt inspired by it. What do you all think?
Link to comment
These are overpowered and don't make much sense, because the OCG is too bad, and they miss important details.

[spoiler=Zombie Dawn]
[i]This Card is used to Ritual Summon "Disfigued Undead Corpse" You must also tribute monsters equal whose total levels equal 8 or more from the field or hand. When this card is activated you may pay 500 life points to special summon 1 zombie type monster from the graveyard.[/i]

The name should probably have 'Ritual' at the end, as just about all ritual spells I can think of do (although there may be some that don't). The second effect doesn't make sense - the few Ritual Spells with secondary effects work by removing the spell from the graveyard, and boost ritual monsters with an effect that is especially useful for the monster the card summons. They don't support the type or archetype that the ritual monster belongs to. A better effect in this case would be something like removing the ritual spell to ignore effects that would stop a ritual monster attacking.

This card is used to Ritual Summon "Disfigured Undead Corpse". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card is activated you may pay 500 life points to special summon 1 zombie type monster from the graveyard. When you activate this card, you can also pay 500 Life Points to Special Summon 1 Level 4 or lower Zombie-type monster from your Graveyard.

This card is used to Ritual Summon "Disfigured Undead Corpse". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to select 1 Ritual Monster you control. Ignore any card effects or conditions that would prevent that monster from declaring an attack this turn.

The first is OCG fixes to the original effect; the second is what I would suggest instead. It allows your ritual monster to summon a monster and still attack, which has the same net effect, but it fits with the style of secondary effects for ritual spells.
[/spoiler]

[spoiler=Undead Busdriver]
[i]When this card is destroyed by card effect or by battle. Special summon 1 Level 4 or lower "undead" monster from your Deck.[/i]

Probably the most balanced card in the set. It just needs the OCG improving, and a clause that requires it to go to the grave for it's effect:

When this card is destroyed [b]and sent to the Graveyard[/b], either by battle or by card effect, Special Summon 1 Level 4 or lower "Undead" monster from your Deck.

You could have it specify to summon the monster in Attack or Defense Position, but that's optional.
[/spoiler]

[spoiler=Undead Patrolman]
[i]When this card is special summoned to the field discard one monster from your hand. If the Card you discard is a Monster, and there is a monster on the field who is equal or less than in atk points that card is treated as a Zombie type monster. That monster(s) is destroyed and sent to the graveyard in the end phase Undead Patrolman is summoned.[/i]

It's interesting, and it doesn't seem too overpowered, since it's a 1-for-1 trade, the effect is not optional, meaning you may have to hit your own monster if you're not careful, and Patrolman itself is weak:

When this card is Special Summoned, discard one card from your hand. If you discard a monster card, and there is a monster on the field with less ATK than the monster you discarded, that monster type is changed to Zombie-type, and it is destroyed during the End Phase.
[/spoiler]

[spoiler=Undead Mass Infection]
[i]All Zombie type Monsters you Control gain 500 attack points. "Undead" monsters on the field cannot be destoyed by battle on the turn they are Normal or special summoned. Once per turn you can gain control of a monster who attacks a "Undead" monster.[/i]

I feel this would work better as a field spell, and it should probably give your opponent's Zombies the boost as well, but I've edited it based on how it is already. It's also rather overpowered, especially because you could sit and wait for your opponent's best monster to attack to take it, and it seems it's permanent. Also, 500 ATK makes it highly usable for other zombie decks as well:

All Zombie-type monsters you control gain 500 ATK. "Undead" monsters cannot be destroyed by battle on the turn they are Summoned. Once per turn, take control of a monster that attacks an "Undead" monster, after Damage Calculation.
[/spoiler]

[spoiler=Disastrous Escape Plan]
[i]All non-zombie type monsters attacks are negated until the end phase. Destroy one trap or spell card on the field.[/i]

Wav overpowered - it's a counter trap, meaning it dodges things like trap stun, they can't chain the destroyed spell/trap to it, and it's threatening roar and mystical space typhoon in one card. It needs some serious toning down to balance it:

Activate only when a non-Zombie-type monster declares and attack. Negate that attack, and select and activate one of the following effects:
- Non-Zombie-type monsters cannot declare an attack this turn
- Destroy 1 Spell or Trap Card on the field

I've made it a case of 'pick one effect', based on the situation. Since it can only be activated when they attack, it's now vulnerable to spell/trap removal/negation, which balances out the fact that it's a counter trap.
[/spoiler]

[spoiler=Undead Disfigured Corpse]
[i]You can ritual summon this monster when you active the ritual Spell card zombie dawn. When this card is ritual Summoned all non zombie type monster atk points become 0 this turn. You may special summon one Zombie type monster from the graveyard. If you activate this effect this monster cannot attack the turn it is activated. When this card is destroyed in battle destroy 1 monster on the field.[/i]

This card actually seems rather balanced, especially considering it has quite low attack - since it's a ritual, you could probably give it 2600-2700 ATK, which would make it more useful to Zombies, who tend to struggle with getting high attack. However, the fact that it can revive any Zombie (which, combined with Zombie World, means any monster) is Op'd, and even if it can't attack, whatever it revives can. It should really look more like this:

This card can only be Ritual Summoned with the Ritual Spell Card "Zombie Dawn." When this card is Ritual Summoned successfully, the ATK of all non-Zombie-type monsters becomes 0 until the End Phase. Once per turn, you can Special Summon 1 Level 4 or lower Zombie-type monster from your Graveyard. This card cannot attack during the turn this effect was activated. When this card is destroyed by battle and sent to the Graveyard, destroy 1 monster on the field.
[/spoiler]

[spoiler=Undead Medic]
[i]When this card is in the graveyard special summon it, and discard 2 cards from your hand. You gain 300 life points for all "Undead" monsters on the field.[/i]

This card is somewhat Op'd. It could do with 300-400 less ATK, however simply being able to revive it from your graveyard is OP'd, and discarding 2 cards is barely a balanced cost. You also never explained when you gain the life points . I'd guess when you summon it, but it could well be during your standby or end phase:

If this card is in your Graveyard, you can send 2 cards from your hand to the Graveyard to Special Summon it. When this card is Special Summoned by this effect, gain 300 Life Points for each "Undead" monster on the field. If this card is Special Summoned this way, remove it from play when it leaves the field.

I added the remove from play clause to limit abuse of it - it's not the life point gain, but rather the revival, which requires 2 cards to be sent to the grave when zombies want cards in the graveyard. I've also changed the wording, so that Fabled and Dark World monsters don't get their effects, and you can't use the effect if you can't send them to the graveyard, such as when dimensional fissure is in play.
[/spoiler]

[Spoiler=Undead Overrun]
[i]Discard any number of Zombie type monsters from your Graveyard out of play, and destroy the amount of cards on the field equal or to the amount sent out of play by this effect.[/i]

Broken. Removing from your graveyard is essentially free, meaning this card can destroy your opponent's entire field at once for no real cost. If you want to keep one of your zombies, no-one's forcing you to remove it. It needs a serious drawback, such as being unable to attack, to be remotely balanced. I've put the OCG for it as is below, but it needs the effect changing:

Remove from play any number of Zombie-type monster in your Graveyard. Destroy cards on the field equal to the number of monsters removed by this effect.
[/spoiler]

[spoiler=Undead Gamble]
[i]Draw 3 cards if any of them are zombie type monsters special summon 1 monster to the field.[/i]

Also broken. Pot of Greed, which was draw 2 with no other effect, is banned, and was limited for a long time before then. This lets you draw 3, and you get a free special summon should you get a zombie. Again, with no restriction, so I can summon a high level zombie at no cost. There's no gamble here; you either win big or win even bigger. Even decks that don't have a single zombie will run this, simply because it's a costless +2. Again, I've put the OCG corrected version below, and I've made it level 4 or lower, but the effect still needs changing:

Draw 3 cards. If you drew 1 or more Level 4 or lower Zombie-type monsters, you can Special Summon one of those monsters.
[/spoiler]
[/spoiler]
Link to comment
They look a lot better now. There are still a few that seep OP'd, but I suspect they may not be intentional. The OCG still needs a lot of work. Pay attention to the fixes I provided; you'll note that certain terms are continually capitalised:

Zombie Dawn:
This Card is used to Ritual Summon "Disfigured Undead Corpse" You must also [b]T[/b]ribute monsters [s]equal[/s] whose total [b]L[/b]evels equal 8 or more from the field or your hand.

(This is fine, apart from a few minor errors. You also misspelt Disfigured.)

Undead Busdriver:
(The correct OCG is in my last post. The general grammar is also at fault here, since there's a full stop mid-sentence and a comma in the wrong place)

Undead Patrolman:
If you control[s]l[/s] no monsters, and your opponent controls 2 or more monsters you [s]may[/s] [b]can[/b] [b]S[/b]pecial [b]S[/b]ummon this card from your hand. When this card is [b]S[/b]pecial [b]S[/b]ummoned [s]to the field[/s] [b]by this effect[/b] discard [s]one monster from your hand[/s] 1 card. If the [b]c[/b]ard you discard[b]ed was[/b] a [b]m[/b]onster, and [s]a monster[/s] your oppo[b]n[/b]ent controls [b]any monsters with[/b] [s]has[/s] less [s]atk points[/s] [b]ATK than the discarded monster,[/b] [s]that card is changed to Zombie type monster. That monster is destroyed and sent to the graveyard in the end phase.[/s] [b]change the type of 1 of those monsters to Zombie-type. Destroy that monster during the End Phase.[/b]

(This was better how it was before. Because it was a weaker monster, you couldn't gain much advantage from it. As it is it has a high ATK for a level 5 of any type, let alone zombies, which as a rule are lacking in the attack department, it's now much more dangerous. It's effect should really be limited to being summoned by it's own effect, as it's a bit too easy to SS zombies of any level (Book of Life). The first effect only makes it better. You say discard a monster, and then go on to list what happens 'if the discarded card is a monster', which is redundant unless you mean 'discard a card'. Also, you only need to specify 'send to the graveyard' if the effect either activates when it goes to the grave, or the effect doesn't destroy the target)

Undead Mass Infection:
[s]During each of your standby phaes you must pay 700 LP to keep this card on the field if not destroy this card.[/s] "Undead" monsters cannot be destroyed [s]in[/s] [b]by[/b] battle [b]during[/b] the turn they are [b]N[/b]ormal or [b]S[/b]pecial [b]S[/b]ummoned. Once [b]p[/b]er turn you can select one "Undead" monster [s]on[/s] you control. [b]The ATK of e[/b]ach of your opponent[b]'[/b]s monsters [s]Atk[/s] is decreased by the [b]L[/b]evel of the selected monster x200. [s]Each time[/s]If the selected "Undead" monster destroys an opponent[b]'[/b]s monster [s]in[/s] [b]by[/b] battle [b]this turn,[/b] [s]place one[/s] [b]you can Special Summon 1 "[/b]Undead Inferior [b]T[/b]oken[b]"[/b] [s]on the field.[/s] (Zombie/Dark 100/100) [b]to...[/b] This token cannot be [s]used[/s] [b]Tributed[/b] for a [b]T[/b]ribute [b]S[/b]ummon.

(It's not bad, although as it is, especially with the cost, you could use it as a continuous spell, and have it only effect your monsters. You also need to explain where and in what position you summon the token)

Disastrous Escape Plan:
Tribute one monster [s]on the field[/s] [b]you control[/b] to negate the activation of a [b]S[/b]pell or [b]T[/b]rap [b]C[/b]ard [b]and destroy it[/b].

(Tribute your opponent's monster to stop their card? Also, you need to explain what happens to the card you negated.)

Undead Medic:
Send this card [b]from your hand/you control[/b] to the graveyard to [s]send[/s] [b]add[/b] 1 "Zombie Dawn" [s]Spell card[/s] from your [b]D[/b]eck to your hand. [s]Also[/s] [b]Once per turn,[/b] remove from play from your hand 1 card [b]on order to[/b] activate one of [s]these[/s] [b]the following[/b] effects:

* Gain Life Points equal to [s]"Undead Medic" attack points[/s] [b]this card's ATK.[/b]
* [s]Your Opponent loses life points equal to "Undead Medic" attack points[/s] [b]Inflict damage to your opponent equal to this card's ATK.[/b]

(Not bad, just needs the OCG fixing. Note if you say "Undead Medic" you're counting all cards with that name on the field, which I doubt was your intention)

Undead Inferior:
Flip: Destroy one monster whose [b]ATK[/b] is higher than [s]"Undead Inferior"[/s] [b]that of this card.[/b] [s]and[/s]Then draw 1 card.

(This is a little OP'd, since it's an easy +2. I've changed it so that at the moment if you don't destroy something you don't draw, however you may want to look at making it a choice of effect, or maybe give one to a different monster. Also 800 ATK is really too much for a level 1, especially a zombie. It really should be level 2 or 3.)
Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...